Ok so basically
> Big tubes used for Ore instead of cargo trucks (I don't particulary like this idea, It just doesn't seem right.... It's too easy...)
> Tubes with recreation centers, shops, economic stuff, (I LOVE that idea...
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Whole new element!
And how about this: the Genesis STOCK MARKET! :heh: (OH NO THE DEPRESSION!)
> Artery tubes (Awesome idea,
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> How about Nuclear power xD
> Oh, and how about this: if the colonists are on a planet that is survivable, (if the user's gfx card is good enough,) we could have little low poly colonists walking around on the surface...
--- There would be a way to turn it off, and disable it in Multi
> RCC has vehicle limit, and the more people that are 'employed' there, the more vechs you can control
>Here are MANY more ideas I came up with back in the day, when it wasn't time to think about them:
Types of Colony games:
Rescue The player has to build the rescue convoy and rescue the colonists
Population Speaks for itself, same colonist # levels as Terraformation
Terraformation Research to terraform the planet, and grow your colony to
-200 colonists for easy -- Reduced spontaniousness for disasters and deaths,
-400 colonists for medium -- Plain ol' regular gameplay
-600 colonists for Hard with enhanced diasaster dmgs and spontaniousness
Types of Multiplayer Games Land Rush Same as OP2 land rush,
LOS Same as Op2 LOS,
Rush Starts out as a LOS, but with a trade center, and adv/std labs already built, so its a faster game.
ArenaStarts out as LOS, but the map has 'arenas' that the players must fight in..
Survival?Some form of a longer game, but how would we make it 'longer' so that people can't 'rush' in this mode? Ppl quote this part and help
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This will help make the game more enjoyable for all (Thinking of you Leeor) . Maybe have a 'field' that is created so that the players can't leave their bases until time X arrives.