Author Topic: You've Got Stupid Questions  (Read 16088 times)

Offline Sirbomber

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You've Got Stupid Questions
« Reply #25 on: March 21, 2008, 12:19:41 PM »
How are you gentlemen? (No, you may NOT answer that with anything "all your base" related).
« Last Edit: March 21, 2008, 12:20:02 PM by Sirbomber »
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline omagaalpha

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« Reply #26 on: March 21, 2008, 01:29:50 PM »
Because random generate came up with that word.
Sorry if my grammar and spelling is bad, but I have disablity with it.
Yes, English is the first and only language that I know.

Offline Sirbomber

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« Reply #27 on: April 19, 2008, 06:27:19 PM »
Why does clicking a structure make it build faster?
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

"Outpost 2: The Campaigns Are Okay, But The Novella Just Flames Everyone" progress:
Campaign 1 - 40%
Campaign 2 - 0%
Etc. - (insert arbitrary value here)%

It could only cost you your life, and you got that for free!

Offline Empedocles

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« Reply #28 on: April 22, 2008, 07:41:09 AM »
Does this actually work? I try this every time I have spare time and am looking at a structure building something. It doesn't seem to do much.

I've heard it speeds up 40%. Also, if you look at a spot on the map where nothing is happening, that will accelerate production.

Seems like BS.

Offline Hidiot

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« Reply #29 on: April 22, 2008, 10:11:44 AM »
When you look at a spot on the map where nothing is happening, the whole game runs faster...

The clicking might be just an illusion, as it tries to reflect the exact current build value when clicking, when it normally jumps a few numbers to make that status actually readable.
"Nothing from nowhere, I'm no one at all"

Offline Sirbomber

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« Reply #30 on: April 22, 2008, 01:49:09 PM »
Hey! I don't see any stupid questions in either of those last two posts! Nor do I see any stupid answers! Play the game or don't post in this topic. If you have a serious question, make a new topic asking about it there.
My old question still needs to be answered.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

"Outpost 2: The Campaigns Are Okay, But The Novella Just Flames Everyone" progress:
Campaign 1 - 40%
Campaign 2 - 0%
Etc. - (insert arbitrary value here)%

It could only cost you your life, and you got that for free!

Offline DarekStar

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« Reply #31 on: April 23, 2008, 07:44:01 PM »
Because the bots need some loving sugar.


Why dose the Tokamok decay?


(crapy spelling alert)
« Last Edit: April 23, 2008, 07:45:12 PM by DarekStar »
-Darek

Caution this user refuses to spell check or even try and spell corectly unless posting a story.

so bare with him

Offline Derekristow

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« Reply #32 on: July 14, 2008, 02:00:35 PM »
Because the maintanence workers are too scared to get near a 1% decayed Tokamak reactor.

Why is it that how fast the planet spins depends on whether or not the commander can see anything important?
« Last Edit: July 14, 2008, 02:01:19 PM by Derekristow »

Offline Hidiot

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« Reply #33 on: July 15, 2008, 04:23:40 AM »
Because the planet submits to the commander.

Why doesn't Eden build Forums?
"Nothing from nowhere, I'm no one at all"

Offline Freeza-CII

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« Reply #34 on: July 15, 2008, 03:28:27 PM »
Because they saw how flamebaited Plymouth forums were and thought that they could spend there time on making weapons and making babies instead

Offline Sirbomber

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« Reply #35 on: October 03, 2008, 06:06:42 PM »
How do you make babies? (Is afraid of the answer)
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

"Outpost 2: The Campaigns Are Okay, But The Novella Just Flames Everyone" progress:
Campaign 1 - 40%
Campaign 2 - 0%
Etc. - (insert arbitrary value here)%

It could only cost you your life, and you got that for free!

Offline CK9

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« Reply #36 on: October 03, 2008, 11:27:44 PM »
You put the pieces together

Did that answer your question?
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Offline Sirbomber

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« Reply #37 on: October 15, 2008, 04:20:51 PM »
Maybe, but what if pieces are missing?
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

"Outpost 2: The Campaigns Are Okay, But The Novella Just Flames Everyone" progress:
Campaign 1 - 40%
Campaign 2 - 0%
Etc. - (insert arbitrary value here)%

It could only cost you your life, and you got that for free!

Offline Hooman

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« Reply #38 on: October 15, 2008, 08:27:44 PM »
Then at least you won't end up with a complete idiot. (Some parts are missing).

What would this world be like without hypothetical questions?
 

Offline CK9

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« Reply #39 on: October 15, 2008, 11:53:50 PM »
If there's one thing i KNOW FOR SURE, IT'S THAT WE'D GET A LOT MORE DONE

Too much shouting?
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xdarkinsidex on deviantart

yup, I have too many screen names

Offline Hidiot

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« Reply #40 on: October 16, 2008, 04:23:18 AM »
Noodles make your eyes hurt and shouting make the noodles feel true pain.

What makes light towers light up so much light?
"Nothing from nowhere, I'm no one at all"

Offline Sirbomber

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« Reply #41 on: October 16, 2008, 06:53:50 AM »
They're made with glow-in-the-dark paint, silly.

But where does the paint come from?
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

"Outpost 2: The Campaigns Are Okay, But The Novella Just Flames Everyone" progress:
Campaign 1 - 40%
Campaign 2 - 0%
Etc. - (insert arbitrary value here)%

It could only cost you your life, and you got that for free!

Offline Hidiot

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« Reply #42 on: October 16, 2008, 07:04:55 AM »
Excess agridome food.

What do they put in agridome food that makes that paint glow?
« Last Edit: October 16, 2008, 07:05:09 AM by Hidiot »
"Nothing from nowhere, I'm no one at all"

Offline Eddy-B

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« Reply #43 on: October 16, 2008, 09:53:56 AM »
Life's biggest questions:


If a black box is made of indestructible material, that cannot be crushed, burned or otherwise damaged or destroyed.....  why don't they make the entire plane from that stuff ?

If nothing sticks to Teflon®.....  how do they get the Teflon® to stick to the pan ?

Why isn't PALINDROME a palindrome ?

Why do your feet smell and does your nose run ?

How do they get the sign that says "don't walk on the grass" in the middle of the lawn ?

 
[size=8]Rule #1:  Eddy is always right
Rule #2: If you think he's wrong, see rule #1[/size]
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Outpost : Renegades - Eddy-B.com - Electronics Pit

Offline Sirbomber

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« Reply #44 on: October 21, 2008, 07:25:17 PM »
I think Eddy-B misunderstood the point of this...
Hidiot: There is no such thing as an Agridome, that name is a typo.  Looking at the sheets you will see the real name of the "Agridome" structure is AgriDOOM.  Therefore, the only logical conclusion is that food is made from the corpses of zombies and demons.  The corpses create glow-in-the-dark paint because they are radioactive, and everyone knows that radioactive stuff glows.

But how do the corpses become radioactive?

Edit: AgriDOOM Artist's Concept
« Last Edit: October 21, 2008, 07:51:37 PM by Sirbomber »
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

"Outpost 2: The Campaigns Are Okay, But The Novella Just Flames Everyone" progress:
Campaign 1 - 40%
Campaign 2 - 0%
Etc. - (insert arbitrary value here)%

It could only cost you your life, and you got that for free!

Offline Hidiot

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« Reply #45 on: October 22, 2008, 05:04:21 AM »
Those same corpses are used as tokamak booster fuel, process in which they are used as catalysts. They also get radioactive properties in the process.

Why did they not partition colonists into sexes?
"Nothing from nowhere, I'm no one at all"

Offline Sirbomber

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« Reply #46 on: October 22, 2008, 05:45:29 AM »
I'll let Arklon answer that one...
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

"Outpost 2: The Campaigns Are Okay, But The Novella Just Flames Everyone" progress:
Campaign 1 - 40%
Campaign 2 - 0%
Etc. - (insert arbitrary value here)%

It could only cost you your life, and you got that for free!

Offline CK9

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« Reply #47 on: October 22, 2008, 09:23:43 AM »
ROFLMFAO!  I just had a DOOM dream last night!
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Offline omagaalpha

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« Reply #48 on: October 26, 2008, 01:59:31 PM »
Quote
Those same corpses are used as tokamak booster fuel, process in which they are used as catalysts. They also get radioactive properties in the process.

Why did they not partition colonists into sexes?
Because human all unisex now that was all thanks to eden which is real reason for plymonth want to destroy eden.

Why did the colonist open airlock door?

 
Sorry if my grammar and spelling is bad, but I have disablity with it.
Yes, English is the first and only language that I know.

Offline Sirbomber

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« Reply #49 on: October 26, 2008, 05:13:45 PM »
To get to the other side.

But what was on the other side?
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

"Outpost 2: The Campaigns Are Okay, But The Novella Just Flames Everyone" progress:
Campaign 1 - 40%
Campaign 2 - 0%
Etc. - (insert arbitrary value here)%

It could only cost you your life, and you got that for free!