Author Topic: Support Structures  (Read 1919 times)

Offline White Claw

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Support Structures
« on: August 21, 2017, 09:00:31 AM »
Updated versions of the white tubes, with slightly subdued bluish tones.

Offline leeor_net

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Re: Support Structures
« Reply #1 on: August 21, 2017, 03:56:47 PM »
Very nice. Going to get these in the game now.

Could use an underground set as well to differentiate from the surface tubes. ;)
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Offline Goof

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Re: Support Structures
« Reply #2 on: August 22, 2017, 05:24:58 AM »
Should we also have the Surface Roads ?
It was made to allow trucks way between mines and colony.
(even if I've never payed with trucks in Outpost)

Offline leeor_net

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Re: Support Structures
« Reply #3 on: August 22, 2017, 06:14:48 AM »
Definitely think we should include surface roads in there. Though that'll be a later addition -- actually it should be somewhere in the v0.8.x series of releases (mine facility updates, truck pathing and routing, etc.)
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Offline White Claw

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Re: Support Structures
« Reply #4 on: August 22, 2017, 06:43:56 PM »
Roads should be fairly simple, assuming they are just going to be pavement and maybe some lines.

I'll start work on the UG versions soon(tm).

Offline White Claw

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Re: Support Structures
« Reply #5 on: September 01, 2017, 02:00:58 PM »
Well, I meant for these to be underground versions, but do with them what you will. Also open to feedback...


Offline leeor_net

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Re: Support Structures
« Reply #6 on: September 01, 2017, 05:19:01 PM »
I'M A FAN!

EDIT:



And here it is in game.

Now just to replace those underground structures. :) :)
« Last Edit: September 01, 2017, 05:23:57 PM by leeor_net »
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Offline JetMech1999

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Re: Support Structures
« Reply #7 on: October 14, 2017, 02:30:14 PM »
Gotta say that I really like these tubes.  Look like something constructed.  The originals looked like inflated balloons.

Offline White Claw

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Re: Support Structures
« Reply #8 on: June 10, 2018, 09:40:14 AM »
Some adjustments to the tubes, with recent material changes and to match the new style.

These are the above ground tubes. I've included two variants here, which primarily differ in the support structure. I've also included variations with a dark and light end cap, and blue vs. yellow lighting. I'm partial to the lighter end cap myself, as I think it provides more/better contrast.
« Last Edit: June 10, 2018, 10:14:13 AM by White Claw »

Offline Hooman

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Re: Support Structures
« Reply #9 on: June 10, 2018, 10:50:59 AM »
I really like these. They're simply nice to look at.

Offline White Claw

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Re: Support Structures
« Reply #10 on: June 10, 2018, 12:22:29 PM »
Thanks, Hooman. :D

All right, Leeor. How about this one?
« Last Edit: June 10, 2018, 12:38:00 PM by White Claw »

Offline White Claw

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Re: Support Structures
« Reply #11 on: June 10, 2018, 10:33:24 PM »
Here's the first attempt at the surface shaft. I patterned it after Goof's suggestion in one of the other threads. (http://forum.outpost2.net/index.php/topic,5976.msg86017.html#msg86017)

« Last Edit: June 10, 2018, 10:35:06 PM by White Claw »

Offline leeor_net

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Re: Support Structures
« Reply #12 on: June 10, 2018, 10:51:00 PM »
Used the B variant:

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Offline Hooman

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Re: Support Structures
« Reply #13 on: June 11, 2018, 11:47:14 AM »
Wow, that looks really cool.

It all just fits so nicely. There's a very definite overall style to these graphics. None of it ever seems to look out of place with the others.

Offline leeor_net

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Re: Support Structures
« Reply #14 on: June 11, 2018, 12:32:31 PM »
Took some tweaking and a bit of iterative trial and error but I think we're hitting that sweet spot where we've got them looking pretty good and popping off the terrain just enough to provide depth.

Really digging the updated graphics, it's exactly what I was hoping for when I started this project!
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Offline White Claw

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Re: Support Structures
« Reply #15 on: June 11, 2018, 08:27:56 PM »
First pass at a comm tower.
« Last Edit: June 11, 2018, 08:29:29 PM by White Claw »

Offline leeor_net

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Re: Support Structures
« Reply #16 on: June 12, 2018, 06:12:05 AM »
Looks good! A little monotone in terms of coloration.

It first occurs to me that it might be a bit short but when you compare it to the scale of the other new structures it's actually a pretty large tower. Definitely like it.
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Offline JetMech1999

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Re: Support Structures
« Reply #17 on: June 24, 2018, 11:24:04 AM »
Shaft 01B definitely!  I like the yellow, and with it toned down a bit, kind of gives the look that surface dust has started to stick to the sides of the structure.  Enough color to distinguish it, but not overbearing.

Like the basic design of the Comm Tower, but gotta agree with Leeor that it does look fairly "meh".  Maybe a bit brighter with some small red flashing lights on the top and with each branch.  Maybe even add a bright color to make it stand out.

Offline White Claw

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Re: Support Structures
« Reply #18 on: July 21, 2018, 09:46:57 PM »
Can't recall what this building is either, so I'm throwing it in the support structures. :P


Offline White Claw

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Re: Support Structures
« Reply #19 on: July 21, 2018, 09:51:56 PM »
And a comm tower variant, with a slightly modified color scheme.

I've added one with a hint of green. That one may be good for continuity with the robot command center, which also has a small bit of green.
« Last Edit: July 21, 2018, 09:56:39 PM by White Claw »

Offline White Claw

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Re: Support Structures
« Reply #20 on: July 21, 2018, 11:24:05 PM »
Updated the underground tubes to the new materials and made them a little heavier.

Offline Hooman

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Re: Support Structures
« Reply #21 on: July 22, 2018, 03:04:46 AM »
Heh, kind of looks like futuristic tents. I'm half expecting a Mongolian hoard of horsemen to come charging out.

As for the comm tower, maybe you could have a Christmas tree mast as an Easter egg, in case anyone plays the game on Christmas. It could fit the color scheme. It could also provide some continuity with the "Santa Walking" graphics found in Outpost 2.  :P

Offline leeor_net

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Re: Support Structures
« Reply #22 on: July 22, 2018, 09:18:54 AM »
Can't recall what this building is either, so I'm throwing it in the support structures. :P

This is the SPEW mk2. Will continue that tradition with OPHD though it'll be a general waste processing and recycling structure (no MPG, just small amounts of other refined minerals... and also required to keep the colony structures from getting gross with biological waste).

And a comm tower variant, with a slightly modified color scheme.

I've added one with a hint of green. That one may be good for continuity with the robot command center, which also has a small bit of green.

Digging it! Going to use 02B... it has just enough color variant to keep it interesting.

Updated the underground tubes to the new materials and made them a little heavier.

Definitely digging these updates. Much more pronounced and they look armored to handle falling rocks/soil/whatever you might expect underground.
« Last Edit: July 22, 2018, 09:23:32 AM by leeor_net »
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Offline JetMech1999

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Re: Support Structures
« Reply #23 on: August 01, 2018, 04:42:01 PM »
I like the new SPEW.  May I suggest tryin a different color? Maybe bright aluminum or even gunmetal.  Given its purpose, I think simple utilitarian would go well. At first glance, it looks like it will disappear into the terrain.  I like the updated underground tubes.  I agree that they look more armored.

Offline leeor_net

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Re: Support Structures
« Reply #24 on: August 01, 2018, 06:39:49 PM »
Would be too much grey in an already very grey and white structure scheme.
- Leeor
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