Author Topic: OP2 Background system  (Read 8372 times)

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
OP2 Background system
« on: January 19, 2004, 06:13:19 PM »
so how does the current op2 dmg system work?
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline plymoth45

  • Hero Member
  • *****
  • Posts: 1062
OP2 Background system
« Reply #1 on: January 19, 2004, 06:22:16 PM »
i can't believe i'm saying this, but i would like to know too.

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
OP2 Background system
« Reply #2 on: January 19, 2004, 07:50:09 PM »
and the population engine, that would be intresting to know also
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

xfir

  • Guest
OP2 Background system
« Reply #3 on: January 19, 2004, 07:56:38 PM »
Quote
so how does the current op2 dmg system work?
Quote
and the population engine, that would be intresting to know also

These relate more to OP2 then OP3..

Please, return to the topic.

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
OP2 Background system
« Reply #4 on: January 19, 2004, 08:00:27 PM »
you mean, more to op3 than op2

well we cant really talk much about op3 because we havent had any info on it, at least i havent seen any

so if you have any info on op3 please post
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline plymoth45

  • Hero Member
  • *****
  • Posts: 1062
OP2 Background system
« Reply #5 on: January 19, 2004, 08:39:12 PM »
Beta ur going to make them spoil the first time experience, i would rather play it before i know how it works.

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
OP2 Background system
« Reply #6 on: January 19, 2004, 08:40:50 PM »
huh, that makes no since
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

xfir

  • Guest
OP2 Background system
« Reply #7 on: January 19, 2004, 10:14:37 PM »
I "think" he was refering to how he didn't want to know how OP3's damage system and population system worked...

But then, I guess it would be okay to know how OP2's systems worked.. if we could get to them, that is.

Offline plymoth45

  • Hero Member
  • *****
  • Posts: 1062
OP2 Background system
« Reply #8 on: January 19, 2004, 10:15:51 PM »
yea, ur right in wht u thought x, i wouldn't mind knowing how the op2 dmg systems worked, as long as op3's dmg system isn't based on it.

Offline OP2Patriot

  • Hero Member
  • *****
  • Posts: 2226
OP2 Background system
« Reply #9 on: January 19, 2004, 10:41:36 PM »
Here is what I know about how the damage system works:

First there is the base amount of hit points. The game tallies up how much damage is inflicted to a certain unit and takes the amount of damage inflicted away from the base amount of hit points.

Population system, I am not so sure about. I remember when I was first playing around with memory scanning, I observed how the game handles new scientists/workers. At the time, I was unable to edit the number of available worker/scientists, but was able to edit the overall number. So when a new worker/scientist is trained, x amount of that type of person is added to the overall count, and from there the game calculates how many of each are available.



The Forbidden Outpost 2 Forum ... they don't want you to know about it.
Yell if the above link disappears.

Offline BlackBox

  • Administrator
  • Hero Member
  • *****
  • Posts: 3093
OP2 Background system
« Reply #10 on: January 20, 2004, 03:24:36 PM »
Remember disasters and other events factor into the population.

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
OP2 Background system
« Reply #11 on: January 20, 2004, 04:55:53 PM »
there are alot of factors, morale is a big one, with trigers, like if you destroy an enemy nursery

and the dmg system is probly more complex than that, because it basicly has to calculate it twice, remember wepponds do cuncussion dmg and penatration dmg, I bet  both types of dmg are in a random number within set limits, that would change for different wepponds, and different upgrades to wepponds, penatration dmg would take off hp without going through the armor system, while cuncussion dmg would be lowered by how heavy the armor is, what I am mainly wondering is, how much does armor take off?  does light armor divide dmg in half, meadom armor in thirds, and heavy armor in foruths?
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline plymoth45

  • Hero Member
  • *****
  • Posts: 1062
OP2 Background system
« Reply #12 on: January 20, 2004, 05:04:04 PM »
whoa, that was a little confusing to read, but how i think the armor system works is just giving a structer more hit points, and the bigger the structer, the more hitpoints is has, but i'm starting to think of the armor just slowing down the effectiveness of the weapon attacking it.

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
OP2 Background system
« Reply #13 on: January 20, 2004, 05:22:21 PM »
yea, I dont really like to use periods much lol

but like I said above, each weppon has cuncussion, and penatration dmg, so armor only reduces 1 type of dmg, and im just wondering exactly how it does that
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline plymoth45

  • Hero Member
  • *****
  • Posts: 1062
OP2 Background system
« Reply #14 on: January 20, 2004, 05:24:31 PM »
oh, i c where u are going, i'll join u in wondering, cause i'm a little rusty in the area on concusion damage.

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
OP2 Background system
« Reply #15 on: January 20, 2004, 05:27:42 PM »
I guess I could experment, but I dont feel like it lol

also, is the dmg system the same for units and buildings?
« Last Edit: January 20, 2004, 05:28:18 PM by Betaray »
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline plymoth45

  • Hero Member
  • *****
  • Posts: 1062
OP2 Background system
« Reply #16 on: January 20, 2004, 05:33:26 PM »
I think it is, just the buildings have mor hp then the tanks

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
OP2 Background system
« Reply #17 on: January 20, 2004, 05:35:35 PM »
true, so theres really nothing to talk about lol
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline plymoth45

  • Hero Member
  • *****
  • Posts: 1062
OP2 Background system
« Reply #18 on: January 20, 2004, 05:43:08 PM »
your right, there isn't, but that still doesn't explain the pop system.

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
OP2 Background system
« Reply #19 on: January 20, 2004, 08:51:46 PM »
yea, I remember knux said it was the 2nd hardest system in the game, but I wasnt able to get more information on how it worked
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline DragoFire

  • Newbie
  • *
  • Posts: 3
OP2 Background system
« Reply #20 on: February 19, 2004, 01:58:11 AM »
The way concussion and direct damage work as I see it in most games, is that the direct damage is when a weapon hits the target, and concussion is the blast effect from weapon hitting a something, ether the target or something nearby.

Thus a target can take damage from both, first the direct hit then the concussion to the surrounding area.

But one thing to remmeber is that the heavier the armour the less the effect of the concussion damage.

I'd quess that Outpost 2 would use something simular.


population is subject to food, living room, power, med., number of available works/scienists, which controls the moral level. Food, moral, disasters, power, etc..., controls the number of population and the number of new births & deaths.

As to the exact workings I'm not 100% sure!

DragoFire



Note;

these are my thoughts and you may not agree, but that's your right!
 

Offline Luweeg64

  • Sr. Member
  • ****
  • Posts: 280
    • http://gcuco.netfirms.com
OP2 Background system
« Reply #21 on: February 19, 2004, 07:41:07 AM »
I think it works something like that too

Offline gpgarrettboast

  • Administrator
  • Hero Member
  • *****
  • Posts: 553
OP2 Background system
« Reply #22 on: February 19, 2004, 07:46:05 AM »
Yeah, but I think they mean the actual code.  I could probably make a high-level diagram.

Offline plymoth45

  • Hero Member
  • *****
  • Posts: 1062
OP2 Background system
« Reply #23 on: February 19, 2004, 09:23:42 AM »
i'm going blank, wht code?

Offline BlackBox

  • Administrator
  • Hero Member
  • *****
  • Posts: 3093
OP2 Background system
« Reply #24 on: February 19, 2004, 03:29:31 PM »
The OP2 program code.

No, I dont want to look at the AI code. Lol.