Author Topic: OutpostHD v0.7.1 Released!  (Read 148 times)

Offline leeor_net

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OutpostHD v0.7.1 Released!
« on: July 30, 2017, 10:58:20 AM »
OutpostHD v0.7.1 is now officially ready for release!

Got a lot going on under the hood for this release and a few exciting new additions to the UI. Structures now respond to insufficient population, there is a new announcement window for major events (atm the deorbit of the colony ship and game over) and a few other usability improvements.

What's New
  • Added a Game Over window.
  • Added Colonist Lander.
  • Added an Announcement window for major events in the colony. Not polished but does the job.
  • Added a System menu to visually access the Save/Load interface and return to the menu.
  • Added a Save/Load interface.

What's Changed
  • Agridomes will now dump their entire storage of food when they go disabled. This effectively simulates a failure of the food storage units which leads to spoilage.
  • Game will go into a Game Over state when population reaches 0.
  • Population will now only become active when dropped to the surface with a lander. 50 colonists per lander.
  • The game will alert the player that the colony ship has deorbited and crashed after 24 turns (basically two years).
  • Player must now drop their colonists before the ship deorbits or they will lose their colonists.
  • File dialog text field will now only allow 50 characters total.
  • Buildings will go disabled if insufficient population is available to them.
  • Structure Panel will now disallow selecting structures if there are insufficient resources. These structures will be highlighted in red.

Bugs Fixed
  • Fixed an issue that would keep one colonist alive regardless of how much food was available.
  • Fixed a mistake that would cause the morale indicator icon to disappear when the player reaches the maximum morale level.
  • Fixed a crash when switching between game states -- was an oversight in the UI handling code.

Linux Build
A version of OutpostHD has been successfully built and runs well on Arch Linux -- thank you to forumite lhark for your assisntance with this! I don't know how portable this build is in terms of running on other versions of linux (such as Ubuntu) but I forsee official Linux releases going forward.

Gimme Gimme! Where do I get it?

Head over to the main thread and look for the 'Current Build' section.
- Leeor
LairWorks Entertainment

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