Author Topic: Combination Outpost?  (Read 2403 times)

Offline jcj94

  • Sr. Member
  • ****
  • Posts: 407
    • http://techfusion-279.com
Combination Outpost?
« on: December 27, 2010, 08:21:59 PM »
Seriously, if you take out the fact that you start out with NOTHING in the begining of OP1.. and made the buildings easier to build, no mass deaths, no sudden vehicles destroying, and mixed it with the Multi-player mode of OP2 allong with the wartime tactics... I honestly think it would be a good idea.  Don't you guys?

And, if we all, or at least most of us, tried to work on it, would we be able to make it and make it work right?

I'm not going to attempt until i finish Java training for FIRST Robotics.. but still, maybe we could do it? (thumbsup)  :op2:  


TechFusion FIRST Robotics Team 279
Techfusion-279.com


Quote
The only problem with that is Sirbomber is too good for you to play with. He would slaughter me with his eyes closed.


Memorizing Java Code Syntax[25%---------]

Offline dembones

  • Newbie
  • *
  • Posts: 4
    • http://
Combination Outpost?
« Reply #1 on: December 27, 2010, 09:05:25 PM »
Maybe have some burrowing attack craft to get those underground structures?

Offline TH300

  • Hero Member
  • *****
  • Posts: 1425
    • http://op3game.net
Combination Outpost?
« Reply #2 on: December 28, 2010, 05:41:59 AM »
This would be a remake attempt like all others. I don't see why it would be more successful than one of the others, considering that the "And, if we all, or at least most of us, tried to work on it, ..." idea is not new.

Furthermore, your concept sounds interesting, but not more interesting than those of previous remake attempts. So, it is unlikely that you'll motivate more programmers than the other remakes were able to. Of course, you are welcome to prove me wrong.

Offline jcj94

  • Sr. Member
  • ****
  • Posts: 407
    • http://techfusion-279.com
Combination Outpost?
« Reply #3 on: December 28, 2010, 09:54:10 AM »
I have a school filled with 182 NERDS.. Why shouldn't i be able to try and code the hell out of this thing.. seeing as i have a 7 man team already agreeing to help in certain areas including NEW UNITS

and i think that Burrowing units would be kind of cool.


TechFusion FIRST Robotics Team 279
Techfusion-279.com


Quote
The only problem with that is Sirbomber is too good for you to play with. He would slaughter me with his eyes closed.


Memorizing Java Code Syntax[25%---------]

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3160
    • http://
Combination Outpost?
« Reply #4 on: December 28, 2010, 12:55:31 PM »
JCJ, if you're going to be an idiot, please don't be an annoying idiot.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

"Outpost 2: The Campaigns Are Okay, But The Novella Just Flames Everyone" progress:
Campaign 1 - 40%
Campaign 2 - 0%
Etc. - (insert arbitrary value here)%

It could only cost you your life, and you got that for free!

Offline Truewolf12

  • Newbie
  • *
  • Posts: 9
    • http://www.truewolf12.webs.com
Re: Combination Outpost?
« Reply #5 on: August 18, 2013, 08:21:42 PM »
So I'm digging through old forums
.... I would like to help, but I still feel I'm not very good at Codding. My robot c course helped a little...