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Game Discussion General / Re: Cataclysm of Chaos, Remade (ASCII) - Alpha V7
« Last post by lordpalandus on June 18, 2018, 04:09:14 PM »
Thank you.

My "plan" for this week is to now address challenge, AI, and user interface related issues. As most of the progression systems are in, it can lead to a feeling of being able to steamroll your foes with ease, especially if you get lucky and get a few Rares or an Epic at the start of the game.
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Game Discussion General / Re: Cataclysm of Chaos, Remade (ASCII) - Alpha V7
« Last post by Vagabond on June 18, 2018, 10:00:17 AM »
Lordpalandus,

I've been impressed by the steady progress you have been making. Keep up the good work!

-Brett
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OutpostHD / Re: OutpostHD v0.7.6 Preview #2
« Last post by leeor_net on June 18, 2018, 09:41:39 AM »
Welp, the underground structures haven't progressed too much. White Claw's been busy with work and family and since it's all volunteer work I won't be cracking any whips. :D

Glad you're appreciating the work going into this. It's definitely starting to shape up. I've also started putting together the research tree (not in-game, this is basically just a tree map) and what different path will yield (including unlocking buildings). For example, the solar receiver array won't become available until after the Solar Power Satellite research is done and to get that done requires a great amount of research in physics and astronomy. It's also not just enough to research the satellite -- you also have to research the launch vehicle and rocket propulsion to get the satellite into orbit. Basically, the receiver array is going to be a later stage deal.

And that's just an example -- I want to have a number of structures unavailable in the beginning with research making them available and ultimately improving upon their benefits and/or drawbacks.

But all in good time. :D
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Game Discussion General / Re: Cataclysm of Chaos, Remade (ASCII) - Alpha V7
« Last post by lordpalandus on June 17, 2018, 11:45:01 AM »
Alpha V7 is released. Main page has a Binary and an uncompiled version as usual. This Alpha I accomplished the most in, and is the longest changelog to date. I've listed the major highlights on the first post's page.
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OutpostHD / Re: OutpostHD v0.7.6 Preview #2
« Last post by JetMech1999 on June 17, 2018, 09:58:39 AM »
I like the designs of the digger, dozer, and miner!.  As far as the Solar Panel Array, I love it.  When you're first getting started, there isn't much in resources and lots of people needing something to do.  It's also a quick source of power to get set up before the SEED facilities start failing.  Great idea!  I also like that the selection icons are starting to match up with what gets put down on the work area. The shading makes a big difference! May I ask how the designs for the underground facilities are shaping up?
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Game Discussion General / Re: Cataclysm of Chaos, Remade (ASCII) - Alpha V6
« Last post by lordpalandus on June 16, 2018, 08:23:53 AM »
Two New Screenshots.

Screen1 = The Runestone Menu; Has several new options available in Alpha7, such as Attribute Training, Resource Transmutation, and Increasing Global XP rates.
Screen2 = A battle between two Primal Chaos Mages (Purple M), at the Primal Chaos Portal (the black asterisk). Unfortunately for me, they drained too much XP and I lost a level and gained stress.

Would have posted more screenshots, but I found a hard-to-find crash bug and the game crashed. Managed to get to Floor 3 and to level 28, as an Archer.
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Projects / Re: Evacuation Under Fire - Ply Campaign Scenario
« Last post by pente on June 15, 2018, 10:11:59 AM »
I'm impressed at how it's possible to analyze so much of the OP2 internals without having access to the OP2 source code. Good luck with hunting down this problem the rest of the way.

Is there something different between the player loading a unit into the garage or a unit already being loaded at the beginning of the scenario that causes only the latter to be vulnerable to corruption?
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OutpostHD / Re: OutpostHD - An Outpost Redesign
« Last post by macksting on June 15, 2018, 09:54:41 AM »
It's probably one of my top favorite books. In some ways it reminds me of some of the more peculiar new wave science fiction stories I've read; if Beagle wrote a science fiction story, I'd eat it right up. The movie's good, too, great actors, kept most of the important parts of the book, music's nice, etc. But I feel it's a rare case where reading the book first would improve watching the film, since it's close enough to the book to not have the film insult the reader's intelligence, and the book gives the events in the movie more context.

Uh, anyway, I'll consider upgrading soon. It's gonna be a busy summer, though.
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General Interest / Re: OPU Stability
« Last post by Hooman on June 15, 2018, 05:31:05 AM »
Sounds like a DNS error caused by bad data somewhere out on the internet. Depending on which server resolves your query, you could get a name lookup error. Different ISPs will likely query different servers. This should get fixed over time as DNS entries are expired/updated. Though it has taken longer than expected for things to settle.

I checked a couple days ago, and found the wiki was giving DNS errors. I went to post about it here, but then the forums were giving DNS errors. Currently everything is working for me.

I'm kind of hoping the trouble is over now, though I'll be checking on the various services periodically for the next little while.
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Game Discussion General / Re: Cataclysm of Chaos, Remade (ASCII) - Alpha V6
« Last post by lordpalandus on June 14, 2018, 04:29:14 PM »
Here are a few new screenshots, but with the latest Alpha V7 build, that will get released Saturday/Sunday. Some explanations:

Screen1 = On the Run Crafting Menu, with a new item, the Energy Shield.

Screen4 = Ranged Technique Menu, with all Techniques available. The Blue + is a Runic Fountain (for refilling Runic Elixirs) and the Red g is a Goblin Mage.

Screen5 = Melee Technique Menu, with all Techniques available. The Blue g is a Goblin Fighter (of some sort) and the White A is a Crystallized Archer, which is effectively a treasure chest.

Screen6 = Spell Technique Menu, will all Techniques available. The Blue # is a Metallic Scrap Pile and the Green # is an Organic Scrap pile. The other symbols on the map (ie X, ], [, /, etc) are items I decided in not taking with me.

Screen7 = A new major system in this next release is applying and taking advantage of Fear or Confuse. Some abilities apply these effects and others take advantage of them to brutal effect. If an ability takes advantage of one, it will provide an automatic critical and then remove the effect. You can also still naturally fear archers by getting too close or attacking mages to cause them to flee, and any abilities that take advantage of fear will take advantage of these situations. Also, the slightly blue [ and \ are magical items, that I didn't want (was playing as a Mage this run and the higher your melee protection the higher the energy cost of your spells).

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