Ok so basically
> Big tubes used for Ore instead of cargo trucks (I don't particulary like this idea, It just doesn't seem right.... It's too easy...)
> Tubes with recreation centers, shops, economic stuff, (I LOVE that idea...
Whole new element!
And how about this: the Genesis STOCK MARKET! :heh: (OH NO THE DEPRESSION!)
> Artery tubes (Awesome idea,
> How about Nuclear power xD
> Oh, and how about this: if the colonists are on a planet that is survivable, (if the user's gfx card is good enough,) we could have little low poly colonists walking around on the surface...
--- There would be a way to turn it off, and disable it in Multi
> RCC has vehicle limit, and the more people that are 'employed' there, the more vechs you can control
>Here are MANY more ideas I came up with back in the day, when it wasn't time to think about them:
Types of Colony games:
Rescue The player has to build the rescue convoy and rescue the colonists
Population Speaks for itself, same colonist # levels as Terraformation
Terraformation Research to terraform the planet, and grow your colony to
-200 colonists for easy -- Reduced spontaniousness for disasters and deaths,
-400 colonists for medium -- Plain ol' regular gameplay
-600 colonists for Hard with enhanced diasaster dmgs and spontaniousness
Types of Multiplayer Games Land Rush Same as OP2 land rush,
LOS Same as Op2 LOS,
Rush Starts out as a LOS, but with a trade center, and adv/std labs already built, so its a faster game.
ArenaStarts out as LOS, but the map has 'arenas' that the players must fight in..
Survival?Some form of a longer game, but how would we make it 'longer' so that people can't 'rush' in this mode? Ppl quote this part and help
This will help make the game more enjoyable for all (Thinking of you Leeor) . Maybe have a 'field' that is created so that the players can't leave their bases until time X arrives.