Author Topic: OutpostHD Graphics  (Read 32 times)

Offline White Claw

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OutpostHD Graphics
« on: July 19, 2017, 07:29:47 PM »
As requested, here is the thread for us to discuss potential OutpostHD graphics. Here is the quick proof of concept that I put in the other thread, reposted for convenience.



And at the possible desired scale of 128x64:




Some initial things that come to mind that we would need to sort out...
  1) Is there a desired style/theme in mind? Is this a recreation of original OP graphics, or a reimagined version...or something else.
  2) Is there a desired color scheme?
  3) Any animations?
  4) Size (which we briefly discussed) is pretty flexible, but will drive the detail size, amount, and quality.
  5) Are the graphics "1-sided" or will the user be able to rotate the map and see the back of the buildings?
« Last Edit: July 19, 2017, 07:43:50 PM by White Claw »

Offline Hooman

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Re: OutpostHD Graphics
« Reply #1 on: July 19, 2017, 10:56:57 PM »
That is really cool looking. I'm really looking forward to the results of this.

Offline Goof

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Re: OutpostHD Graphics
« Reply #2 on: July 19, 2017, 11:40:40 PM »
Actually it's PNG files with transparency.
Size depends on the structure size.
for example,
 - The communication tower is a sprite of 37x87 in a png file of 64x128
 - The agridome is a sprite of 71x43 in a png file of 128x64
 - The command center is a set of 16 sprites of 64x45 in a png file of 512x256 (animated as the antenna is rotating)

File size should be a power of two for each dimensions 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024)
For animations, it's just a series of sprites in the same file.
Some have moving parts (command center for example)
Some just blink some lights (surface lab)

See files attached.

Bye

Goof