Author Topic: OutpostHD Technology Editor  (Read 3948 times)

Offline leeor_net

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OutpostHD Technology Editor
« on: November 07, 2021, 03:42:16 PM »
With OutpostHD v0.9.0 implementing research, I started working on a technology definition that the game could load based on the Diagrams.net research tree I've been playing with for the last few months. It didn't take long before the number of technologies, the amount of information and the linking between them started to become overwhelming so I put together a simple GUI program to allow me to develop the tech tree visually. Plus by having a tool write out the XML file it ensured I didn't make mistakes while hand editing it.

So I present, OphdTechEdit, the technology editor for OutpostHD!



Aside from the Effects part of the technologies, it's pretty straight forward.

The Effects part of it requires some internal knowledge of OPHD and how it works. Later versions I want to have it be a bit more guided but... that'll come as the building sets and effects in OPHD itself are better developed and set in stone.

So, have fun!

This is a Windows only project atm. It should run on Linux under Wine if you can get .Net framework 4.7.2 installed but I haven't tested this.
« Last Edit: November 07, 2021, 08:07:19 PM by leeor_net »

Offline leeor_net

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Re: OutpostHD Technology Editor
« Reply #1 on: December 09, 2021, 03:35:45 PM »
Updated a few times with some requested changes and some mistakes fixed. See GitHub release page for info/downloads:

https://github.com/OutpostUniverse/OphdTechEditor/releases

Offline leeor_net

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Offline leeor_net

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Re: OutpostHD Technology Editor
« Reply #3 on: January 23, 2022, 11:52:32 AM »
Vagabond found an issue with the last release, so here's a quick patch:

https://github.com/OutpostUniverse/OphdTechEditor/releases/tag/v1.0.3.1

Thanks for the report!