Recent Posts

Pages: [1] 2 3 ... 10
Outpost 2 Divided Destiny / Re: Update OPU2
« Last post by Arklon on April 25, 2017, 08:01:59 PM »
It was early-mid September 1997. Strangely I'm having trouble finding the exact date online, and the original readme file's last updated date was in August of that year, but I know for sure it was September since Total Annihilation came out about 2-3 weeks later in late September.

Edit: The latest modified date on the original CD was 8-11-1997. That would be when the game went gold though, so it'd actually had hit the shelves a few weeks later. Still can't dig up the actual date for that.

Edit 2:,3917.0.html According to this, we determined it was September 1 1997 based on a Sierra press release that I decided not to actually link to back then, which I can't seem to find. Tried digging through on a bit.
Outpost 1 & Outpost General / Re: Terraforming Tech Tree
« Last post by Jefferson17 on April 25, 2017, 11:17:30 AM »
SPOILER ALERT - terraforming cut scene
IMO they should have made the cut scene a LOT more cool, considering the massive effort it takes to achieve it.  I would have liked to have seen people stepping outside the domes, opening their helmets, celebrating, etc.  Perhaps too much to hope for with the graphics of the day.  An option to elect to end the game in victory would also be nice!

Instead what you get is just a elevated outside 3D view of the base - an ultralight flies over, then a vehicle drives by below.  It's no big deal.
Game Discussion General / Re: I can't install the map editor
« Last post by Hooman on April 25, 2017, 04:34:13 AM »
Hmm, sounds like a different error this time. Maybe a missing dependency. Not sure what to make of that.
Outpost 2 Programming & Development / Re: User Interface Not Showing Menus Bug
« Last post by Hooman on April 25, 2017, 04:22:54 AM »
I experienced that once recently. No idea what caused it, or how to replicate the behaviour. As leeor_net says, play around until you get to another menu option and then go back. It redraws fine.
Outpost 1 & Outpost General / Re: Terraforming Tech Tree
« Last post by Hooman on April 25, 2017, 04:11:16 AM »
Thank you for that. It seems there's a lot of unexpected behaviour in OP1 that isn't well documented.

Kind of curious what that "cute" cut scene is.
Outpost 2 Divided Destiny / Re: Update OPU2
« Last post by Hooman on April 25, 2017, 04:05:14 AM »
Based on the very sporadic history of OPU releases, I'm going to guess probably no?

Maybe I should ask when OP2's 20th anniversary is?
Outpost 2 Divided Destiny / Re: My welcome...
« Last post by Hooman on April 25, 2017, 04:01:52 AM »

And because I loved Starship Troopers,
"The only good bug is a dead bug!"

*Warning: Meteor approaching*
Outpost 1 & Outpost General / Terraforming Tech Tree
« Last post by Jefferson17 on April 22, 2017, 12:18:43 PM »
Hi Everyone,

I really liked Outpost back in the day and decided to play it again recently.  I've played like 3-4 games in the last month and what was frustrating for me was to develop Terraforming.  One time it seemed to happen pretty easily and this last game it took forever to get it.  So, I thought that I'd write-up what "I believe" to be part of the prerequisites for the Game to allow one to build a Terraforming Facility.

I had MOST of the tech tree done and STILL didn't have the TF available.  So, I started researching all the stuff in Social Sciences and Humanities.

I THINK the game requires these for Terraforming (including other more obvious stuff):
 1. You need Applied Research-Social Sciences-Psychology-Advanced Teaching Methods
 2. Now build the most upgraded version of a Underground (UG) University

The rest of the Terraforming Tech Tree is more obvious - get Nanotech and Terraforming (Hot Lab).  See graphic.   A lot of people put in the work to help get to Nanotech as fast as possible - they deserve big kudos!

I hope this helps!

Oh ... after you build the first Terraforming Facility, click on it, and TURN IT ON, along with all the extra stuff - see graphic!

It seems that you only need to do this for the FIRST Terraforming facility and not (thank goodness) all of them.  The game has enough micromanagement without the extra 1200 clicks to turn this on for all those buildings!

Note: what happened for me is that the # of turns required was SUBSTANTIALLY higher than what was stated.  So, if you are supposed to need 120 years, it can easily take 3-4 times that.  So BUILD A LOT - A REAL LOT - of these Terraforming Stations.  Once you are around 150-250 years, and have Nano, you should have a lot of time on your hands - so clear a TON of space around your base in all directions and build rows of Tube Intersections - so you can rapidly add the buildings in later on.  It took me about 1025 years instead of what should have been 700-800 to totally complete Terraforming, due to the extra waiting and that I couldn't figure out the ONE OR TWO MISSING (and not obvious) pre-requisites.

Note: the game will NOT end once the atmosphere is breathable.  You'll get a cute cut scene and that's pretty much it.

I hope this helps and please feel free to join the discussion!
Outpost 1 & Outpost General / Re: Epsilon Eridani
« Last post by Jefferson17 on April 22, 2017, 11:55:18 AM »
I never came around to play Outpost 1. I guess, I didn't want to play a game that's said to be annoyingly buggy.

Well I just replayed Outpost and it was just fine.  The only annoying thing (minor) is the terraforming took longer than it "should have" (said X years to go but it took much much longer).
Outpost 2 Programming & Development / Re: Download scenarios
« Last post by Vagabond on April 22, 2017, 01:07:26 AM »

Try checking out this forum post and see if it helps with getting multitek2 to work:,4925.msg74099.html#msg74099.

If it doesn't help, let me know and maybe we can get something more detailed with how to get it working put up on the Wiki pages.

Pages: [1] 2 3 ... 10