Author Topic: Game engine sugestion for sequal makers  (Read 2871 times)

Offline outmeguine

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Game engine sugestion for sequal makers
« on: March 16, 2005, 12:38:22 AM »
Hey I have been browsing the forums for a couple of weeks and I saw that there are several game currently underway. I just thought I would sejest taking a look at the warcraft 3 engine and doing your games as a total conversion of warcraft 3 it is already a RTS engine does some pretty nice graffics and from my limited experiances with the world editor you can do custome units once there rendered and skinned then import them into the game. that would possibly save alot of you the time of having to build the engine and you could focus on story and units/Structures. Just my 3 cents. hope all of you are having good luck with your projects.

Offline TH300

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Game engine sugestion for sequal makers
« Reply #1 on: March 16, 2005, 10:10:28 AM »
would it be possible to add outpost-specific things like morale/colonists?

is it legal?

Offline Leviathan

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Game engine sugestion for sequal makers
« Reply #2 on: March 16, 2005, 01:21:04 PM »
yea a member called neo_drol has wc3 and also suggested it
i think it would be a good idea, but it would take a lot of time and effot like any project etc.
personaly if u wanna help op2 learn 2 code and create for the op2 engin.  

Offline PlayingOutpost0-24

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Game engine sugestion for sequal makers
« Reply #3 on: March 19, 2005, 09:47:39 AM »
Quote
would it be possible to add outpost-specific things like morale/colonists?

is it legal?
Well if I had time I could convert an Unreal Engine game into an OP3NP FPS, and it would even be legal.
Great news for OP2 fans... OP3 in progress.
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Offline Leviathan

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Game engine sugestion for sequal makers
« Reply #4 on: March 19, 2005, 06:28:45 PM »
yea makin mods for fps games etc is great.
i wanted 2 do one for quake 3 as its such a good engin

Offline Shuffles

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Game engine sugestion for sequal makers
« Reply #5 on: April 06, 2005, 07:03:12 PM »
Yes is is legal for Warcraft II as long as you don't use the game for profit.

But the amount of work it involves makes is almost un faesable plus adding colonists and morale would be hell. Unless you are pro, don't even try it.  

I played much WC3 and I know the editor, you can trust me on this one.

Offline leeor_net

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Game engine sugestion for sequal makers
« Reply #6 on: May 10, 2005, 12:17:33 AM »
There are 10,000 FPS engines out there. But, with an engine like Q2's (Quake2), despite the fact that it's now aging, the DLL coding would make it easy enough to convert the game into whatever.

I have the Q2 engine and I've done some serious work on it to upgrade it to a more powerful engine (actually, it's the engine I use for TSFH). The DLL includes the 'rules' for the engine so it's easy to change the way everything works.

Of course, I'm in the midst of a thousand and one projects at the moment so if someone is willint to take the TSFH source and listen to me blab about the interfaces and program calls for forever and a half, they're more than welcome to try.

Heh... TTYL

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Offline leeor_net

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Game engine sugestion for sequal makers
« Reply #7 on: May 10, 2005, 12:19:16 AM »
NOTE:

It doesn't take a pro to create a new game using the in-game editors. You just really need to know what you're doing.

And yeah, the WC3 editor is a b**** to learn. But then, like any program, once you've got it, you've got it.

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Offline Leviathan

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Game engine sugestion for sequal makers
« Reply #8 on: May 10, 2005, 01:38:51 AM »
There is a quake 2 project to totaly recreate then engin to make it more powerfull. Ive seen the end product, the graphics are a improvment. If i was to make a mod on a FPS engin i would chose the quake 3 engin for sure. I realy enjoy making maps for quake 3 engin games. When ive made a map for quake 3 it can be used for other quake 3 engin games after not many edits. Jedi Knight 2, MOHAA and many others.

Walking around a colony battleing it out would be great, one day we will be playing Outpost as a FPS :)

Offline Phantom

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Game engine sugestion for sequal makers
« Reply #9 on: May 10, 2005, 02:09:26 PM »
Using the wc3 editor would be interesting to see.

Unless you know how to use the editor, it can be extremely difficult to use, lol.
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Offline Drakmar

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Game engine sugestion for sequal makers
« Reply #10 on: June 23, 2005, 06:46:50 PM »
I thinking of doing o Total Conversion of Starcraft for Outpost 3: Reboot. Stuff like moral would be non-existant however.

Offline Leviathan

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« Reply #11 on: June 24, 2005, 02:34:18 AM »
Long time no post or see Drakmar :)

Why the starcraft engin? Personaly I say learn to do the 3D modeling for TA, but I say this because once you create the models for TA you can use them in the 3D TA engin, TA Spring.

Also, anyone with 3D modeling experience, it would be great if they could work on this! OP2 units for TA, and also a 3D engin, TA Spring, kill two birds with one stone ;)

Im sure the TA Spring engin could be edited to incoprate the things in OP2 like morale, colonists, tubes etc.

Offline lordly_dragon

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Game engine sugestion for sequal makers
« Reply #12 on: June 24, 2005, 07:15:31 PM »
since op2 is coded in c++ and i dont know how to use it well if somebody out there is searching for graphic purpose i can help because i think there is a good ressemblance beetween the old 8 bit 256 color and op2 graphic so its not hard to make graphic for this game just mail me or msn me at wuzzap_lol@hotmail.com

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