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> New Colony Games
angellus
Posted: Aug 1 2009, 05:46 PM
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Hello. I am making a colony game for both Eden and Plymouth (there will be no difference just the faction will be). The game is on an edited version of the 6 player map Axen's Home Volcanoes (map included if you do not have it). The goal is to get 2000 colonists, 400,000 common metals, and 200,000 rare metals. After that you have to make a starship. You start off with units and no structures, similar to multiplayer Land Rush. This is what I have so far. I have all the disasters working, including the volcanoes, but the intervals are the intervals are a bit off. It is uses the survtechm tech tree made by Sirbomber, and modified by Hidiot (which can be gotten from here). There is a simple AI that builds a base and researches and expands their base. Please test them and post feedback.

The ce2000u.dll is the Eden version and the cp2000u.dll is the Plymouth version. The Plymouth version has a Plymouth AI instead of an Eden AI, for now.

I will keep updating the game so if you are interested, please keep checking back.

Updated: 09:00 2/10/2010

Last Update: AI builds up nicely and they get Guard Post right away. Volcano animation added in on easy; other difficulties later. Also, nice surprises added in, especially on hard smile.gif

Note on axenvolcanescellfix.map: This version of axenvolcanoes has had cells modified because the lava would glitch the tiles.

Note: The full code has been post on SVN: svn://68.146.111.58/outpost2/New Colony Games/angellus/2000 pop, units WARNING: code is old. Ask me for new code.

The download link is now below.

This post has been edited by angellus on Feb 10 2010, 08:10 AM


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"Old fool! This is my hour. Do you not know Death when you see it? Die now and curse in vain!"

"Hinder me? Thou fool. No living man may hinder me!"


New Colony Games
Progress on Colony Rewrite
Colony Game: Done
Disasters: Done
AI Tech Order: Done
AI Initial Base: Done
AI Research: Done
AI New Content: Done
AI Defense: Not started
AI Base Build: Not started
AI Offense: Not started
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Hooman
Posted: Feb 9 2010, 11:30 PM
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Ehh..., you might want to mention to replaced the download in the post above for those who aren't reading edit dates closely.
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angellus
Posted: Feb 10 2010, 08:08 AM
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Good point Hooman. Link will be here from now on.

Attached File ( Number of downloads: 69 )
Attached File  Colony_Games.zip


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"Old fool! This is my hour. Do you not know Death when you see it? Die now and curse in vain!"

"Hinder me? Thou fool. No living man may hinder me!"


New Colony Games
Progress on Colony Rewrite
Colony Game: Done
Disasters: Done
AI Tech Order: Done
AI Initial Base: Done
AI Research: Done
AI New Content: Done
AI Defense: Not started
AI Base Build: Not started
AI Offense: Not started
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Moley
Posted: Feb 10 2010, 06:55 PM
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ok... i tested it, not beat it, yet...
the supernova lynx is a dirty trick... sad.gif
but i used it insteed to destroy the CC for the AI base easly at mark 50 somthing...
other than random lava ore sites in grey rock... nothing bad...


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Hidiot
Posted: Feb 11 2010, 06:02 AM
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Tone down your earthquakes. Only once in a long while should you risk an earthquake that can bring your CC down.

Also, while it's nice to have a chance for the blight to enter the game, try to make it so it is controlled by the player. That means no massive earthquake that destroys the A Lab prematurely, thus ending your game :/

The AI base still has one very narrow free entrance, even after the lava is settled.

Try to use just one eruption per volcano, or a max of two. And try to not erupt just all volcanoes. Some of them just erupt after they're already surrounded by lava, thus not making much sense.

Do give the player 2 residences to start with on Hard. It's not exactly hard to keep the colony alive, but it takes way too long to start growing your colony in size. Maybe remove a little more pop.

Disasters are too frequent. It becomes annoying hearing all those alerts and you can hardly keep track of them, looking out for that one disaster that may actually affect you.

EDIT: Did I mention Day/Night? If not, please give us day/night tongue.gif

Scrap the AI's microwave turrets, they're worthless. Also, if the AI gets 5 MHDs to start with, what's the use of giving it Tokamaks?

Oh, and you might have some infinite loops lingering. I know I somehow got into one.

This post has been edited by Hidiot on Feb 11 2010, 07:32 AM


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Moley
Posted: Feb 17 2010, 04:39 PM
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Ok, ummm.... HOLY CARP!
the mega quake is stupid when i have to resherch CC...
i somehow survived, but w/o mines,cargo trucks, and one robo-miner


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angellus
Posted: Feb 17 2010, 05:21 PM
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QUOTE (Moley @ Feb 10 2010, 06:55 PM)
the supernova lynx is a dirty trick... sad.gif

That was accidental. I was too lazy to fix it. It is just for testing purposes.

QUOTE
Tone down your earthquakes. Only once in a long while should you risk an earthquake that can bring your CC down.


I meant for the one to be there. I gave a warning on easier difficultlies. Should I on hard too? How much in advance?

QUOTE
Also, while it's nice to have a chance for the blight to enter the game, try to make it so it is controlled by the player. That means no massive earthquake that destroys the A Lab prematurely, thus ending your game :/


I was thinking about changing it, I just have not yet. The Lab gets destroyed when you get 2000 people.

The hole was known. You have to have someway in. It will be handled when I give them units though. Volcanoes, too lazy to fix. They work and everything is fine. I am trying to fix the animations though. I was thinking about Residents for Hard because I know what you mean with too long. As for the night and day, it is there, but for some reason you cannot see. I will look into it. If you want to disasters fixed, I will give you the code for them and you can edit the trigger intervals, I have no idea when they should be. The microwaves get a lot stronger later in the game so they can stay. They build more buildings so they need the power.

QUOTE
Oh, and you might have some infinite loops lingering. I know I somehow got into one.

Can you give me more details? Like what may of caused it?

This post has been edited by angellus on Feb 17 2010, 05:27 PM


--------------------

"Old fool! This is my hour. Do you not know Death when you see it? Die now and curse in vain!"

"Hinder me? Thou fool. No living man may hinder me!"


New Colony Games
Progress on Colony Rewrite
Colony Game: Done
Disasters: Done
AI Tech Order: Done
AI Initial Base: Done
AI Research: Done
AI New Content: Done
AI Defense: Not started
AI Base Build: Not started
AI Offense: Not started
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Hidiot
Posted: Feb 18 2010, 05:52 AM
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The infinite loops come out of the blue, with not pattern is sight. I once got one in the early part of the game, once in the very late part of the game... Could be one loop that starts under specific conditions that may happen within a large time interval, or several loops in smaller time intervals. No code, no idea.


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Posted: Feb 18 2010, 08:04 AM
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QUOTE (Hidiot @ Feb 18 2010, 06:52 AM)
No code, no idea.

Actually, I believe it's available on the SVN. I may be wrong though...


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"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Outpost: Second Chance Progress:
Phase 1 - 100%!
Phase 2 - 100%!
Phase 3 - 10% (hey, an update!)
Phase 4 - 16%
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angellus
Posted: Feb 18 2010, 08:52 AM
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The old code is on SVN and I have noticed the infinite loop, but you said Hidiot, it seems random. If you guys want the code, here. It is only for the Eden version. The Plymouth version is the same with just the faction change.

Also another thing, sorry if the code is a bit unorganized. I will organize it sooner or later.

This post has been edited by angellus on Feb 18 2010, 08:53 AM

Attached File ( Number of downloads: 24 )
Attached File  Colony_Game__Source.zip


--------------------

"Old fool! This is my hour. Do you not know Death when you see it? Die now and curse in vain!"

"Hinder me? Thou fool. No living man may hinder me!"


New Colony Games
Progress on Colony Rewrite
Colony Game: Done
Disasters: Done
AI Tech Order: Done
AI Initial Base: Done
AI Research: Done
AI New Content: Done
AI Defense: Not started
AI Base Build: Not started
AI Offense: Not started
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Hidiot
Posted: Feb 18 2010, 09:03 AM
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QUOTE (Sirbomber @ Feb 18 2010, 04:04 PM)
QUOTE (Hidiot @ Feb 18 2010, 06:52 AM)
No code, no idea.

Actually, I believe it's available on the SVN. I may be wrong though...

I was aware of that, and I was also aware that the code there was an old version.


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angellus
Posted: Feb 18 2010, 09:39 AM
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Hidiot, I would like your opinion on the uberquake. Should I give a warning on hard? If so, how much of a warning? I gave one on easy and normal, 100 marks and 50 marks respectively.


--------------------

"Old fool! This is my hour. Do you not know Death when you see it? Die now and curse in vain!"

"Hinder me? Thou fool. No living man may hinder me!"


New Colony Games
Progress on Colony Rewrite
Colony Game: Done
Disasters: Done
AI Tech Order: Done
AI Initial Base: Done
AI Research: Done
AI New Content: Done
AI Defense: Not started
AI Base Build: Not started
AI Offense: Not started
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Posted: Feb 18 2010, 10:01 AM
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Uberquakes are fun. I say keep 'em, and give no warning other than the two warnings OP2 gives you by default (better yet, hax them so they have no warning).


--------------------
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Outpost: Second Chance Progress:
Phase 1 - 100%!
Phase 2 - 100%!
Phase 3 - 10% (hey, an update!)
Phase 4 - 16%
Current Focus: Phase 4 (Campaign Development)

It could only cost you your life, and you got that for free!
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angellus
Posted: Feb 18 2010, 12:19 PM
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QUOTE (Sirbomber @ Feb 18 2010, 10:01 AM)
Uberquakes are fun. I say keep 'em, and give no warning other than the two warnings OP2 gives you by default (better yet, hax them so they have no warning).

Lol. Okay. Just a note, it will kill you if you do not have a second base.


--------------------

"Old fool! This is my hour. Do you not know Death when you see it? Die now and curse in vain!"

"Hinder me? Thou fool. No living man may hinder me!"


New Colony Games
Progress on Colony Rewrite
Colony Game: Done
Disasters: Done
AI Tech Order: Done
AI Initial Base: Done
AI Research: Done
AI New Content: Done
AI Defense: Not started
AI Base Build: Not started
AI Offense: Not started
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Posted: Feb 18 2010, 01:06 PM
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Wait, it's targetted?! What the heck?!


--------------------
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Outpost: Second Chance Progress:
Phase 1 - 100%!
Phase 2 - 100%!
Phase 3 - 10% (hey, an update!)
Phase 4 - 16%
Current Focus: Phase 4 (Campaign Development)

It could only cost you your life, and you got that for free!
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angellus
Posted: Feb 19 2010, 08:38 AM
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QUOTE (Sirbomber @ Feb 18 2010, 01:06 PM)
Wait, it's targetted?! What the heck?!

Yes. It is. Look at the code. I targeted it to your first CC. smile.gif


--------------------

"Old fool! This is my hour. Do you not know Death when you see it? Die now and curse in vain!"

"Hinder me? Thou fool. No living man may hinder me!"


New Colony Games
Progress on Colony Rewrite
Colony Game: Done
Disasters: Done
AI Tech Order: Done
AI Initial Base: Done
AI Research: Done
AI New Content: Done
AI Defense: Not started
AI Base Build: Not started
AI Offense: Not started
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Hidiot
Posted: Feb 19 2010, 09:44 AM
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That's largely unfair...

Also, I was talking about the random quakes that happen around the map. Those are too powerful, as well.


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angellus
Posted: Feb 19 2010, 12:46 PM
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QUOTE (Hidiot @ Feb 19 2010, 09:44 AM)
That's largely unfair...

Also, I was talking about the random quakes that happen around the map. Those are too powerful, as well.

That is why I asked you if I should give a warning and how much of one. Also, I do not know what really is fair for normal disasters. If you change the disaster setup in the code and send it to me, I will probably accept the changes.


--------------------

"Old fool! This is my hour. Do you not know Death when you see it? Die now and curse in vain!"

"Hinder me? Thou fool. No living man may hinder me!"


New Colony Games
Progress on Colony Rewrite
Colony Game: Done
Disasters: Done
AI Tech Order: Done
AI Initial Base: Done
AI Research: Done
AI New Content: Done
AI Defense: Not started
AI Base Build: Not started
AI Offense: Not started
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Larrythepoet
Posted: Mar 6 2010, 08:26 AM
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So... About that blight


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angellus
Posted: Mar 6 2010, 05:34 PM
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smile.gif


--------------------

"Old fool! This is my hour. Do you not know Death when you see it? Die now and curse in vain!"

"Hinder me? Thou fool. No living man may hinder me!"


New Colony Games
Progress on Colony Rewrite
Colony Game: Done
Disasters: Done
AI Tech Order: Done
AI Initial Base: Done
AI Research: Done
AI New Content: Done
AI Defense: Not started
AI Base Build: Not started
AI Offense: Not started
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Larrythepoet
Posted: Mar 7 2010, 09:47 PM
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dry.gif


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Posted: Jun 7 2010, 07:21 PM
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i just downloaded this. i see a super nova lynx below my convoy. so i chose to detonate it on the unsuspecting colony i see nearby. my reaction is this DAMN that was funny. the blight appears and kills me off. totally worth it. i ask though why such a dirty trick? to get suckers like me? all the wile i couldn't breath properly cause i was laughing so hard. also what are the fail conditions? all of my units where destroyed. so why not hear the
QUOTE
You have failed, our colony is doomed

EDIT: HOW DO YOU BUILD A SPARE COLONY!?!

This post has been edited by evecolonycamander on Jun 7 2010, 08:52 PM


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if Electricity comes from electrons, does morality come from morons?
when all else fails.... set them on fire
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i make new tech files. pm me if you want one
Check out my new colony Here
Eve progress
Progress----------?????% need a calculator
-Map making---------45% may scrap current maps
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--mission1 map-------0% i need to prioritize
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Moley
Posted: Jun 8 2010, 05:22 AM
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the lynx is there to give people the chance to build without the Blight, or add it in...

and build another CC+SF somewhere else

PS: I found the the quake strikes directly between my 2 CC's ...


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Posted: Jun 8 2010, 09:37 AM
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if i read properly the super quake is aimed at your first CC. my issue is how do you build another one to avoid losing. what line of teks do you research


--------------------
if Electricity comes from electrons, does morality come from morons?
when all else fails.... set them on fire
Fighter- give me ONE match from start to finnish and i will leave you alone... for now
i make new tech files. pm me if you want one
Check out my new colony Here
Eve progress
Progress----------?????% need a calculator
-Map making---------45% may scrap current maps
--Sandbox map1----90% fixing errors
--mission1 map-------0% i need to prioritize
-Coding ----------------5% unit placement done(eve only)
-Tek tree--------------50% need to find more tech
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