Okay..
today i've looked into this request, and i did it !
i've got a standard dll now, along with a modified tektree. I will need someone to give me a GOOD map to combine it with. I'll do my best in designing an AI to go with it (or maybe someone has one already ?).
For now, i'm testing to see if all works out well without any exceptions in op2.exe unsing a 64x64 map (no ai, just me and a couple of beacons).
I was wondering, could we program op2, so when you started off, you wold only have:
Command Center,
Structure facturey,
common ore smelter,
totamac,
and basic lab?
At the basic lab, you would reserch the five data bases, and when you reaserched 'boptronics' you would get the agridome, and 'social sciences' would get you residences. and after you reaserched all five, you could reserch 'Advanced expirimentation' and get the standard lab.
Well, my version does this:
You start off with a tok,sf & cc + 1 storage; 1 cargo truck + 1 convec is enough (might be more in easy mode)
You have 5000 ore (max) and 2000 food.
You can ONLY build these:
Tokamak, Light Tower, Command Center, Structure Factory, Common Storage and a Basic Lab.
As you notice: NO residence, agridome OR smelter (you'll need to construct an agridome asap to keep your food supply from dropping, and a residence to keep mortality rate down + moral up)
You can only research boptronics & social sciences.
When you read the teasers, you will see why: everything on New Terra is build around the boptronics research. Of course social sciences doesn't need any boptronics. After researching boptronics you will get to build the standard lab (and basic lab is removed from the SF's construction list). From there you can move on:
For a smelter you'll need both chemistry and planetary sciences.
The rest is unchanged (so far). I'm open to input for more changes in the tektree.
PS: this will ONLY affect new missions using this new tech-tree, not the 'old' missions (campaign, colony or multi)