...So basically you just get free units spawned for you whenever you want?
No, you take and move them to a beacon and they create another for you, without using ore. it's like using a vehichle factory, but through code and giving you whatever unit you want.
What does that have to do with AI?
Not the AI itself, but more so the trigger to allow you to use it/ implement it.
What I am attempting to do here is create a "brute force just attack cause your lazy and want to say I BEET YOU!" game. It will be a trigger based AI, not the General Purpose AI we want.
This was inspired by random thought into a "new" game-type. It would require a different style of strategy. Instead of "build a good base, get a bunch of ore, and research a bunch of tech to wipe out my enemies" its a "Defend, attack, defend, Advance position, defend position, attack, GET WIPED OUT, rebuild, defend attack" style. It takes Less micro-management, and more "I'm gonna kill you because I wan't to".
This is really kind of... polar opposite from my usual ideas, seeing as most of them can be following the story line somehow (slanted armor = cheaper unit solution, Degrading ore = more relocation, new units = The Great Link attempting to defend its humans.
I'm not one for poking people with a new idea stick, but I am an imaginative person, and I try to pursue my ideas to their fullest extent.
And I do have one question for you Sir, What de-compiler did you guys use?