Author Topic: Outpost 3d Development  (Read 26481 times)

Offline Celledor

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« Reply #175 on: January 31, 2010, 06:14:03 AM »
I have made a few nice improvments to the overall structure of the code and have the uints moing along thier paths (will need to make sure they don't collide with eachother though)... after I have multiselection up an running I will release a new version.

Offline jcj94

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« Reply #176 on: January 31, 2010, 08:14:08 AM »
hey i have people tryng to help me on one of my projects http://forum.outpost2.net/index.php?showto...t=0&#entry70556
if no when we finish (im making level 1 map now ) could u try to 3d it?
 

Offline jcj94

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« Reply #177 on: January 31, 2010, 08:15:20 AM »
Quote
Using a program to visual studio called resharper to clean up the code a bit, I can really recommend it for those that is programing in c#... it cost money but I got it through work. And I'm working on changeing the way I sav things in the game to files.
Im flat broke for buyin stuff (bein only 15 and all)  but i would love to help... if posible

Offline Sirbomber

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« Reply #178 on: January 31, 2010, 10:08:22 AM »
Happy place... Think of the happy place...
Deep breaths...
Ah, there we go.

Ahem.

I think he's a bit too busy for that.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Hooman

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« Reply #179 on: January 31, 2010, 10:43:19 AM »
Nice to hear there is progress on this. :)
 

Offline Hidiot

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« Reply #180 on: January 31, 2010, 01:22:25 PM »
Yes, just a confirmation that it is still being worked on is all we need to be happy  :)


Also, jcj... if someone wants to help you, they will let you know in your own topic.
"Nothing from nowhere, I'm no one at all"

Offline Celledor

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« Reply #181 on: February 02, 2010, 12:53:19 AM »
Quote
hey i have people tryng to help me on one of my projects http://forum.outpost2.net/index.php?showto...t=0&#entry70556
if no when we finish (im making level 1 map now ) could u try to 3d it?

When I'm finished you can do this using the mod and content editor, or at least thats the plan.

Quote
Nice to hear there is progress on this.
Quote
Yes, just a confirmation that it is still being worked on is all we need to be happy 
Yepp its still in progress, hoping that I will continue to have some extra time over to wotk on it, there will be ups and downs but the futher I go the more fun it its to work on it.

Offline CK9

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« Reply #182 on: February 02, 2010, 08:37:27 AM »
Don't forget to stay in touch with us so we don't end up thinking you fell off a cliff or something :P
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Offline Celledor

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« Reply #183 on: February 03, 2010, 02:11:31 AM »
Quote
Don't forget to stay in touch with us so we don't end up thinking you fell off a cliff or something 
Will try not to... I have started a new topic where I posted a math problem I need help with: Math help.
« Last Edit: February 03, 2010, 02:12:21 AM by Celledor »

Offline Celledor

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« Reply #184 on: May 05, 2010, 09:16:39 AM »
Okey so thing didn't work out the way I wanted... way to many things to do on the same time. So here is all the source that I have right now, if anyone want, be my guest to keep coding but only if you do so under opensource.

This code and any based on it should be open and avaliable for anyone to use.

http://www.veus.se/Outpost3D/Outpost%203D%20Beta.zip

If I get more time in the future I will get back into this project but as of now I won't be able to work on it for an unknown time.

I still belieave that it is posible and hopw my code will help others.

I will ask any question about the project and code as often as I can.
« Last Edit: May 05, 2010, 09:16:51 AM by Celledor »

Offline Celledor

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« Reply #185 on: January 14, 2013, 03:57:44 PM »
A little screenshot of me playing around with unity 3d:


If ever a remake is made, unity feels like the way to go.

Offline WooJoo

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« Reply #186 on: January 15, 2013, 04:25:26 AM »
im into this necrophilia

Offline CK9

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« Reply #187 on: January 15, 2013, 06:33:22 PM »
Nice to see an update on this project cell.

The graphics you have there are a bit reminiscent of the most early 3D games, but I kind of like it myself.  How is Unity comparing to the other tools you've used?
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Offline Celledor

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« Reply #188 on: January 16, 2013, 03:47:56 AM »
Yeah the graphics must be seen as placeholders.

There is a huge difference, before unity I had to program so much basic things myself (just to get things to render and have textures) but with unity it is more about the actual game. And the editor helps with alot even drag and drop with certain things. Its a very powerful tool and I recommend to try it out.

I will update when I have something new. testing different pathfinding packages now and it looks promising.

Offline TH300

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« Reply #189 on: January 16, 2013, 03:52:43 AM »
Nice to see, that you're using a platform independent game engine. I hope, the game will also be platform independent.

And are you going to use the free or the pro version of Unity?

Offline Celledor

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« Reply #190 on: January 16, 2013, 01:55:43 PM »
Yeah that is another really nice thing about unity. Will allow me to upload playable content.

I'm using the free version at the moment but if I do manage to get the time to more or less finish I will get the pro version. But that can take a while.

Offline Celledor

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« Reply #191 on: January 17, 2013, 03:03:13 PM »
I have updated the first post with some new info.

By using unity you will be able to test things from the browser.
I uploaded what I have now so check it out, its not much but:
http://www.veus.se/Outpost3D/Unity/OP2.html

I will keep that url and update it now and then.
« Last Edit: January 17, 2013, 03:03:41 PM by Celledor »

Offline Fenrisul

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« Reply #192 on: January 18, 2013, 07:26:28 AM »
Quote
I have updated the first post with some new info.

By using unity you will be able to test things from the browser.
I uploaded what I have now so check it out, its not much but:
http://www.veus.se/Outpost3D/Unity/OP2.html

I will keep that url and update it now and then.
Now you're in my territory sir :)

I am currently a full time software engineer whose job is to use Unity.

Please let me know if you need any hints/tips/Unity-pro compiles for shadows/effects n' what not.

Please let me know if you want to collaborate directly on this project.  Either artistically or programming wise.

Offline Celledor

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« Reply #193 on: January 18, 2013, 07:40:04 PM »
I have sent you a PM, read and get back to me.

Offline Fenrisul

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« Reply #194 on: January 18, 2013, 09:31:33 PM »
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I have sent you a PM, read and get back to me.
Replied.

Offline WooJoo

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« Reply #195 on: January 21, 2013, 12:14:49 PM »
will there be an update on the source files or repository to check out in the future?
 

Offline Celledor

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« Reply #196 on: May 03, 2013, 12:52:09 AM »
Hi and sorry for the lack of updates.

There where some plans in motion where Fenrisul and I should work together but after that all kinds of other things got in the way.

During the coming summer I will do my best to take some time and work on this as alot of different things have setteled by then. There will be a period of 8 weeks that I will have almost no plans at all :)

I really hope to be able to at least add some new features and no matter if I do or not place all code in some kind of repository.

Its hard to believe how fast time goes by and how hard it is to focus on hobby projects.

Offline TH300

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« Reply #197 on: May 03, 2013, 10:37:10 AM »
Great that you are still caring about this one, though.

Offline Celledor

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« Reply #198 on: May 06, 2013, 01:57:32 AM »
yeah its a great game worth a remake/reboot or some other re...

I actually hade some time sitting with it yesterday, not much added but some smaller changes.

Offline Celledor

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« Reply #199 on: May 09, 2013, 01:27:59 PM »
I have uploaded a new version, only small changes...
There is now a simple minimap and you can select structures.