Considering the game becomes pretty much unmanageable by mid-game at max speed currently, I highly doubt that would be a good idea. There is just too many things going on that requires the players attention that would make it become impossible to play if the gameplay was any faster. The complexity per second would be too high.
A quote from an Extra Credits episode on Depth v Complexity = "If you had to perform the mental calculations of a turn-based strategy game in a First Person Shooter, then the game would be utterly unmanageable."
You increase the game speed, and that situation would come into Outpost 2.