Author Topic: Outcasters Starship  (Read 44268 times)

Offline Flashy

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Outcasters Starship
« Reply #50 on: July 09, 2010, 02:44:26 PM »
Quote
the cargo truck died last before the game failed.
Cargo Truck? An empty cargo truck or a loaded wreckage truck?
« Last Edit: August 17, 2010, 05:52:27 AM by Flashy »
Praise the mighty light towers!!!

Offline evecolonycamander

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Outcasters Starship
« Reply #51 on: July 09, 2010, 08:55:31 PM »
it had rare ore in it. it was owned by the enemy. it was just sitting there. oh yea... Eden needs a rare ore smelter and mabie a SF.  im going to start working on that third colony. so you have to move the light tower in the south east corner
 
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Outpost 2: EoM project status: Re-planning

Offline Flashy

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Outcasters Starship
« Reply #52 on: July 10, 2010, 05:33:00 AM »
Did you... research starship parts?
« Last Edit: July 10, 2010, 05:33:14 AM by Flashy »
Praise the mighty light towers!!!

Offline evecolonycamander

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Outcasters Starship
« Reply #53 on: July 10, 2010, 01:38:29 PM »
no need. it gives you the ability to build it as soon as you load the wreckage.
huh... did i launch that??? no, that was the Edward satellite. but i think i launched it during the battle
''The blight cant get us up here!''
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Outpost 2: EoM project status: Re-planning

Offline Flashy

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Outcasters Starship
« Reply #54 on: July 17, 2010, 11:55:19 AM »
Didn't work on it for a while...
However, I finished the AI vs. AI battle. Don't forget that the remaining forces will attack the player unless you're playing on easy.

I just wanted to finish this before i go on holiday on sunday for 2-3 weeks
« Last Edit: August 07, 2010, 04:05:48 PM by Flashy »
Praise the mighty light towers!!!

Offline evecolonycamander

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Outcasters Starship
« Reply #55 on: July 17, 2010, 10:45:02 PM »
so, they trough weakened  units at you? nice. easy pickings
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Hidiot

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Outcasters Starship
« Reply #56 on: July 19, 2010, 09:05:19 AM »
They fight each other and the remnants attack you? And the logic is... where?
"Nothing from nowhere, I'm no one at all"

Offline evecolonycamander

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Outcasters Starship
« Reply #57 on: July 19, 2010, 03:10:07 PM »
it is only in lops brain. with lops permitting i will forward the e-mail to you that contains the game info. then mabie i can find the logic myself with your help.
''The blight cant get us up here!''
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--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Angellus Mortis

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Outcasters Starship
« Reply #58 on: July 26, 2010, 08:44:26 AM »
Okay now I have played it. Here are my thoughts:
  • The AI fight its actually interesting
  • The Plymouth base is too hard to get into
  • The Eden AI is too easy too kill
  • All the buildings are not recorded
  • The Plymouth AI looks too fake. The units need to patrol or something
  • You need to display a message when you get the weackage objectives that can jump to the location
  • Easy, is... well WAY to easy, drop the steady morale
  • DISASTERS
The objectives are done quite good though. I was wondering if I could get you code to see how you did it. I got some ideas. I could give you some help on the disasters. My scripts are good for disasters (:
« Last Edit: July 26, 2010, 08:47:59 AM by angellus »

Offline Flashy

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Outcasters Starship
« Reply #59 on: July 27, 2010, 10:42:13 AM »
The plymouth buildings are recorded and the AI is just a basic AI and it will be improved later.

Disasters will maybe added later, lop didn't even list them in the to do list

Oh and eden will get a rare ore and research base later.(Fear the thors hammer!)

Sadly i can't work on it at the moment.
Praise the mighty light towers!!!

Offline Angellus Mortis

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« Reply #60 on: July 27, 2010, 11:33:49 AM »
How about that code though Flashy? I want to see how you did the scanning. I need to improve mine.

Offline Flashy

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Outcasters Starship
« Reply #61 on: July 27, 2010, 06:56:57 PM »
look for the Main.zip a few posts ago

EDIT: When im at home i'll fix the delayed unit building issue, the AI vs AI battle is supposed to start MUCH more often.
« Last Edit: July 27, 2010, 06:59:27 PM by Flashy »
Praise the mighty light towers!!!

Offline evecolonycamander

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« Reply #62 on: August 01, 2010, 02:48:37 PM »
Quote
I could give you some help on the disasters. My scripts are good for disasters (:
damn that urber-quake

well flashy uhh... add a rare ore and another VF some thors should be kicked out at about m750. and at the last 6 wreckage locations there should be about 4-7 Plymouth or/and Eden units guarding the locations. also there should be some random lynx patrols(randomize the x/y destinations) at about m200-m400. another idea is to have the colony game start off just like a land rush. all of your colonists and buildings are packed up and you move out of Plymouth to a predestined location(CC must be built in a certain aria. your enemy's are to easy to kill; you just have to get 2-3 microwaves past there picket lines to kick there asses

and another thing LORD OF PAIN PLEASE SHOW UP LITTLE MORE OFTEN. i never did like playing tag with some one better then i :P
oh i found the map with all of the positions of the allie Eve colony and the dead Eden colony. ill upload it when i can get on that laptop again wile i have an internet connection

oh and another thing REQUESTING ALL OUTCASTERS RELATED TOPICS MOVED TO THE OTHER PROJECTS FORUM
« Last Edit: August 01, 2010, 04:26:13 PM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Angellus Mortis

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Outcasters Starship
« Reply #63 on: August 01, 2010, 05:07:55 PM »
The uber-quake is not a normal disaster. It is by no means random.

Offline evecolonycamander

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Outcasters Starship
« Reply #64 on: August 01, 2010, 05:13:58 PM »
oh i know that... its just that is the best representation and the most noteworthy i could find for your skills
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Angellus Mortis

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Outcasters Starship
« Reply #65 on: August 01, 2010, 06:11:27 PM »
I can do a lot better. Once I slaughter StarCarft II, I will be returning to rewriting my colony and it should be done by September.

Offline evecolonycamander

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Outcasters Starship
« Reply #66 on: August 01, 2010, 06:52:13 PM »
i know
another idea is to add a couple of decoy light towers.
ill give you the password if you need it(i never bothered to check if flashy removed it)
i only need lord of pain's  permission first.  
« Last Edit: August 01, 2010, 06:58:43 PM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Flashy

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Outcasters Starship
« Reply #67 on: August 07, 2010, 04:05:30 PM »
the mission now plays the correct video
« Last Edit: March 13, 2011, 11:53:32 AM by Flashy »
Praise the mighty light towers!!!

Offline Zardox Xheonov

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Outcasters Starship
« Reply #68 on: August 11, 2010, 08:05:07 PM »
hey flashy don't forget sourcecode incase i want to add new items ;)
and try not to use a password this time, thanks :D
Hit me up on discord, if I am online, you know I'll be gaming.

(Lord Of Pain is no more, I am currently now "Zardox" and have been for awhile on other platforms.)

Offline Flashy

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Outcasters Starship
« Reply #69 on: August 11, 2010, 08:23:25 PM »
Quote
look for the Main.zip a few posts ago
I don't recommend adding new code to the file yet since hidiot still wants to choose a better player base layout. etc
« Last Edit: August 16, 2010, 01:09:28 PM by Flashy »
Praise the mighty light towers!!!

Offline Zardox Xheonov

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Outcasters Starship
« Reply #70 on: August 15, 2010, 07:04:50 AM »
Edit: this is the current version of outcasters starship colony game FTW!

although it will be changed again soon... enjoy :)
« Last Edit: August 29, 2010, 01:44:31 PM by Lord Of Pain »
Hit me up on discord, if I am online, you know I'll be gaming.

(Lord Of Pain is no more, I am currently now "Zardox" and have been for awhile on other platforms.)

Offline evecolonycamander

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Outcasters Starship
« Reply #71 on: August 18, 2010, 04:23:55 AM »
here are the new links for what i have uploaded
http://www.op2rules.net/forum/index.php?ac...type=post&id=57
==----------o0o----------==
combined posts
should we start this out as a land rush map? start in ether the Plymouth(betrayed back story) main base or in the Eve(reconnaissance back story) main base
==----------o0o----------==
LOP please remove your old attachments
« Last Edit: August 18, 2010, 04:55:35 AM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Hidiot

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Outcasters Starship
« Reply #72 on: August 20, 2010, 07:24:19 AM »
Stop waiting on me for anything, I only do OP2 stuff in my spare time, which has lately been very limited. In fact, college starting in about two weeks implies me having no idea when I can do more Outpost 2 programming.
"Nothing from nowhere, I'm no one at all"

Offline evecolonycamander

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Outcasters Starship
« Reply #73 on: August 20, 2010, 07:43:37 AM »
heh, heh, hee
what we have done to the colony game...
edens missle
locked objectives
prision complexes
random attacks
 
« Last Edit: August 25, 2010, 01:58:09 AM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline evecolonycamander

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Outcasters Starship
« Reply #74 on: September 05, 2010, 03:49:42 PM »
COPIED FROM IB Shout


[color= red]Posted By: Bonk on Sep 5 2010, 12:41 AM -
why do i suddenly lose the map 'outcasters' at around mark 1515? [/color]

[color= blue]Posted By: evecolonycamander on Sep 5 2010, 03:13 AM -
i dont know, is that when edens missle is fired?[/color]

[color= red]Posted By: Bonk on Sep 5 2010, 05:39 AM -
i suspected those scoundrels had something to do with it, but wen i watched their base... nothing[/color]

[color= blue]Posted By: evecolonycamander on Sep 5 2010, 05:45 AM -
no... its not from them... thats just the nick name we have for it[/color]

[color= blue]Posted By: evecolonycamander on Sep 5 2010, 05:47 AM -
altho... i thout it happens around m5000[/color]

Posted By: Flashy on Sep 5 2010, 07:08 AM -
Maybe a lighttower got destroyed?


[color= red]Posted By: Bonk on Sep 5 2010, 09:38 AM -
id already rescued all the colonists from the light towers though... [/color]

[color= blue]Posted By: evecolonycamander on Sep 5 2010, 10:03 AM -
was there any other message then "you have failed, our colony is doomed"? [/color]

[color= yellow]Posted By: Highlander on Sep 5 2010, 10:32 AM -
All scientist have been moved into your Colony vie CC ? No cargo trucks with wreckage being destroyed ? [/color]

[color= blue]Posted By: evecolonycamander on Sep 5 2010, 11:57 AM -
where you under attack? or attacking your enemys for that matter? [/color]

[color= green]Posted By: TH300 on Sep 5 2010, 03:58 PM -
I did also just suddenly loose outcasters. It was medium difficulty and I had already salvaged the second wreckage. Mark may have been around 1500, but I don't know [/color]
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning