Poll

Which of these Savant warning messages makes you panic most?

Our colony in under attack!
2 (4.3%)
The Blight is approaching!
28 (60.9%)
Warning: Volcanic eruption detected!
1 (2.2%)
Our people are dying!
6 (13%)
Warning: People are starving!
5 (10.9%)
Warning: Missile launch detected! (or Warning: Incoming Missile!)
4 (8.7%)
Enemy unit sighted!
0 (0%)

Total Members Voted: 46

Author Topic: Savant Warnings  (Read 5022 times)

Offline Sirbomber

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« on: January 22, 2010, 09:05:57 AM »
I think it's a fairly simple poll.  Which of those Savant warning messages makes you panic most?  Feel free to tell us how you voted and why.

I picked "Our colony is under attack!" because it usually means somebody found an undefended entrance and is going to have their way with my base before I have a chance to respond.  Assuming they didn't go straight for my CC...
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Offline Spikerocks101

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« Reply #1 on: January 22, 2010, 09:30:13 AM »
missile luanch for sure, because all other ones happen in and out, but a missile means alot of crap will happen very fast
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Offline CK9

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« Reply #2 on: January 22, 2010, 10:08:41 AM »
Blight by far!  I can defend fairly well against attacks, volcanic eruptions, starving, and missles.  People are dying is more of a "WTF?!" reaction for me...and enemy unit sighted...I don't even hear it when it's said anymore.  Whenever the blight pops up on the map, by first thought is "OH s***!" because there is nothing I can do to delay it.  Blight walls don't work unless you made them hella thick, and thereby doomed yourself anyway becuase of wasted resources.

I just got a map idea...
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Offline AmIMeYet

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« Reply #3 on: January 22, 2010, 02:25:50 PM »
Haven't really played any missions with blight yet (read: any mission beyond the first few). I always forget - or, neglect - to research volcanic walls, so they suck the most for me.

Offline TH300

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« Reply #4 on: January 22, 2010, 03:44:13 PM »
For me its people starving.

Approaching blight is also quite shocking, but there is still a slight chance of getting all mission objectives done, before it actually arrives in my base. People starving usually means instant death.

Offline CK9

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« Reply #5 on: January 22, 2010, 05:46:10 PM »
TH, as long as you respond by building an agridome right away, it shouldn't be instant death...
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Offline meatwad1666

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« Reply #6 on: January 22, 2010, 08:27:50 PM »
People are starving has happend to me a few times


damn agrodome works getting high and baked
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Offline Highlander

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« Reply #7 on: January 23, 2010, 01:32:06 AM »
Quote
TH, as long as you respond by building an agridome right away, it shouldn't be instant death...
That takes too much time CK. Even in multiplayer.

Only thing you can do really is to idle all structures to keep Agridomes online and let your population drop to a level where your Agridomes can support it. - And pray all your scientists won't die in the starvation.
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Offline Lord Of Pain

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« Reply #8 on: January 23, 2010, 08:23:27 AM »
it was close between blight and people starving for me.

i choose blight.

why? it makes me rush faster and its in the middle of a game and makes it the most tense situation the game has to offer cuzz your racing against the clock.

plus its mocking me in a purplish way :P
*Your tourtured bodies lay wastefully in the cabinate of caligari, and yours truly will haunt everyone in this channel for the sake of giving you pain. thus his spirit be mine; you shall all wither in pain by the clutches of your maker. all whom defy the pain must be punished; all whom can't endure the pain must suffer more; all who are weak and unworthy must be put to unrestfully sleep in their forsakened graves. all who defy shall be cursed by thy wicked hands of death. all who dont beleive will perish befor the flames of painful sins. those who are mortal surely cannot survive the wrath of the LORD OF PAIN. it is a given golden rule that you cannot defeat the power of pain; you cannot even dream of having that much power.Im getting hungary for thanks giving. Well im getting Austria for halloween. Would you settle for turkey? Naw im haveing newzealand.

Offline Highlander

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« Reply #9 on: January 23, 2010, 08:28:49 AM »
I added my vote to the Blight..

I don't play single player that much, and most of the other messages i've gotten used to through multiplayer. - Thus, when the blight is approaching I really jump (sometimes)
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Offline Simpsonboy77

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« Reply #10 on: January 23, 2010, 10:43:12 PM »
I would have voted for "Power levels marginal" because you are close to a power shortage and it could hurt your morale if buildings get disabled.

End sarcasm.

I voted for Our colony is under attack, because I have a tendency to keep my base lightly guarded (damn starcraft hold over). So if they are in my base I'm probably doomed.
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Offline evecolonycamander

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« Reply #11 on: February 02, 2010, 05:13:55 PM »
I panic when people start to die
''The blight cant get us up here!''
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Offline vennom

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« Reply #12 on: March 08, 2010, 06:59:07 PM »
blight is one of the only disasters that... eat everything =P and its almost unstopable, so, if it starts, certainly it will destroy everything you have build and end with all your fun ^^

(Actually, this is the reason why i nerfed blight function in my client... i hate it... makes me sick >.<)

Offline lordpalandus

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« Reply #13 on: March 08, 2010, 11:34:24 PM »
Definately Blight.

Whenever I hear "The Blight is approaching" I realise that I forgot to do a critical mission objective like build 3 tigers... and I only have 1 and here comes the blight!

Or mostly, I'm prepared for the blight but I try to outrun the blight to get a couple more seconds out of the level (birthing colonists etcs) and realise a little too late that an earthquake is about to occur where I parked all my units!

And yes most of the others I can deal with. Its like trying to avoid becoming a zombie in a zombie apocaplyse. You know for pretty darn sure that A) you will starve to death or B) you will become a zombie. Same with the Blight!.. you either A) will escape or B) you are screwed!



Edit by CK: fixed it for ya so that it shows it how you want it, see my post below to learn how to do this
« Last Edit: March 08, 2010, 11:51:46 PM by CK9 »
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Offline lordpalandus

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« Reply #14 on: March 08, 2010, 11:35:31 PM »
the B) are supposed to be B ) but with the bracket right next to the B!
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Offline CK9

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« Reply #15 on: March 08, 2010, 11:56:19 PM »
When you have a post where you're going to be using a b lists, and you don't plan on using smilies, use the full reply form instead of the fast reply.  Below the text box, there is an option to enable/disable emotions (disable by unchecking the box) in your post.  Hope that helps you out in future posts :)

lol, zombie apoc.  Learn to use a bow, it's easier to learn how to make a functioning arrow than how to make a functioning bullet :P

but yea, blight is really the only thing that that really is a death sentance.
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Offline Sirbomber

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« Reply #16 on: March 09, 2010, 06:13:51 AM »
Microbe Walls guys.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

"Outpost 2: The Campaigns Are Okay, But The Novella Just Flames Everyone" progress:
Campaign 1 - 40%
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Etc. - (insert arbitrary value here)%

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Offline CK9

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« Reply #17 on: March 09, 2010, 09:02:48 AM »
microbe walls = useless.

Can't remember which eden mission it is, but on one I built up a 10-tile thick microbe wal around the starting point of the blight.  It spawned in the daylight and I got maybe 20 marks before it had eaten through the wall.

edit: comparison time

On plym 5 (first time you encounter a growing blight on a plym map) it is possible on all difficulties to build a lava wall that actually stops the lava from being able to spread further.  That just shows me that eden is producing utter junk in the way of defensive products.
« Last Edit: March 09, 2010, 09:05:17 AM by CK9 »
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Offline Sirbomber

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« Reply #18 on: March 09, 2010, 09:20:23 AM »
You got it backwards.  Lava Walls are useless.  Microbe Walls are nearly indestructible if done properly.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

"Outpost 2: The Campaigns Are Okay, But The Novella Just Flames Everyone" progress:
Campaign 1 - 40%
Campaign 2 - 0%
Etc. - (insert arbitrary value here)%

It could only cost you your life, and you got that for free!

Offline Kayedon

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« Reply #19 on: March 09, 2010, 09:26:12 AM »
Unless I'm on easy, I'm usually too busy blowing up/getting blown up and trying to keep enough ore to actually bloody finish the mission to send out a dozen workers to build a wall. I just suck it up and finish the mission. The Blight just tells me I've been playing too long. :)
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Offline CK9

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« Reply #20 on: March 09, 2010, 10:03:56 AM »
You mean you don't wall off the passes to prevent attacks? :P

bomber, I have never once seen an effective blight wall that didn't obliterate rare ore stockpiles.
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Offline Larrythepoet

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« Reply #21 on: March 10, 2010, 02:27:23 PM »
Yes, I'd like to see this "properly constructed" microbe wall.
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Offline Hidiot

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« Reply #22 on: March 11, 2010, 04:08:55 AM »
It's simple: every tile not having a building on it + every tile that does not constitute a mining route must house a blight wall tile - enough space for your extra units (on the opposite side of the blights source)
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Offline CK9

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« Reply #23 on: December 14, 2010, 03:26:40 PM »
aka: obliterating your rare ore stocks
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Offline Savant_Ace

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« Reply #24 on: August 26, 2011, 12:57:47 PM »
Definately the blight is approaching. Everything else you can do something about, but the blight you're totally screwed regardless. The blight wall is not particularly helpful in the long run.