Author Topic: 4P, LoS, Dooms Day  (Read 2899 times)

Offline Mcshay

  • Administrator
  • Sr. Member
  • *****
  • Posts: 405
4P, LoS, Dooms Day
« on: May 09, 2006, 06:55:11 PM »
4 Player, Last One Standing, 'Dooms Day'

Fresh off the presses, a new map to test your colony building skills multiplayer style. You and three other people must build the best base possible to withstand a massive army of disasters pounding away at your silly defences, and turning your base into rubble.

Details: At mark 666 disasters by the handfull will rain upon your head, starting with meteors. The player or team of players with the last building standing wins the game. Initial units will give you non-combat units to help you get started. Finaly, the disasters option will create extra disasters, but the rest will still come.

Download: ml4_dd.dll

Note: this map uses a map created by Dynamix, but it was never used in the game.
« Last Edit: May 28, 2017, 03:50:34 PM by leeor_net »

Offline james239

  • Newbie
  • *
  • Posts: 49
Project Doomsday
« Reply #1 on: May 09, 2006, 09:39:21 PM »
heh, this looks kinda amusing, I'm guessing the Blight isn't one of the disasters?

Offline Mcshay

  • Administrator
  • Sr. Member
  • *****
  • Posts: 405
Project Doomsday
« Reply #2 on: May 10, 2006, 03:18:49 AM »
Yep, there's no blight. This is purely things like, 10 meteors per mark and 3 vortexes every 5 marks.
« Last Edit: May 10, 2006, 03:19:28 AM by Mcshay »

Offline Sl0vi

  • Sr. Member
  • ****
  • Posts: 468
Project Doomsday
« Reply #3 on: May 10, 2006, 04:52:39 AM »
Sounds like fun :D
!!!YAY!!!

Offline james239

  • Newbie
  • *
  • Posts: 49
Project Doomsday
« Reply #4 on: May 10, 2006, 04:20:27 PM »
sounds like it could become very stessful in a short length of time. I like it.

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3175
Project Doomsday
« Reply #5 on: May 10, 2006, 05:12:36 PM »
The best part is me asking "Did you say something?" because there are too many warnings to read anything.  ;)

That and I still have a CC running. (Points and laughs at Mcshay's dying Magma Well)  :evil laugh:

Wow, I suck at typing lately...
« Last Edit: May 10, 2006, 05:12:55 PM by Sirbomber »
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Eddy-B

  • Hero Member
  • *****
  • Posts: 1195
    • http://www.eddy-b.com
Project Doomsday
« Reply #6 on: May 11, 2006, 06:08:15 AM »
Wow McShay !
this look more like a mooge-style fun .. lol
looks cool
[size=8]Rule #1:  Eddy is always right
Rule #2: If you think he's wrong, see rule #1[/size]
--------------------

Outpost : Renegades - Eddy-B.com - Electronics Pit

Offline lordly_dragon

  • Sr. Member
  • ****
  • Posts: 391
Project Doomsday
« Reply #7 on: May 11, 2006, 10:11:37 AM »
promissing =) I will look foward to play it :)

Running, scrambling, flying
Rolling, turning, diving, going in again
Run, live to fly, fly to live, do or die
Run, live to fly, fly to live. Aces high.

Offline Mcshay

  • Administrator
  • Sr. Member
  • *****
  • Posts: 405
Project Doomsday
« Reply #8 on: May 11, 2006, 03:26:40 PM »
Glad you guys like it. I'm planning on making a bigger, better version someday.

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2322
Project Doomsday
« Reply #9 on: May 12, 2006, 10:26:27 PM »
The only problem is the savant voice can you disable it saying the storm is coming like 50 times

Offline Mcshay

  • Administrator
  • Sr. Member
  • *****
  • Posts: 405
Project Doomsday
« Reply #10 on: May 13, 2006, 03:17:46 AM »
I don't think you can.

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3175
Project Doomsday
« Reply #11 on: May 13, 2006, 04:29:52 AM »
Maybe hacker can use some of his fancy code to nop it out or whatever it's called...

But until then you'd better get used to it!
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Mcshay

  • Administrator
  • Sr. Member
  • *****
  • Posts: 405
Project Doomsday
« Reply #12 on: May 13, 2006, 06:27:48 AM »
Besides, it adds to the chaos. It wouldn't be very exciting if you silently watched your base be leveled.

Offline Anima_Vex

  • Newbie
  • *
  • Posts: 40
Project Doomsday
« Reply #13 on: May 13, 2006, 07:59:18 PM »
...Y'know, Mcshay makes sense. In a weird, maniacal way... *moves a bit away from Mcshay*
Wannabe Novelist, Drawer, Anime Style, and all-around creative insane person. I also like to study tactics... but RTC games aren't exactly easy to watch for such things... we don't actually think as much as we should, and that's why I love TBS games. However, that doesn't mean I don't like RTCs!

Offline Arklon

  • Administrator
  • Hero Member
  • *****
  • Posts: 1213
Project Doomsday
« Reply #14 on: June 14, 2006, 09:16:57 PM »
Haha, this is an idea I gave Mcshay for Survivor Crossfire. Or I'm pretty sure it was me.
« Last Edit: June 14, 2006, 09:17:36 PM by Arklon »

Offline Mcshay

  • Administrator
  • Sr. Member
  • *****
  • Posts: 405
Project Doomsday
« Reply #15 on: June 15, 2006, 03:15:53 AM »
I had this idea before we started making survivor maps.

Offline BlackBox

  • Administrator
  • Hero Member
  • *****
  • Posts: 3102
Project Doomsday
« Reply #16 on: June 15, 2006, 05:04:02 AM »
I think Arklon needs to stop claiming everyone's ideas as his own.

We're all in this together aren't we?

As for disabling the savant voice, we might be able to do that... Up to you if you want to do that though.

Offline Arklon

  • Administrator
  • Hero Member
  • *****
  • Posts: 1213
Project Doomsday
« Reply #17 on: June 15, 2006, 06:23:58 AM »
Quote
I had this idea before we started making survivor maps.
D'oh. I do vaguely remember arguing with Sirbomber about putting in an end-of-the-world thing in some mission.
« Last Edit: June 15, 2006, 06:24:20 AM by Arklon »

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3175
Project Doomsday
« Reply #18 on: June 15, 2006, 07:39:57 AM »
In "some mission"? You wanted an "end of the world" every mission!  :wacko:  
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Arklon

  • Administrator
  • Hero Member
  • *****
  • Posts: 1213
Project Doomsday
« Reply #19 on: June 15, 2006, 11:12:33 AM »
Quote
In "some mission"? You wanted an "end of the world" every mission!  :wacko:
Hmm. Sounds about right.

Offline Mcshay

  • Administrator
  • Sr. Member
  • *****
  • Posts: 405
Project Doomsday
« Reply #20 on: June 15, 2006, 12:08:01 PM »
About the savant Hacker, I think it would be good if I could disable them if disasters are disabled, but keep them if disasters are enabled.