Author Topic: Updates for Outpost 2 1.3.7  (Read 139 times)

Offline Vagabond

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Updates for Outpost 2 1.3.7
« on: October 29, 2017, 06:28:27 PM »
I was wanting to work some minor improvements on Outpost 2 for inclusion in the next release. Not sure how far past the anniversary of Outpost 2 a release can be made and still call it an anniversary release. :) I'm also not really sure how far along other projects are for inclusion in 1.3.7.

I'd like to keep game balance changes outside the realm of this thread. While I'm not necessarily against some balancing changes, they tend to take over the discussion and bury the rest of the administrative work that I am interested in.

  • Remove the outdated 1.34 version string from the in game options screen. The correct version seems to now be listed on the About Outpost 2 Screen. See image below.
  • Replace the in game tile sets (Well00XX.bmp) with non-Outpost 2 specific BMP files. (The game can load either format, so this will make it easier for people to open and modify the wells in a generic graphics editor easier. It would also make it easier to use the OP2MapImager with the stock game download.)
  • Replace dtek_e.txt with a modified version that allows the Pre-Release Eden demo to be beaten. See http://forum.outpost2.net/index.php/topic,5795.msg82861.html#msg82861.
  • Remove Punwick Junction's scenario DLL. The associated map file isn't included in the official download.
  • Look at rewriting the vol loader code to load all vol files in the OUtpost 2 directory instead of just the split maps.vol files. the https://forum.outpost2.net/index.php/topic,5915.0.html. I would probably want to work this on a pair programming session.
  • Add completed scenarios to the official download. See https://forum.outpost2.net/index.php/topic,5925.msg84326.html#msg84326. I would appreciate other people's opinion testing scenarios, but am happy doing the work myself if no one else if available. Besides running the scenarios and making sure they don't crash, etc, I won't be reviewing the DLLs for security concerns. I'm assuming if someone put the time into making a complete scenario, they probably didn't intentionally put anything negative in the file. If we want to go further than making sure they work right with Outpost 2, I would need some assistance.

If these things seem agreeable, I'll start pushing them into the active GameDownload trunk of the REPO with decent COMMIT messages. We can use the commits to verify the change log before release.  https://svn.outpostuniverse.org:8443/!/#outpost2/view/head/GameDownload/Outpost2/trunk

-Brett

Old Version String contained in Outpost 2 1.3.6


Offline Hooman

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Re: Updates for Outpost 2 1.3.7
« Reply #1 on: November 01, 2017, 08:02:11 PM »
This sounds like a good plan. Very clear, and actionable. I support these changes.

My one concern is I suspect #6 could cause things to get a bit bogged down. If things do start to get bogged down, I would consider a partial list to be sufficient for a new release.

Offline Vagabond

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Re: Updates for Outpost 2 1.3.7
« Reply #2 on: November 02, 2017, 11:03:57 PM »
Thanks Hooman,

Since no one has responded negatively, I will start slowly working these suggestions into the repository.

I'll post in the pair programming listing about finding a date for working on the vol loader code.

Quote
My one concern is I suspect #6 could cause things to get a bit bogged down. If things do start to get bogged down, I would consider a partial list to be sufficient for a new release.

Agreed. Once the rest of the list is knocked out and tested, unless there are specific dates set aside for testing scenarios, we really should go ahead with a partial list.

-Brett