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Outpost Universe Forums
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Outpost Series Games
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Outpost 2 Divided Destiny
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Keep Outpost 2 From Dying!
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Topic: Keep Outpost 2 From Dying! (Read 6411 times)
BlackBox
Administrator
Hero Member
Posts: 3093
Keep Outpost 2 From Dying!
«
Reply #25 on:
April 29, 2004, 03:36:14 PM »
I know how the OP2_ART.BMP is formatted, it's very basic... I also know some about how the image wells are formatted, and the 1st part of the PRT.... but I don't know anything about the PRT beyond the palettes.
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Kramy
Full Member
Posts: 173
Keep Outpost 2 From Dying!
«
Reply #26 on:
April 29, 2004, 03:41:22 PM »
It may be basic, but if you don't know, you don't know.
Would you care to enlighten me?
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-Kramy
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Nightmare24148
Full Member
Posts: 148
Keep Outpost 2 From Dying!
«
Reply #27 on:
August 04, 2004, 01:23:31 PM »
Of course Ill sign but is the source code REALLY destroyed??
NOOO!!!
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I look to see, in the mirror.
All I see, is that he is me.
Leviathan
Hero Member
Posts: 4055
Keep Outpost 2 From Dying!
«
Reply #28 on:
August 04, 2004, 03:47:41 PM »
yes it is Nightmare
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Nightmare24148
Full Member
Posts: 148
Keep Outpost 2 From Dying!
«
Reply #29 on:
August 04, 2004, 08:40:24 PM »
They didn't even keep a backup copy? Why the hell would anyone just kill their sourc code :unsure:?
:angry:
Logged
I look to see, in the mirror.
All I see, is that he is me.
PlayingOutpost0-24
Hero Member
Posts: 537
Keep Outpost 2 From Dying!
«
Reply #30 on:
August 05, 2004, 01:56:28 AM »
Yes i think they backupped it in the development time. then they simply pressed <delete> and distributed the game...
Sierra was evil.... B)
Ill sign...
«
Last Edit: August 05, 2004, 02:03:08 AM by PlayingOutpost0-24
»
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Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion
Progress in OP3:NP
[/size][/font]
PLANNING
[|||||||||-]
GRAPHICS
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SOUNDS
[|---------]
MAP DESIGNING
[|||||-----]
CODING
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Going slowly... Very slow.
Nightmare24148
Full Member
Posts: 148
Keep Outpost 2 From Dying!
«
Reply #31 on:
August 07, 2004, 08:23:11 PM »
Hmmm Ill have a talk wiht the lead programmer <_<...
Logged
I look to see, in the mirror.
All I see, is that he is me.
PlayingOutpost0-24
Hero Member
Posts: 537
Keep Outpost 2 From Dying!
«
Reply #32 on:
August 07, 2004, 08:55:56 PM »
lol just dont lets the feeling of Sierra get you and force you to join... the Sierraists!
Logged
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion
Progress in OP3:NP
[/size][/font]
PLANNING
[|||||||||-]
GRAPHICS
[||||------]
SOUNDS
[|---------]
MAP DESIGNING
[|||||-----]
CODING
[----------]
Going slowly... Very slow.
Hooman
Administrator
Hero Member
Posts: 4955
Keep Outpost 2 From Dying!
«
Reply #33 on:
August 08, 2004, 02:19:17 AM »
If there was a petition, I'd sign. I just wish there was still hope with source code.
And why would anyone want to make a 3D sequel? What would that really add to the game? All I can see is that it would make my computer lag because I'm never gonig to get a good computer/graphics card.
Long live 2D games! Long live :op2: !
Logged
PlayingOutpost0-24
Hero Member
Posts: 537
Keep Outpost 2 From Dying!
«
Reply #34 on:
August 08, 2004, 05:49:15 AM »
Hey, dont worry i thought that 4 years ago too... two days later i got a new processor, video card, memory and sound card... lol
Btw, isnt there a way to reverse engineer the whole game?
«
Last Edit: August 08, 2004, 05:53:28 AM by PlayingOutpost0-24
»
Logged
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion
Progress in OP3:NP
[/size][/font]
PLANNING
[|||||||||-]
GRAPHICS
[||||------]
SOUNDS
[|---------]
MAP DESIGNING
[|||||-----]
CODING
[----------]
Going slowly... Very slow.
Hooman
Administrator
Hero Member
Posts: 4955
Keep Outpost 2 From Dying!
«
Reply #35 on:
August 08, 2004, 02:48:04 PM »
Quote
Btw, isnt there a way to reverse engineer the whole game?
You mean over 400000 lines of assembly?
Count me out. That would take many many years. It would be faster to just start from scratch. I guess if you wanted to make a clone that was very accurate to the original, then you could just reverse engineer parts of it. (Large parts of it). But then again, I think you should get a good enough idea about how it works from playing it. Besides, the original is a little unbalanced at times. I'm somewhat content with making small tweaks to the original while waiting for one of the OP3 projects to arrive.
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Nightmare24148
Full Member
Posts: 148
Keep Outpost 2 From Dying!
«
Reply #36 on:
August 10, 2004, 02:45:11 AM »
Well the Edenians and Plymouthians reverse engineered THEIR databases in a quick while so maybe we could rewrite it? IDK...
^_^
Logged
I look to see, in the mirror.
All I see, is that he is me.
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Outpost Universe Forums
»
Outpost Series Games
»
Outpost 2 Divided Destiny
»
Keep Outpost 2 From Dying!