Author Topic: OP 3:NP Progress  (Read 13367 times)

Offline PlayingOutpost0-24

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OP 3:NP Progress
« on: June 25, 2004, 01:41:01 PM »
I'm opening this 2 tell you my progress in Outpost 3 (the third): A New Power?.

First of all, my work in the past 2 months:
The Plymouth's first extra weapon has been designed. (MGL - Melting Grenade Launcher that melts any non-meteoric metal) Some old OP2 structures have got new functions (ex. Basic Lab is now Fusion Research Module). I have designed three of the tutorials and a Plymouth Mission. Still, it is not 100% that the game will have a built-in mission editor. Three new vehicles have been created too.

Playing :op2: 0-24
« Last Edit: December 29, 2004, 06:03:04 AM by Leviathan »
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Going slowly... Very slow.

Offline PlayingOutpost0-24

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« Reply #1 on: June 27, 2004, 12:31:13 AM »
It is true, that all three colonies will have missions. Started the Plymouth missions.
(v0.34 BETA) Plymoth Mission One: Colonizing a new planet
- Hey Jim, looks like we're approaching a planet... Or a planet's moon.
- Yeah, I see. Check the conditions!
- Atmosphere OK, Terraformation Stable, Resources OK, Lifeformes many. We can land.
- Lifeforms?
- Yes.
- Let's just hope its not Eden.
- That is impossible.
- Why?
- Edens left the direction of ummm... *looks on radar* Dilerra.
- Hmm... then this moon is Echo II.?
- It is. Look, there is something flying!
- Yeah. It looks like a slimey alien...
- So that was the lifeform. So we can just pray they are not hostile.
- Hopefully... We are ready to land.  Go back and tell the boys to pick a truck.
- Hey boys... boys? Where are you? Hey look, a little anim...*scream*
- What happened here? Oh no, aliens! *picks up a Microwave* Take this! *kills the Zornith* Ok guys you can come, the alien has been killed. Wait, someone on the radio. *picks it up*
20 MINUTEES LATER
- It was an alien i think. They called themselves ummm... Zorthin or Zorthor or whatever that was. Seems they know little about our language. They said something about Edens and humans and war. We shouldnt have killed that scout. I see there are many people killed, so we need to have children and many new workers from them to survive. Our spaceship is damaged, and we have a very small amount of food and ore. We should gather plenty of Common ore, some rare ore too and food to leave this cursed area... This moon of the planet seems rich in ore and we can grow food too. Now go and get vehicles. Oh and Adam! Get new pants too. This looks like very wet.

------

This will be the ummm... conversation for... the first movie of Playmouth.
« Last Edit: August 31, 2004, 02:25:17 PM by PlayingOutpost0-24 »
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Offline Kramy

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« Reply #2 on: June 27, 2004, 01:07:31 AM »
Haha...that sounds much like a comedy. :lol: I wonder how well that will fit in with the outpost theme though? :unsure:

Ah well, good luck with it. :)
-Kramy
001011000100101001110001011000000110110001111000

Offline PlayingOutpost0-24

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« Reply #3 on: June 27, 2004, 02:21:52 AM »
I thought some humor won't hurt anybody :P And i like comedies
« Last Edit: June 30, 2004, 10:38:17 AM by PlayingOutpost0-24 »
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Going slowly... Very slow.

Offline PlayingOutpost0-24

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« Reply #4 on: June 27, 2004, 08:50:42 AM »
I've posted a Tech Tree Part to the file forum.
See it here.
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Offline PlayingOutpost0-24

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« Reply #5 on: June 30, 2004, 10:49:10 AM »
Some info from Zorniths:

Zornith Laboratory - Here you can train Infiltrators and translate stolen tech and modify to be useable for Zornith tech.
Infiltrators - Trained aliens which can "dress" as Eden or Plymouth (just select a lab...) scientist, so it can enter a lab and steal up to 3 researchable or researched tech. (note: only useable on planets with atmosphere. on planets without atmosphere, you should find wreckages to make Scouts rebuild it as Evacuation Transports.)
Scout Zornith - Little and brown like Plymouth structures. Fast. Can rebuild wreckages to Evac Trasport for infiltrators.

Zornith buildings will be slimey. To see how, get Starcraft. :P
Great news for OP2 fans... OP3 in progress.
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Offline PlayingOutpost0-24

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« Reply #6 on: July 26, 2004, 02:48:00 AM »
Well im in bulgaria so i cant work OP3 on computer, im doing paperwork...
But still it is enough good...

The "Colony games" are now like scenarios - there will be many game types, for ex.:
Research
Evaporation
Population
Dictation
Rebel
Conquer
Exploration
Diplomacy
etc.

The Edens and Plymouths can train spies and they can use it to ummm... "research" a tech by infiltrating Zornith, Eden or Plymouth labs.
There will be resources other than metals:
Sparks (trading money) ALL
Geogas (used for acid bomb) Eden
Magma (used for magma cannon) Plymouth
Slaves (used for many things) Zornith
So you will be able to trade resources and transfer tech.
Still the Zornith will have some own researches to do without espionage.

In the older times, the "Earthlings" built many thing the new world has forgot. But now the Eden, Plymouth and Zornith can reconstruct this technology in the Recovery Facility. (aircrafts are in need of reconstruction...)

Thats all for toooooday!
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Offline PlayingOutpost0-24

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« Reply #7 on: July 28, 2004, 02:18:25 AM »
ive tried to design an interface on paper, it is pretty good, pity i dont have a scanner... The ummm... "reports" area (you know, where the Factory report, Labs report, etc. is) so its got TWO NEW BUTTONS (wow what a sensation :P). First is that the Morale is no longer inside the resources (to shorten the way, i like to look at morale :P) and the new button is the Statistics, that is calculated by the computer. (pointing system is from one of the topics in "Outpost 2: Divided Destiny").

In the menu there are two new points called PASSWORD and LIST/CODETABLE. The first one where you type the passwords. This will give you a special level with special units/terrain/etc.. The second is where you can see the list of passwords ENCODED. To decode it you should complete missions, so for each mission, you decode 2 or 3 symbols on the codetable. You can see the codetable and the decoded symbols in the L/C point...
« Last Edit: July 28, 2004, 02:20:37 AM by PlayingOutpost0-24 »
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Going slowly... Very slow.

Offline PlayingOutpost0-24

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« Reply #8 on: July 29, 2004, 04:13:02 AM »
Got an idea... Storing things in dll will make the game even more moddable. Planned the options menu, it looks LIKE in op2 except 3 new buttons:
- "DLL" which will allow to import/export DLLs.
- "Scripts" which will allow to write own OP3 DLL. (comms in help file)
- "Function" to use the imported DLLs' functions...

One mod will be included called MPMOD.dll.
If you import it you can add COMPUTER PLAYER WITH AI to official and fully edit resources on unofficial maps.
Also it will have the capability of making a map from scratch but the terrain is only editable on creation.

also plz send ideas to the other topic  B)  
« Last Edit: July 29, 2004, 04:14:44 AM by PlayingOutpost0-24 »
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Progress in OP3:NP[/size][/font]
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Going slowly... Very slow.

Offline PlayingOutpost0-24

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« Reply #9 on: August 09, 2004, 03:00:45 PM »
Ok paperwork to machine done. Plymouth also got a new weapon "Magmafoam". after long experiments which included unsuccessful Magma ESG (blown up testing facility), Magma Supernova (end of testing grounds) and Magma EMP (destroyed the CC's generator, also killed 27) so they combined stickyfoam with it.

Martians will also be present on some planets... They are really earthlings, but because of a meteor storm they had to leave to mars with the new microbe "Creep" which besides of making atmosphere, creates an earth environment.. Seas, rivers, lakes, oceans, animals. So you can consult them if you have a FORUM for Plymouth, PARLIAMENT for Eden or COUNCIL BUILDING for Zornith. If consultation is successful, they give you the Martian Lab Tower and Underground Lab.
The Lab Tower is the source of the peaceful tech.
The Underground Lab is specialized for weaponry.
Some of the buildings are:
- Floating Factory - Produces Floating vehicles.
- Pit Mine - Can mine any ore which can be transported with Floating Cargo Train. To find Pit Mining zones, use Robo-Driller.
- Ore Smelting Center - The smelter of the Pit mine. Can be useable for any ore but only for Trains.
« Last Edit: October 24, 2004, 07:30:15 AM by PlayingOutpost0-24 »
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Progress in OP3:NP[/size][/font]
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Going slowly... Very slow.

Offline PlayingOutpost0-24

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« Reply #10 on: August 11, 2004, 06:15:07 AM »
Had a bit of level designing on computer and thought about reducing the area the mines need. But i have better ideas... Many things are useable for mining if you just think of real life... So first of all the caves can be mining areas, no? First you should send a scout to the mine so it can explore it with nanoscanners.  Then you should send a Robo-Miner to build a cave mine if the Scout has found anything.  In OP2 if the convec was to build something and you showed it where you noticed the green/yellow (dozed/building) area. Now the black means cave and blue means cliff.

There is also a way to mine from pits, described in the previous post. It goes deeper than a normal OP2 mine so it has higher yield.

Meteoric ore can be gathered from the terrain. There are huge meteors on the landscape wheere you can get them. You can also gather them from incoming meteors with a special building. On planets without meteor activity you can only get meteoric ore with a Meteoric Ore Gathering Port. It is a miniature spaceport that can be used for sending up Cargo Ships to find meteors. Disasters can happen, sometimes meteors hit ships and they destroy. They can seek out meteoric ore easier and safer with a skydock operational. A gathering port can be a smelter and a factory. It can smelt & store 20000 Meteoric Ore and has 4 docks for building 4 cargo ships.
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion

Progress in OP3:NP[/size][/font]
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Going slowly... Very slow.

Offline Leviathan

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« Reply #11 on: August 11, 2004, 02:47:52 PM »
All sounds good.
You should concentrate on the main game first and get it working before worrying about new techs and game play issues.

Offline PlayingOutpost0-24

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« Reply #12 on: August 12, 2004, 07:40:16 AM »
True.  Wow at least i know the game won't be bad...
I like planning out the whole thing, and then creating the game cuz then i wont be stuck because of being idealess... lol
Great news for OP2 fans... OP3 in progress.
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Outpost 3: A New Power progress
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Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline PlayingOutpost0-24

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« Reply #13 on: August 13, 2004, 02:47:12 PM »
So i started on graphics. Much on menu look (to be a bit more... better looking) and some of the buildings. If ill complete some of the buildings/units ill post them or put up on the website. (if xfir completes my menu PHP lol  <_< )
Great news for OP2 fans... OP3 in progress.
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Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline PlayingOutpost0-24

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« Reply #14 on: August 15, 2004, 03:53:19 PM »
hmmm... tried to make a good look for main menu. Wonder why i thought good old OP2's is enough good lol.
Great news for OP2 fans... OP3 in progress.
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Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline PlayingOutpost0-24

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« Reply #15 on: August 31, 2004, 02:32:53 PM »
I was revising some programming so i didnt have much time to work... BUT i did some graphics and Ideas are starting to come in... Just keep posting - i know u have something in mind :P
Great news for OP2 fans... OP3 in progress.
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Progress in OP3:NP[/size][/font]
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GRAPHICS [||||------]
SOUNDS [|---------]
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CODING [----------]
Going slowly... Very slow.

Offline PlayingOutpost0-24

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« Reply #16 on: September 03, 2004, 02:18:11 AM »
TODAY: SECRET DEVELOPMENT - SURPRISES

hmmm... new mp modes are in sight... surprise--

also i have a good OPU easter egg :P just find it in-game :D
Great news for OP2 fans... OP3 in progress.
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Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline PlayingOutpost0-24

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« Reply #17 on: September 05, 2004, 02:44:52 AM »
School days.... i have only time to work on OP3 in the weekend... after homework... and playing outpost :P

So i done some more graphics, soon they will be on the op3 website... (op3np.xfir.net)
Also i made a Stickyfoam Spider which looks very interesting with its Mini-foam weapon...
Great news for OP2 fans... OP3 in progress.
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Outpost 3: A New Power progress
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Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline PlayingOutpost0-24

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« Reply #18 on: September 06, 2004, 01:55:17 PM »
Made some vehicle picture and gone further with the Tech Tree.
I figured that infection can be solved with an easy menupoint in PSP... Solarize :P.
Great news for OP2 fans... OP3 in progress.
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Outpost 3: A New Power progress
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Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline PlayingOutpost0-24

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« Reply #19 on: September 12, 2004, 08:48:59 AM »
Still doing graphics... Menu is done again, now making animations.
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
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Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline PlayingOutpost0-24

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« Reply #20 on: September 20, 2004, 02:02:28 PM »
Hmmm... too many times i told u i'm making graphics... i came up with some easter eggs... And another OPU easter egg, this time in password mode :P

Coding is near... (definition near: maybe a year?)
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion

Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline PlayingOutpost0-24

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« Reply #21 on: September 22, 2004, 01:53:55 PM »
Campaign is divided into groups.
Plymouth...
- Escape from Blight (17 missions...opens 30 colony maps)
- Outer Worlds (15 missions... opens 40 colony maps)
- A sign from the past (17 missions... opens 50 colony maps)
- The Ultimate One (3 missions... opens 45 colony maps)
Colony maps at start: 10.
Eden...
- Escape from Blight (17 missions...opens 35 colony maps)
- Into the Galaxy (16 missions... opens 40 colony maps)
- A sign from the past (16 missions... opens 50 colony maps)
- The Ultimate One (3 mission... opens 45 colony maps)
Colony maps at start: 5.
Zornith...
- "Alien ships sighted." (10 missions...opens 35 colony maps)
- "They mustn't reach Zortinium!" (24 missions... opens 40 colony maps)
- "Prepare the defenses!" (15 missions... opens 50 colony maps)
- Escape from Terrans. (7 missions... opens 20 colony maps)
Colony maps at start: 15.
Bonus...
If you can complete the eight hardest optional objectives, then you open the bonus set. This includes 100 colony maps, the mini-game and 10 mission, 5 made by OPU people.
OPU people! Here is your quest: send your maps in a TXT file and a BMP file to PlayingOutpost@hotmail.com! The Top 5 will be included in Bonus missions! BMP should include layout with in these tilesets: Installation, Grassland, Moon-like, New Terran, Oceanic. TXT includes units, objectives, mission teaser ("briefing").

I designed a map... Plymouth group 1 level 3.
BRIEFING
The blight has reached the ship. This is the worst that could happen to our small colony. We have a special gas for these happenings BUT we did not prepare that the blight attacks our ship's engine. Our troops with this weapon will be sent in to hold blight off. Our researchers found out that reversing the blight's program's piece can destroy it simply but the research takes time. That is why the blight should keep off main deck. Good Luck!

OBJECTIVES
-- Hold off blight till research is complete
---- Remove blight from the power supplier units (12 left)
---- Remove blight from the main engine units (4 left)
---- Remove blight from the our infected troops (Optional)
---- Rescue PlayingOutpost from blight and escort him to the hidden room (Optional)
---- FIND THAT GOD DAMNED OP3 UCSS!

STORY
- Boyle? Can you get me my OP3 UCSS? I think i left it in the hidden room.
- Yes mylady.
As Boyle goes down, Emma stands up to look out the window of the cabin... Something is strange out there... New Terra IS ALIVE! Suddenly a death scream and a blight infection sound hears from the ship... Alert the security! Military! Scientists! Kids! (But Emma has quickly changed her mind - why to make them blighted, they could be the perfect Plymouth..) So only the military and the scientists...
- Military? CODE BLIGHT! In the Engine... I give permission to use the chemicals.
- Yes mylady.
- Research team? CODE BLIGHT! The blight sample quickly. Analyze it now.
- Okay... In half an hour we will do the antidote...
Emma sat down and hoped that she will survive the day... Or just remain...

----- EOLP (End of long post) -----
« Last Edit: January 03, 2005, 09:53:56 AM by PlayingOutpost0-24 »
Great news for OP2 fans... OP3 in progress.
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Progress in OP3:NP[/size][/font]
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Going slowly... Very slow.

Offline ZeusBD

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« Reply #22 on: September 22, 2004, 02:14:59 PM »
I don't know if we are suppose to post here or not.....but:

If it only takes a half hour to do the research to destroy the Blight...then why wouldn't they have done it before?
In the dark I'm at home, in the light I'm on the battlefield. A Dragon's life is a constant struggle for survival. But in the end, we will prevail.
Go check out my site: http://www.frankandami.com
E-mail me: ZeusBD at yahoo.com

Offline PlayingOutpost0-24

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« Reply #23 on: September 22, 2004, 02:27:46 PM »
Because the chemical is a recent development and before that the blight, even a sample, was very dangerous. Emma thought this too and kept the sample under seven locks :P

EDIT: of course you can post here.
« Last Edit: September 22, 2004, 02:28:05 PM by PlayingOutpost0-24 »
Great news for OP2 fans... OP3 in progress.
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Outpost 3: A New Power progress
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Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline PlayingOutpost0-24

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« Reply #24 on: September 23, 2004, 11:47:00 AM »
you wonder if i work on the storyline because i have finished graphics? i know the answer... NO. But i am really bored in school (-_-) and i am working this out on class. i made now another map's story and also i have planned extra things for DLL scripter.

Outer Worlds - Level 1: Colonizing a planet

 Story
--------
- Hey Jim, looks like we're approaching a planet... Or a planet's moon.
- Yeah, I see. Check the conditions!
- Atmosphere OK, Terraformation Stable, Resources OK, Lifeformes many. We can land.
- Lifeforms?
- Yes.
- Let's just hope its not Eden.
- That is impossible.
- Why?
- Edens left the direction of ummm... *looks on radar* Dilerra.
- Hmm... then this moon is Echo II.?
- It is. Look, there is something flying!
- Yeah. It looks like a slimey alien...
- So that was the lifeform. So we can just pray they are not hostile.
- Hopefully... We are ready to land. Go back and tell the boys to pick a truck.
- Hey boys... boys? Where are you? Hey look, a little anim...
A scream hears from back the ship... Jim picks up his mini-Microwave pistol and goes back...
- What happened here? Oh no, aliens!
He picks out his pistol.
- Take this!
A shot hears and an alien splashes on the wall.
- Ok guys you can come, the alien has been killed. Wait, someone on the radio.
Jim ran out and answered the radio. Twenty minutes later he returns
- It was an alien i think. They called themselves ummm... Zorthin or Zorthor or whatever that was. Seems they know little about our language. They said something about Edens and humans and war. We shouldn't have killed that scout. I see there are many people killed, so we need to have children and many new workers from them to survive. Our spaceship is damaged, and we have a very small amount of food and ore. We should gather plenty of Common ore, some rare ore too and food to leave this cursed area... This moon of the planet seems rich in ore and we can grow food too. Now go and get vehicles. I go to Emma to tell we land. Jason, go and find PlayingOutpost, he should still play OP3, and tell him that we land to repair this. Oh and Adam! Get new pants too. This looks like very wet.
Jason returns to the main module after five minutes and...
- PlayingOutpost has left the ship to the moon Echo III with a Destroyer. He left this message to us. It says the a strange little slimey alien just ran into the room and stole the OP3! Just don't tell Emma it happened. And we can only hop...
Suddenly a huge blow comes from the moon and then a Seed Colony appears and lands near a cliff.
- That should be him. Let's land, we already have a colony, no?
- Whatever you say... Philip, go front and land this ship.
- O-o-o-o-o-okay sir.
And the ship goes to land in the middle of the moon which seem to have a base of Zorthins or Zorthors or whatever those were.

Briefing
---------
We have landed on the moon. Zornith are now a great threat to us. Our spies gathered some intelligence on them, and they seem to be a ritual colony, but agressive and unfriendly. Our last spy have been found half eaten and corrosed with acid. We also know gathered these on Zorniths. Please read carefully.
----------------------------
INTELLIGENCE
----------------------------
Zornith Guardian is a genetically modified Zornith child. Genetics modified allows it to spit corrosive acid and to grow up quickly, but live long.
Zorniths are sorta limited in war, because they uise children to make warriors. That means by destroying a Nursery of the Zorniths, it is able to reduce war strength, but only a bit, because Zornith children always birth in 4-7 groups.
Acid lasts for 30 seconds or the Firetrucks can shoot (specially modified, soap added) water on the acided tanks to clean them.

Objectives
-----------
- Gather 40000 common ore
- Gather 25000 rare ore
- Gather 20000 food
- Kill the Zorniths guarding the ship
- (optional) Find the crashed destroyer to earn resources
- (optional, hard) Find the lost OP3 UCSS (Ultra-Capacity Special Storager).
-- Repair the ship.
--- Load up the things.
---- Build a Spaceport
----- Launch Skydock.
------ Launch Colonist Module.
------ Launch ship parts.
------- Build a space escort.
-------- Load the colonists in seed colonies and load them into the ship.
--------- Launch ship.




EDIT: any problems, questions, go to OP3 Discuss... and with ideas go to the ideas... plz :P
« Last Edit: September 23, 2004, 11:53:16 AM by PlayingOutpost0-24 »
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion

Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.