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Game Discussion General / Re: Cataclysm of Chaos, Remade (ASCII) - Alpha V11
« Last post by Hooman on July 22, 2018, 11:33:13 AM »
You're probably right about the changelog updates. That's pretty close to writing commit messages.

Good point about the 32-bit/64-bit differences. It might help to install 32-bit versions of the redistributables as well, or change which version you're using.
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Outpost 2 Divided Destiny / Re: Outpost 2-LIKE game - Community Input requested
« Last post by Hooman on July 22, 2018, 11:29:03 AM »
When I hear other people say they'll "look into" something, I generally assume they're not going to do it. It's usually code for "that may be a good idea, but I'm lazy, and don't want to admit it, so I'll be non-committal until other people forget about it".

I suspect you might actually be different though.
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Game Discussion General / Re: Cataclysm of Chaos, Remade (ASCII) - Alpha V11
« Last post by leeor_net on July 22, 2018, 09:36:46 AM »
Birth Control = An exterminatus for your vagina. Or is that an abortion?

Plan B is a brand name of a 'morning after pill'.

Well, I tried 2015, 2012, and 2008, redistributable packages, all 64 bit, and they all spouted the same error, so dunno.

Is the code compiled as 64 bit or 32 bit? If 64bit isn't working, try 32bit. They are not interchangeable.
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I imagine that's how it's implemented in C/C++ (not sure what Python is actually implemented in) but it really screams functor/callable object semantics in C++ (e.g., bind that works on any callable object). So eh, I dunno. Python developers could define it better but it makes perfect sense to me.
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Graphics Update / Re: Power Structures
« Last post by leeor_net on July 22, 2018, 09:24:06 AM »
Looks really good! Added to the current build.
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Graphics Update / Re: Support Structures
« Last post by leeor_net on July 22, 2018, 09:18:54 AM »
Can't recall what this building is either, so I'm throwing it in the support structures. :P

This is the SPEW mk2. Will continue that tradition with OPHD though it'll be a general waste processing and recycling structure (no MPG, just small amounts of other refined minerals... and also required to keep the colony structures from getting gross with biological waste).

And a comm tower variant, with a slightly modified color scheme.

I've added one with a hint of green. That one may be good for continuity with the robot command center, which also has a small bit of green.

Digging it! Going to use 02B... it has just enough color variant to keep it interesting.

Updated the underground tubes to the new materials and made them a little heavier.

Definitely digging these updates. Much more pronounced and they look armored to handle falling rocks/soil/whatever you might expect underground.
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Game Discussion General / Re: Cataclysm of Chaos, Remade (ASCII) - Alpha V11
« Last post by lordpalandus on July 22, 2018, 08:30:13 AM »
Birth Control = An exterminatus for your vagina. Or is that an abortion?

As far as the research goes, I think that it is related to how much proof of progress a programmer has done in day rather than just SVN commits, as I feel that way whenever I update my changelog and can see what I accomplished in a day.

Well, I tried 2015, 2012, and 2008, redistributable packages, all 64 bit, and they all spouted the same error, so dunno.
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Good idea. I'll look into it!
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Game Discussion General / Re: Cataclysm of Chaos, Remade (ASCII) - Alpha V11
« Last post by Hooman on July 22, 2018, 07:14:37 AM »
Quote
So, you are probably wondering what is Plan B?
It's a birth control pill  ;)


Agreed with Leeor about using source control. It can be a pain to learn it at first, but it's actually quite quick to pick up, and incredibly useful. It also turns out to be strangely fun. There has been research that's found programmer happiness is positively correlated with the number of version control commits they do in a day.

And in the case of computer repairs, or visiting somewhere else, it can let you access code and move development to a new computer quite easily.


As for the C Run-Time (CRT) problem, that is usually solved by installing the appropriate Visual C Redistributable Package (VC_Redist), however, you need to install the correct version to get the correct DLL. My googling on that DLL came back with a reference to Visual C++ 2015 (x64).
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Outpost 2 Divided Destiny / Re: Has Colony Game difficulty changed?
« Last post by Hooman on July 22, 2018, 06:31:59 AM »
Just a side note, but the computer cheats in that level. I've seen code that gives the computer ore additions. If you destroyed only the smelters, that may not stop the computer. Though it's possible the additions depend on time and difficulty level. I never analysed the routine too closely, so I'm not sure of the exact details.
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