Author Topic: Outcasters Starship  (Read 10137 times)

Offline Flashy

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Outcasters Starship
« Reply #50 on: July 09, 2010, 12:44:26 PM »
Quote
the cargo truck died last before the game failed.
Cargo Truck? An empty cargo truck or a loaded wreckage truck?
« Last Edit: August 17, 2010, 03:52:27 AM by Flashy »
Praise the mighty light towers!!!

Offline evecolonycamander

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« Reply #51 on: July 09, 2010, 06:55:31 PM »
it had rare ore in it. it was owned by the enemy. it was just sitting there. oh yea... Eden needs a rare ore smelter and mabie a SF.  im going to start working on that third colony. so you have to move the light tower in the south east corner
 
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Offline Flashy

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« Reply #52 on: July 10, 2010, 03:33:00 AM »
Did you... research starship parts?
« Last Edit: July 10, 2010, 03:33:14 AM by Flashy »
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Offline evecolonycamander

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« Reply #53 on: July 10, 2010, 11:38:29 AM »
no need. it gives you the ability to build it as soon as you load the wreckage.
huh... did i launch that??? no, that was the Edward satellite. but i think i launched it during the battle
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Outpost 2: EoM project status: Re-planning

Offline Flashy

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« Reply #54 on: July 17, 2010, 09:55:19 AM »
Didn't work on it for a while...
However, I finished the AI vs. AI battle. Don't forget that the remaining forces will attack the player unless you're playing on easy.

I just wanted to finish this before i go on holiday on sunday for 2-3 weeks
« Last Edit: August 07, 2010, 02:05:48 PM by Flashy »
Praise the mighty light towers!!!

Offline evecolonycamander

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« Reply #55 on: July 17, 2010, 08:45:02 PM »
so, they trough weakened  units at you? nice. easy pickings
''The blight cant get us up here!''
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--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Hidiot

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« Reply #56 on: July 19, 2010, 07:05:19 AM »
They fight each other and the remnants attack you? And the logic is... where?
"Nothing from nowhere, I'm no one at all"

Offline evecolonycamander

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« Reply #57 on: July 19, 2010, 01:10:07 PM »
it is only in lops brain. with lops permitting i will forward the e-mail to you that contains the game info. then mabie i can find the logic myself with your help.
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline angellus

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« Reply #58 on: July 26, 2010, 06:44:26 AM »
Okay now I have played it. Here are my thoughts:
  • The AI fight its actually interesting
  • The Plymouth base is too hard to get into
  • The Eden AI is too easy too kill
  • All the buildings are not recorded
  • The Plymouth AI looks too fake. The units need to patrol or something
  • You need to display a message when you get the weackage objectives that can jump to the location
  • Easy, is... well WAY to easy, drop the steady morale
  • DISASTERS
The objectives are done quite good though. I was wondering if I could get you code to see how you did it. I got some ideas. I could give you some help on the disasters. My scripts are good for disasters (:
« Last Edit: July 26, 2010, 06:47:59 AM by angellus »
"Old fool! This is my hour. Do you not know Death when you see it? Die now and curse in vain!"

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Offline Flashy

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« Reply #59 on: July 27, 2010, 08:42:13 AM »
The plymouth buildings are recorded and the AI is just a basic AI and it will be improved later.

Disasters will maybe added later, lop didn't even list them in the to do list

Oh and eden will get a rare ore and research base later.(Fear the thors hammer!)

Sadly i can't work on it at the moment.
Praise the mighty light towers!!!

Offline angellus

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« Reply #60 on: July 27, 2010, 09:33:49 AM »
How about that code though Flashy? I want to see how you did the scanning. I need to improve mine.
"Old fool! This is my hour. Do you not know Death when you see it? Die now and curse in vain!"

"Hinder me? Thou fool. No living man may hinder me!"

Offline Flashy

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« Reply #61 on: July 27, 2010, 04:56:57 PM »
look for the Main.zip a few posts ago

EDIT: When im at home i'll fix the delayed unit building issue, the AI vs AI battle is supposed to start MUCH more often.
« Last Edit: July 27, 2010, 04:59:27 PM by Flashy »
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Offline evecolonycamander

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« Reply #62 on: August 01, 2010, 12:48:37 PM »
Quote
I could give you some help on the disasters. My scripts are good for disasters (:
damn that urber-quake

well flashy uhh... add a rare ore and another VF some thors should be kicked out at about m750. and at the last 6 wreckage locations there should be about 4-7 Plymouth or/and Eden units guarding the locations. also there should be some random lynx patrols(randomize the x/y destinations) at about m200-m400. another idea is to have the colony game start off just like a land rush. all of your colonists and buildings are packed up and you move out of Plymouth to a predestined location(CC must be built in a certain aria. your enemy's are to easy to kill; you just have to get 2-3 microwaves past there picket lines to kick there asses

and another thing LORD OF PAIN PLEASE SHOW UP LITTLE MORE OFTEN. i never did like playing tag with some one better then i :P
oh i found the map with all of the positions of the allie Eve colony and the dead Eden colony. ill upload it when i can get on that laptop again wile i have an internet connection

oh and another thing REQUESTING ALL OUTCASTERS RELATED TOPICS MOVED TO THE OTHER PROJECTS FORUM
« Last Edit: August 01, 2010, 02:26:13 PM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline angellus

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« Reply #63 on: August 01, 2010, 03:07:55 PM »
The uber-quake is not a normal disaster. It is by no means random.
"Old fool! This is my hour. Do you not know Death when you see it? Die now and curse in vain!"

"Hinder me? Thou fool. No living man may hinder me!"

Offline evecolonycamander

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« Reply #64 on: August 01, 2010, 03:13:58 PM »
oh i know that... its just that is the best representation and the most noteworthy i could find for your skills
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline angellus

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« Reply #65 on: August 01, 2010, 04:11:27 PM »
I can do a lot better. Once I slaughter StarCarft II, I will be returning to rewriting my colony and it should be done by September.
"Old fool! This is my hour. Do you not know Death when you see it? Die now and curse in vain!"

"Hinder me? Thou fool. No living man may hinder me!"

Offline evecolonycamander

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« Reply #66 on: August 01, 2010, 04:52:13 PM »
i know
another idea is to add a couple of decoy light towers.
ill give you the password if you need it(i never bothered to check if flashy removed it)
i only need lord of pain's  permission first.  
« Last Edit: August 01, 2010, 04:58:43 PM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Flashy

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« Reply #67 on: August 07, 2010, 02:05:30 PM »
the mission now plays the correct video
« Last Edit: March 13, 2011, 09:53:32 AM by Flashy »
Praise the mighty light towers!!!

Offline Lord Of Pain

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« Reply #68 on: August 11, 2010, 06:05:07 PM »
hey flashy don't forget sourcecode incase i want to add new items ;)
and try not to use a password this time, thanks :D

Offline Flashy

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« Reply #69 on: August 11, 2010, 06:23:25 PM »
Quote
look for the Main.zip a few posts ago
I don't recommend adding new code to the file yet since hidiot still wants to choose a better player base layout. etc
« Last Edit: August 16, 2010, 11:09:28 AM by Flashy »
Praise the mighty light towers!!!

Offline Lord Of Pain

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« Reply #70 on: August 15, 2010, 05:04:50 AM »
Edit: this is the current version of outcasters starship colony game FTW!

although it will be changed again soon... enjoy :)
« Last Edit: August 29, 2010, 11:44:31 AM by Lord Of Pain »

Offline evecolonycamander

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« Reply #71 on: August 18, 2010, 02:23:55 AM »
here are the new links for what i have uploaded
http://www.op2rules.net/forum/index.php?ac...type=post&id=57
==----------o0o----------==
combined posts
should we start this out as a land rush map? start in ether the Plymouth(betrayed back story) main base or in the Eve(reconnaissance back story) main base
==----------o0o----------==
LOP please remove your old attachments
« Last Edit: August 18, 2010, 02:55:35 AM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Hidiot

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« Reply #72 on: August 20, 2010, 05:24:19 AM »
Stop waiting on me for anything, I only do OP2 stuff in my spare time, which has lately been very limited. In fact, college starting in about two weeks implies me having no idea when I can do more Outpost 2 programming.
"Nothing from nowhere, I'm no one at all"

Offline evecolonycamander

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« Reply #73 on: August 20, 2010, 05:43:37 AM »
heh, heh, hee
what we have done to the colony game...
edens missle
locked objectives
prision complexes
random attacks
 
« Last Edit: August 24, 2010, 11:58:09 PM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline evecolonycamander

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Outcasters Starship
« Reply #74 on: September 05, 2010, 01:49:42 PM »
COPIED FROM IB Shout


[color= red]Posted By: Bonk on Sep 5 2010, 12:41 AM -
why do i suddenly lose the map 'outcasters' at around mark 1515? [/color]

[color= blue]Posted By: evecolonycamander on Sep 5 2010, 03:13 AM -
i dont know, is that when edens missle is fired?[/color]

[color= red]Posted By: Bonk on Sep 5 2010, 05:39 AM -
i suspected those scoundrels had something to do with it, but wen i watched their base... nothing[/color]

[color= blue]Posted By: evecolonycamander on Sep 5 2010, 05:45 AM -
no... its not from them... thats just the nick name we have for it[/color]

[color= blue]Posted By: evecolonycamander on Sep 5 2010, 05:47 AM -
altho... i thout it happens around m5000[/color]

Posted By: Flashy on Sep 5 2010, 07:08 AM -
Maybe a lighttower got destroyed?


[color= red]Posted By: Bonk on Sep 5 2010, 09:38 AM -
id already rescued all the colonists from the light towers though... [/color]

[color= blue]Posted By: evecolonycamander on Sep 5 2010, 10:03 AM -
was there any other message then "you have failed, our colony is doomed"? [/color]

[color= yellow]Posted By: Highlander on Sep 5 2010, 10:32 AM -
All scientist have been moved into your Colony vie CC ? No cargo trucks with wreckage being destroyed ? [/color]

[color= blue]Posted By: evecolonycamander on Sep 5 2010, 11:57 AM -
where you under attack? or attacking your enemys for that matter? [/color]

[color= green]Posted By: TH300 on Sep 5 2010, 03:58 PM -
I did also just suddenly loose outcasters. It was medium difficulty and I had already salvaged the second wreckage. Mark may have been around 1500, but I don't know [/color]
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning