Author Topic: Evacuation Under Fire - Ply Campaign Scenario  (Read 1463 times)

Offline Vagabond

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Evacuation Under Fire - Ply Campaign Scenario
« on: March 31, 2016, 07:35:43 PM »
Hey everyone,

I am releasing a Plymouth Campaign Scenario called Evacuation Under Fire. It should be a shorter scenario to play and has some unique play characteristics. The briefing is worth reading to know what is going on, even though it is kind of long. It displays before the level is loaded, so you don't have to read it here. Hopefully it is the first of a mini-campaign. The second scenario is basically done and should be released soon...

Compatibility
The scenario is compatible with Windows and WINE. Thanks to Hooman for testing compatibility with WINE.

Install Directions

 * Place the .map, .dll, and research tree (other .txt file) in your root Outpost 2 install directory.
   Some scenarios share maps (.map) and research trees (.txt). You should not need to install over already
   downloaded versions of maps and tech trees unless the map or tech tree is being patched for all scenarios
   using it.
 * Open Outpost 2 and search for the new scenario with the other colony games.
 * Good luck, and have fun!

Source Code: https://svn.outpostuniverse.org:8443/!/#outpost2/view/head/LevelsAndMods/trunk/Levels/EvacuationUnderFire

Bugs

 * None.

Mission Briefing
Commander,

Unfortunately, your mission to reinforce Outpost Delta is no longer viable. Eden broke through Outpost Delta's defenses and destroyed many key buildings. You are now on a rescue mission for the surviving colonists.

Eden found a way to manipulate our vehicle command network. They can scramble all vehicle command algorithm processors linked to the local network but cannot take direct control. Outpost Delta lost control of most all their units before attacking. Our units are still affected and appear mostly stationary, clustered in different areas around the damaged base. Occasionally the scrambled initiate patrols, self-destruct, or commit other random commands.

After rendering our defensive units ineffective, Eden entered the base and destroyed both Command Centers. Once the command centers were destroyed, their forces pulled back across the Eastern ridge. We believe the retreat is an effort to reduce their casualties. Eden left 2 tank squadrons in the area and we believe is waiting for the eventual exhaustion of our scrambled units before reentering Outpost Delta. Based on their previous actions, they will likely level the remaining buildings on rentering the base. Your orders are to exploit the lull in their advance and organize an evacuation for the remaining colonists.

Eden's new Tiger tank squadrons are combat operations. We are unable to match their firepower. Stay clear of their tank positions. If Eden locates your non-scrambled units in vicinity of the base, they will certainly retransmit their signal into our vehicle command nets. We are sending an attached file archive that contains a software patch for your vehicles' command net. The Savant with you can employ the patch to prevent complete control loss of your tank squadron. However, our vehicles will require maintenance at a garage to fully shield them from the effects.

We are betting on Eden's imagery satellites remaining busy imaging our main base's defensive positions and not available to notice your vehicle activity. However, Eden will certainly be tipped on your presence if your vehicles come within visual range of their tank squadrons. Their wide thermal grid will likely pick up new building activity, so do not construct additional buildings. There is a small field of fumaroles West of the base that should be able to mask the heat signature of the construction and operation of a new command center.

Outpost Delta was preparing an evacuation convoy in case they were overrun, but the convoy was not completed before the vehicles were manipulated. There are several ConVecs in the evacuation staging area West of the Outpost. Hopefully one of the ConVecs contains a Command Center so you can restore enough of the base systems to complete evacuation preparations. When a spider reprograms one of our scrambled units, it should be able to reboot the vehicle's scrambled command processor.

Move quickly and get our colonists out before Eden re-attacks. Eden's main battle line continues to advance toward our main colony. You will not have the firepower to break through Eden's attack line and return to our main base. After evacuating the colonists, head West and establish a temporary resupply base. We will deal with Eden's approaching forces.

Good Luck Commander.
The survival of Outpost Delta's colonists rests in your hands.

You have to be logged into the forum to see the attachment.

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Edit 01APR: Fixed typo in briefing. Credit to lordpalandus for finding it.
Edit 04APR: Fixed source code bug not allowing code to be built in Debug Configuration. Doesn't affect release dll.
Edit 15APR: Removed dependency on Visual C++ Redistributable 2015 from mission DLL. Attachment updated.
« Last Edit: April 15, 2016, 03:18:03 PM by Vagabond »

Offline Hooman

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Re: Evacuation Under Fire - Ply Campaign Scenario
« Reply #1 on: March 31, 2016, 09:43:30 PM »
Neat. Works under Wine.

I like how your initial vehicles start off moving into the map, rather than just sitting at the start point. That definitely adds some urgency to the mood.



Offline lordpalandus

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Re: Evacuation Under Fire - Ply Campaign Scenario
« Reply #2 on: April 01, 2016, 12:15:11 PM »
Typo in =  Based on their previous actions, they will likely level the remaining buildings on rentering the base. Your orders are to exploit the lull in their advance and organize an evacuation for the for the remaining colonists.



Currently working on Cataclysm of Chaos.

Offline Vagabond

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Re: Evacuation Under Fire - Ply Campaign Scenario
« Reply #3 on: April 15, 2016, 03:19:36 PM »
Hey Everyone,

Just like Rising From the Ashes, this scenario DLL has been updated and no longer requires the Visual C++ 2015 Redistributable package. Thanks for the proofreading help lordpalandus!

The new DLL can be downloaded from the first post in the topic.

Offline Commander

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Re: Evacuation Under Fire - Ply Campaign Scenario
« Reply #4 on: October 01, 2016, 08:09:08 PM »
Vagabond, just wanted to thank you and let you know that this mission is AWESOME.  8) Really cool ideas with the Eden scrambler link, the CC at the geothermal sources, and superb level design too - better than many of the official missions! It took me five restarts, but I eventually made it. Now busy beating "On the run" - keep up the good work!

Offline Vagabond

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Re: Evacuation Under Fire - Ply Campaign Scenario
« Reply #5 on: October 02, 2016, 04:51:48 PM »
Commander,

Thank you for the feedback. I'm glad you enjoyed the scenario and happy it worked without any bugs!

I'm planning on rebuilding the Outpost Monopoly multiplayer code. After that, I would like to come back and code the 3rd mission in the series.