Author Topic: Update!  (Read 1919 times)

Offline spirit1flyer

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Update!
« on: October 01, 2005, 10:05:22 PM »
Time For an Update :P

I am nearly to a level of coding ability to start coding a basic combat game I just need to be able to code a working AI and then I can do it.

spirit
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Offline Stormy

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Update!
« Reply #1 on: October 01, 2005, 11:26:23 PM »
Very good spirit. :) I hope to see this work out.
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`..`..`..`..`..`..`..
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Offline spirit1flyer

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Update!
« Reply #2 on: October 02, 2005, 07:49:57 AM »
Don't worry I will complete what I have set out to do even if I am the only one working on it :P

spirit
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Offline gamerscd0

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Update!
« Reply #3 on: October 03, 2005, 03:59:44 PM »
like i said sprit if you need help i can try to help you just ask

Offline spirit1flyer

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Update!
« Reply #4 on: October 03, 2005, 06:56:38 PM »
well if you can do coding or make maps then tell me and I will have you do something ;)

spirit
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Offline gamerscd0

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Update!
« Reply #5 on: October 04, 2005, 05:11:52 AM »
i can probaly make maps for ya

Offline spirit1flyer

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« Reply #6 on: October 04, 2005, 07:10:54 AM »
alright then how about you make a map with a mountain down the center and a narrow cut in the mountain range. So there will be only one way to get to the other side. and when your done let me know :)

spirit
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Offline Leviathan

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Update!
« Reply #7 on: October 04, 2005, 09:39:33 AM »
i suggest doing a small pic of the kinda desgin you want, and the size etc

Offline spirit1flyer

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« Reply #8 on: October 04, 2005, 01:25:30 PM »
sounds like a good idea I will upload on tonight
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Offline leeor_net

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« Reply #9 on: October 04, 2005, 06:24:27 PM »
Oof... Spirit, I'm assuming that you're doing a 2D shooter or whatnot. If that's the case than the AI is easy enough to work with... especially if it's a space shooter.

I can't tell you the countless hours I've spent recoding the AI in the Quake2 engine to accomodate the new AI system I designed for 'The School from Hell'.

Which reminds me... I am so NOT looking forward to coding AI for Outpost 3. ech... or OP:MIA for that matter, but OP:MIA's AI is easy enough also.

Offline spirit1flyer

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Update!
« Reply #10 on: October 04, 2005, 07:08:53 PM »
Quote
Oof... Spirit, I'm assuming that you're doing a 2D shooter or whatnot. If that's the case than the AI is easy enough to work with... especially if it's a space shooter.

No I am coding OP2 colony missions


what I meant by "a basic combat game" was that I could make tigers for both sides and then attack


spirit
« Last Edit: October 04, 2005, 07:10:12 PM by spirit1flyer »
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Offline gamerscd0

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« Reply #11 on: October 05, 2005, 04:59:54 AM »
im starting to work on it now spirit

Offline spirit1flyer

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« Reply #12 on: October 05, 2005, 06:31:52 AM »
thanks, Do you have my E-mail addy?
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Offline Sirbomber

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Update!
« Reply #13 on: October 08, 2005, 08:06:26 AM »
This looks like it could be interesting, but I had a few questions:
-Are you going to have a vec fac and then build what you want?
-Can you only build tigers?
-Can you build things from both techtrees? (Thors, RPGs, ESGs, Acids, etc)
-Or are the vecs just going to be spawned and you fight with them?
Anyways, keep up the good work I guess!   :)  
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline spirit1flyer

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« Reply #14 on: October 08, 2005, 09:04:56 AM »
well I plan on having 4 colony games in the first pack and then more in the second pack. as for what the colony games have or do is still being decided we only have one or two planned. I am open to suggestion on what we should have I want this to be a made by us not me so post your suggestions
"Until you stalk and overrun You can't devour anyone"


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