Author Topic: SAVE/LOAD Interface Decided On!  (Read 2983 times)

Offline leeor_net

  • Administrator
  • Hero Member
  • *****
  • Posts: 2350
  • OPHD Lead Developer
    • LairWorks Entertainment
SAVE/LOAD Interface Decided On!
« on: April 10, 2005, 08:25:42 PM »
How should the SAVE/LOAD Interface look?
    Windows-Based SAVE/LOAD Dialogue Boxes...[ 3 ]...[14.29%]
    New GFX Slot-based SAVE/LOAD Game States.[ 13 ]..[61.90%]
    New GFX Dialogue Boxes?..................[ 5 ]...[23.81%]
    [/li][/list]You voted and the results are in! 'OUTPOST: Missing In Action' will have slot-based SAVE/LOAD interfaces similar to what you would find on PS1/PS2 and xBox games.

    Development of the SAVE/LOAD game states will begin shortly after the first demo release.

     :op2: Leeor Dicker
    « Last Edit: April 10, 2005, 08:26:52 PM by leeor_net »

    Offline Leviathan

    • Hero Member
    • *****
    • Posts: 4055
    SAVE/LOAD Interface Decided On!
    « Reply #1 on: April 11, 2005, 07:11:43 PM »
    Own style graphics and keeping to the look and feel of the game will sure be the best :)