Author Topic: Mixed Vehicles  (Read 2494 times)

Offline Savant 231-A

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Mixed Vehicles
« on: December 04, 2006, 12:45:57 PM »
Making your vehicles

This is much better than having premaid vehicles.

Description
Instead of having premaid vehicles, why not to research particular parts of vehicles and from those parts making in your own vehicles.

Wondered if you put tracks on lynx body and puting on it Thors hammer?

Or added Half-Tracks on your cargo truck?

Pro:
-Adds realism to game
-Making default vehicles you can make hit-n'-run vehicles, assault, scout and patrol vehicles.
-Types of body's higher than lynx have more HP in total
-Types of propolsion higher than wheels haves more HP in total
-Types of weapons have less/more HP in total

Con:
-A lots of choosement, confusion is a option
-A little too much job for op2 fanatics :P
...
Gordon Freeman, and mr. Crowbar would own Master Chief in any part of the day.
"Come here citizen."

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Offline gpgarrettboast

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Mixed Vehicles
« Reply #1 on: December 04, 2006, 03:52:26 PM »
I actually considered this but think it would be suited for another game.. you already have way too much micromanagement. Unless you could design the units outside of the game and then just use them ingame (with each feature costing XXX common XXX rare etc)

Offline Hooman

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Mixed Vehicles
« Reply #2 on: December 04, 2006, 09:42:12 PM »
Yeah, this is a really fun feature, but it's not well suited to an RTS game. Designing a vehicle can take quite a while, so unless you can design while the game is paused, it's just not very feasible.

If you want to check out a game that allows this, look for Pax Imperia: Eminent Domain. It's loads of fun to play. Huge tech tree with lots of areas of specialization. You can of course research everything, but it takes many hours, so usually you'll want to concentrate on a certain area to get your edge over your opponents. The game is very customizable, and it is real time (largely), but the amount of customizations required means you might very well end up trying to play it in a turn based fashion. (You're allowed to enter commands while the game is paused).

The only part that sort of annoys me, is when a battle occurs, everything outside of the battle is paused until the battle is complete. The battle proceeds in real time though. You're essentially playing on two different time scales between general game play and battles though, which seems to be why they pause the rest of the game like that. It takes a lot less time to move about the vicinity of a planet in combat than it takes to fly all the way across the solar system(s). This becomes annoying late game if two powers with 100+ planets are at war.


One way I can think of to get this idea to work in a real time game, is to let players create custom vehicle setups before the game starts (as well as during), and to provide them with a default set so they won't need to do this setup to get playing the first time. As you research the techs used in each vehicle, you unlock that vehicle and get to build it. Also, since this vehicle design process can be time consuming, you'd want to save the setups across games so they don't have to be constantly redone.


 

Offline Savant 231-A

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Mixed Vehicles
« Reply #3 on: December 05, 2006, 12:51:35 AM »
Quote
Designing a vehicle can take quite a while, so unless you can design while the game is paused, it's just not very feasible.
 
Hey, there are just 3 features: Propolsion, Body and Weapon (thumbsup)

And, it will be good if it is paused. You won't be making em when your base is under attack.

EDIT: And yes... the another game where you can mix up to 2000 different vehicles is Warzone 2100
« Last Edit: December 05, 2006, 12:52:21 AM by Savant 231-A »
Gordon Freeman, and mr. Crowbar would own Master Chief in any part of the day.
"Come here citizen."

"From the ashes of the collapse we seek to build a better world for all."