And what do you mean worrying about how random the outcome is.
Isn't that a GOOD thing?
Randomness is not a good thing. There is a reason why people don't play with disasters on.
Having a good game ruined because of a random Vortex or Meteor is just a waste of time.
I mean, if a new person faces ECC and gets tiger mod wreckage and Lynx armor wreckage, then he'll pretty much win in that sens, unless ECC gets the GP upgrade wreckage.
The problem here is that the NuB won't be getting any wreckages. Advanced players will reach out for the wreckages quicker and thereby put the NuB in a even worse position. The list of dirty tactics to achieve this can be made quite long.
Another issue here, which I suspect neither of you (ECC & jcj) have actually witnessed is that while wreckages have always been around, the use of them has been limited. If you start searching actively for a wreckage, your opponent(s), will usually take notice and start producing arms, either to destroy the wreckage or your base. Usually it's better to destroy the wreckage or end the game than to face the faster Tigers.
- Secondly, the time and effort it takes to look for a wreckage usually is not worth it. On the standard maps it takes quite a bit of time to locate the wreckage, time which can be better spent developing your base/army. After locating wreckage you still need to go and fetch it, which leaves your opponent with plenty of room to manouver for your base or expedition force.
So all in all, Wreckages are either ignored or destroyed in more cases than they actually see usage. And if someone manages to get a hold of it, then it is usually the better player which thereby increases his chances of success.
Like Spike said, most of these wreckage bonuses seems rather pointless.