Author Topic: Outpost 3: Reboot  (Read 50518 times)

Offline Drakmar

  • Sr. Member
  • ****
  • Posts: 251
Outpost 3: Reboot
« on: October 24, 2004, 08:46:21 PM »
This is my novella for a new Outpost 3 game I am working on.

Outpost 3 : Reboot
A mission to the past has gone terribly wrong...


Faction Brief : Eden 2178 (OP2)
Population – 100
Current Projects – Terraformation of New Terra
Other Projects – Large Scale Optical Resonators

Faction Brief : Plymouth 2178 (OP2)
Population – 83
Current Projects – Geological Examination of Mt. Goddard
Other Projects – Leisure Studies, Public Performance

Faction Brief : New Haven Alliance of 2359
Population/Crew – 125
Current Projects – Prevention/Anhialation of the Blight
Other Projects – Repairing their Time-Warp Engines
Special Technologies – Cloaking Device, Anti-Blight Agent

Faction Brief : Dominion of the Blight 2301
Population/Crew – 200+ Blight Infected Savants
Current Projects – Early Infection of Blight
(Secret Note – Blight became self aware after Savant Kraft and Frost joined the "LINK")
Other Projects – Destruction of Humanity
Special Technologies – Bionites (Biological Nanomachines)

I am working on the storyline. Expect it in a few days. Ideas are welcome!



EDIT (leeor_net): fixed broken formatting
« Last Edit: January 14, 2018, 07:49:17 PM by leeor_net »

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 3: Reboot
« Reply #1 on: October 25, 2004, 08:16:05 AM »
Drakmar i will add your project to the OPU projects page.
Looking foward to it. sounds great!
Need any help with it? There are many ppl in our comunity, come on IRC!
https://www.outpost2.net/chat.html



EDIT (leeor_net): fixed broken link
« Last Edit: January 14, 2018, 07:50:13 PM by leeor_net »

Offline PlayingOutpost0-24

  • Hero Member
  • *****
  • Posts: 537
    • http://op3np.xfir.net
Outpost 3: Reboot
« Reply #2 on: October 25, 2004, 12:07:37 PM »
sounds cool :D

btw, ugh it seems we have to release a sequel collection CD with a bonus remake of Leeor  :huh:  
« Last Edit: October 25, 2004, 12:08:39 PM by PlayingOutpost0-24 »
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion

Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline TH300

  • Hero Member
  • *****
  • Posts: 1404
    • http://op3game.net
Outpost 3: Reboot
« Reply #3 on: October 25, 2004, 05:43:15 PM »
Great story. We can never have enough op2 sequals.

Good luck!

Offline Drakmar

  • Sr. Member
  • ****
  • Posts: 251
Outpost 3: Reboot
« Reply #4 on: October 25, 2004, 08:54:23 PM »
Outpost 3 : Reboot
A mission to the past has gone terribly wrong...

Savant Series Computer Activated: Historical Overview:

Earth has been dead for 399 years, the current date is July 4th 2401 Old Earth calendar, or 418201.6 New Haven Time (NHT). The downfall of New Terra to the Blight was 203 years ago. After almost 100 years the Blight (Which was self-aware during that time period, but dormant) formed the Blight Dominion and formally declared war on all of humanity. Eden and Plymouth ignored the threat from the Blight, as they had a century's worth of technological advance since New Terra. The Blight had only the technologies from New Terra's databases. The Blight put their Savant Computers to work on a Faster-than-light drive, which took them five years to develop one. When Eden and Plymouth learned of this, they decided on a temporary truce, known as the Treaty of New Terra. They worked together on a prototype known only as PL, or Light Drive. They finished one year before the blight did (because they had been working on it for 20 years by themselves. As they worked on it, they developed a Tachyon Radio System. So they could have interstellar communications instantly. When they finished their Light Drive, the two nations built 10 'LightSpeed' Destroyers capable of speeds around several thousand lightspeed. The first weapons were the Laser and RailGun for Eden, and the Microwave, Pulsed Laser, and RPG Launcher for Plymouth. The Empire of Eden and the Republic of Plymouth discovered many New Terra-class planets which they colonized in the name of their nations. They fought over the 'border' of their nations for a great many years. The Blight Dominion changed everything for them. When they landed on the Remote Eden Mining Planet Mortania, the same thing happened as on New Terra, but at an accelerated rate. Eden and Plymouth lost a large portion of their Nations to the Blight. But the Anti-blight developed under the Second Treaty of New Terra, changed things. The Blight develop mechanical suits in which they thrived, now having to conquer the planets the 'old-fashioned' way. In the year 2359, Eden and Plymouth merged into the New Haven Alliance. Their first success was conquering New Terra from the Blight using a brand-new Cloaking Device, and turning it into their Capitol World. But now, New Terra is all humanity has left. You, Commander, are to take a prototype Starship on a special mission: Destroy the Blight before they were even created. Your timeship will create a One-way Time Wormhole to the year 2178, prevent the blight, and create another Time Wormhole to get back to the present before Eden and Plymouth discover you.

And remember Commander: Exctintion, and failure, are not your options!

I am working on the Intro AVI for OP3: Reboot. If anyone would like to help, please PM me.

Thank you.

---
Edit: Fixed title


EDIT (leeor_net): fixed broken formatting
« Last Edit: January 14, 2018, 07:51:34 PM by leeor_net »

Offline PlayingOutpost0-24

  • Hero Member
  • *****
  • Posts: 537
    • http://op3np.xfir.net
Outpost 3: Reboot
« Reply #5 on: October 26, 2004, 10:23:50 AM »
really cool :D sounds like the most original OP3 of all of them...
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion

Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline Drakmar

  • Sr. Member
  • ****
  • Posts: 251
Outpost 3: Reboot
« Reply #6 on: October 26, 2004, 10:22:49 PM »
Thank you. I have been working on the story for a while, nice to know someone likes it.

:op2:

Outpost 3 : Reboot
A mission to the past has gone terribly wrong...

Chapter 1: When it all began...

"Savant Series Computer Activated: Begining Alpha-Command Level Briefing: For Your eyes only..." Those were the words spoken by Savant Kraft before a mission to escape from New Terra was turned toward a Starship project. Those words are repeated yet again, not by Kraft but by Savant Katherine. "Commander, a Blight Ship is approching on the port bow!" The brand-new Time-ship rocked and creaked because of a Starflare Torpedo Blast. "We are under attack!" "Active Time-hole! Fire Pulsed Laser at the Blight!" Commanded Axen Panati. "Direct hit sir! Their Light-drive is no longer functional!" said the Helmsman. "The Time-hole has opened sir." Said first officer Geneva Burke. "Activate Cloaking Device, and take us in!" The Timeship slowly faded as it's cloaking device activated, and moved invisibly to the Timehole. There was a flash of light and all they saw was New Terra, with no battlescars on it's surface, which would indicated the battles of Eden, Plymouth, and the Blight. The Timeship rocked again, but much more severe, and it's cloaking device wavered, then died. "What the hell was that?" exlaimed Axen Panati. "The Blight ship followed us before the Timehole sealed sir." "Well, reactivate the Cloak and get us on the top of Mt. Goddard, now!" "Yes sir." The Blight ship shot a Supernova torpedo at the timeship. The timeship was hit and flew downward to New Terra in a certain crash landing. "Oh, s***!!!" exclaimed the Helmsman. The ship hit the surface near a crash site of the Conestoga, where it's cloaking device reactivated. "Well, that was nice! Where the hell is that ship?" Axen Panati asked.

More to come soon...


EDIT (leeor_net): fixed broken formatting
« Last Edit: January 14, 2018, 07:52:55 PM by leeor_net »

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 3: Reboot
« Reply #7 on: October 28, 2004, 05:45:37 PM »
great reading. looking foward to more fantastic work.

Offline plymoth45

  • Hero Member
  • *****
  • Posts: 1062
Outpost 3: Reboot
« Reply #8 on: October 28, 2004, 07:54:28 PM »
Great Story!

Offline Drakmar

  • Sr. Member
  • ****
  • Posts: 251
Outpost 3: Reboot
« Reply #9 on: January 10, 2005, 10:20:31 PM »
Outpost 3: Reboot News.

I don't think that I will be able to create the game. I don't have the help nor the software required. I will begin working on the storyline anyway. After all, one can not have too many OP Novellas. If anyone would like to make the game, I would love to help.



*I will try and have the next part of the story in by this weekend. I am kind of busy all the time...

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 3: Reboot
« Reply #10 on: January 11, 2005, 01:17:14 AM »
well a new Novella would be great
Maybe you can make a more simpler game than you originaly though.
What software do u require?  

Offline Drakmar

  • Sr. Member
  • ****
  • Posts: 251
Outpost 3: Reboot
« Reply #11 on: January 11, 2005, 08:31:36 PM »
I don't know really. Something that can make a Outpost 2- type game (Graphics wise). I can create AVI's (Like the intro), the story, and basic mods to the origional graphics (to account for changes in the time-stream). I would love to do it, but I need someone to create more building/units, etc...

Anyway, Chapter 1 will be concluded soon.

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 3: Reboot
« Reply #12 on: January 12, 2005, 01:15:46 AM »
So you looking to make a RTS game.
Do you have any programing experience? Like C++ ?

Offline Drakmar

  • Sr. Member
  • ****
  • Posts: 251
Outpost 3: Reboot
« Reply #13 on: January 12, 2005, 08:06:44 PM »
I only have Quick-Basic Programming Experience (Along with a LITTLE bit of VB6 and Pascal).

Offline Drakmar

  • Sr. Member
  • ****
  • Posts: 251
Outpost 3: Reboot
« Reply #14 on: January 13, 2005, 09:14:50 PM »
The Conclusion to Chapter 1:

The helmsman said, "I am reading the Blight scout ship landing where the final colony of Eden will be!" "What!" Axen exclaimed. "If Plymouth can't steal the RLV from Eden, then we will fail! Deploy the CSK! And get the wide-area Cloak generator up also!" "Yes sir!" The Helmsman said, as he walked up and out of the bridge. "Captain, what if we can't stop the blight's creation?" Geneva Burke asked. "Then we will unlease the anti-blight after Eden and Plymouth leave New Terra. Any other changes in the time-stream will be accounted for when they happen." Axen tapped the comm button. "When will the CSK finish it's construction?" "It will be several hours, Captain. The WAC (Wide Area Cloak) will be online in 35 minutes." "Very well, Panati out. Geneva, tell me again why I took up this assignment." Geneva looked at Axen, with a small glint in her eye. "Because, I was going with or without you, and you couldn't let me go... without you." Geneva said, smiling. "Plus, you've lost so many relatives and old friends to the blight. Even now, Brook Panati, your great-grandfather, may be able to see his son without leaving this planet. Things won't be rushed. And his friend, Axen Moon, won't die a purposeless death." "It wasn't purposeless! He died knowing that Brook would have the chance to live! It was a great honor to have the last son of Earth die for my family!" Axen Panati half-shouted. "I'm sorry... sir." Geneva walked out of the bridge. 'Why do I keep doing this? She'll never like me if I keep doing that!' Axen thought. Then, all of a sudden, red lights began to flash, which meant... "Why are we at Red Alert?" "Sir, the blight must have altered our Time-hole, the original blight has just been unleased!" The science officer said. "So, this is what happends when you open Pandora's box..." Axen said.

And the plot thickens...
So what do you all think? By-the-way: Chapter 1 is called 'When it all began...' I am going to edit the beginning to show the title of the chapter.
 

Offline Drakmar

  • Sr. Member
  • ****
  • Posts: 251
Outpost 3: Reboot
« Reply #15 on: January 14, 2005, 10:08:41 PM »
The next chapter is Chapter 2 - Red Alert. I will post it as soon as I finish. Please, tell me what you think of it. I am also working on the planning of the Outpost 3: Reboot Game (again). I will need some help, so any volenteers?

Also, Leviathan, what software do you recommend? Like I said above, it needs to be almost the excat same as OP2, game and graphics-wise. After all, almost all of the origional units will be in it. (For the past Eden and Plymouth)  

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 3: Reboot
« Reply #16 on: January 25, 2005, 06:38:41 PM »
Possibley Microsoft Visual C++  

Offline BlackBox

  • Administrator
  • Hero Member
  • *****
  • Posts: 3093
Outpost 3: Reboot
« Reply #17 on: January 25, 2005, 07:03:37 PM »
yea C++ would be the best solution (as far as speed) but programming Win32 with it isn't the most fun thing to do.

If you want ease of use (at the cost of some speed, but it's not TOO slow) you could go with VB (6 - .NET sucks)

Offline Drakmar

  • Sr. Member
  • ****
  • Posts: 251
Outpost 3: Reboot
« Reply #18 on: January 25, 2005, 08:11:26 PM »
I should have Chapter 2 ready by this weekend. I don't really have any knowledge of any programming languages, so would VB 5.0 work? I have it, just not a compiler for it. I would require some help, but I'm going to do the graphics (For Eden, Plymouth, Blight, and New Haven) myself. In the OP2 Logo, what is the font for the OUTPOST 2 part? I would like to use it.

Offline Hooman

  • Administrator
  • Hero Member
  • *****
  • Posts: 4955
Outpost 3: Reboot
« Reply #19 on: January 26, 2005, 01:37:39 AM »
VB 5 should work good. There isn't much difference between VB 5 and VB 6. As for compiling it, that's built into the environment. You don't really need to compile to test a VB program but you can do it from the file menu when you're ready to distrubute. (Or final testing to make sure it all works right once fully compiled).

If you're new to programming, VB is probably one of the easiet languages to learn. Most games were probably written with a C++ compiler though. VB can be kinda restrictive at times (and ocasionally a little slow, but not as much as some people would have you believe). If you really need extra speed for something, you can always consider a little mixed language programming. But I wouldn't worry about that for now. It won't be an issue until you've had some experience anyways. I'd say go with VB 5.0 if you've already got it.

Enjoy

(Of course some people say learning any language is close to the same level of difficulty so if you have C++ too, it might not be a bad idea to look into. Just don't expect the same initial results.)
 

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 3: Reboot
« Reply #20 on: January 26, 2005, 01:44:01 AM »
Ive allways enjoyed working with VB :)

Offline Drakmar

  • Sr. Member
  • ****
  • Posts: 251
Outpost 3: Reboot
« Reply #21 on: January 26, 2005, 08:09:42 PM »
Well, I have VB 5 and 6, but niether of them can compile programs. I have VB5 CCE, and VB6 Working Edition. Does anyone have a VB compiler? As for C++, I have a program for it, but I know nothing of the language itself.

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 3: Reboot
« Reply #22 on: January 27, 2005, 02:35:17 AM »
I have VB6 with compiler.


Why are you never on IRC ?

Offline Drakmar

  • Sr. Member
  • ****
  • Posts: 251
Outpost 3: Reboot
« Reply #23 on: January 27, 2005, 08:08:44 PM »
My ISP isn't stable enough for IRC. I could try the WebIRC later though. I think that I will just use Game Maker 5.2 to create Outpost 3: Reboot. I will need some volenteers to help me with the game. I have realised that I can't do the graphics that I will need for the game, so I will need someone to do that. I also need sounds, the Savant voices, and music. I will do the game itself, the AVI's (for the most part), and the novella. So, anyone interested?



Edit: I will have a web page up soon.
« Last Edit: January 27, 2005, 08:12:05 PM by Drakmar »

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 3: Reboot
« Reply #24 on: January 29, 2005, 12:12:40 PM »
I'd like to help howevea i can.

If you dont want to make a site you can just have the games infomation on a page on the opu site. For the new desgin of the site im making a page for each project.