Recent Posts

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Graphics Update / Re: Health & Welfare
« Last post by leeor_net on February 17, 2019, 10:29:42 PM »
Digging revision D as well. Though I wonder -- the rings around the lower doorways (seam between tube and structure) -- try that in purple?
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Graphics Update / Re: Health & Welfare
« Last post by White Claw on February 17, 2019, 05:49:55 PM »
Flashing lights will likely come with the animated version. :)
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Graphics Update / Re: Health & Welfare
« Last post by lordpalandus on February 17, 2019, 02:53:03 AM »
Wheres the flashing lights, the loud noises, and the xenomorphs. Oh no, wait, that is a different strip club.
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Graphics Update / Re: Health & Welfare
« Last post by White Claw on February 17, 2019, 12:00:14 AM »
I don't know that this is really "health and welfare" but I suppose it's loosely related. Here's the first draft of a Red Light district. I think I prefer "D" because it looks quite a bit different from the other building styles. Something about it really stands out.

Open to feedback! :)
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Projects / Standardizing treating Resource Scripts (.rc) as text files in GitHub
« Last post by Vagabond on February 16, 2019, 08:48:15 PM »
Git treats Microsoft specific Resource Scripts (.rc) files as binary and not text files even though they are text files.

I am planning on standard adding a .gitattributes file to our Git projects that contain resources that includes the following line:

Code: [Select]
*.rc diff

This will allow seeing the number of lines changed when committing from my local machine as opposed to just saying binary (-). Tested and works with TortoiseGit. Unfortunately, GitHub still seems to flag it as binary. Not sure how to prevent that yet.

You can see GitHub flagging as binary here: https://github.com/Brett208/OP2MissionYukonTrail/commit/1cf44dabfdb43e013b47e536876a2940d84a525f

-Brett
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Outpost 2 Add On Missions / Re: 4P, RR, 'Yukon Trail'
« Last post by Hooman on February 16, 2019, 11:09:49 AM »
PR submitted. Another long standing mystery solved.  ;)

I believe there are still a number of unknown parameters in the Outpost2.exe API.
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Outpost 2 Add On Missions / Re: 4P, RR, 'Yukon Trail'
« Last post by Vagabond on February 16, 2019, 06:19:02 AM »
Thanks Leeor.

Hooman, I just tested and indeed it worked when setting the third parameter to the AI index (who is set to Plymouth). I suspect this function only allows an EMP missile to fire if the selected player is Plymouth. We should update Outpost2DLL to reflect this. Thanks for investigating.

I'll post a new version maybe later this weekend.

-Brett
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Outpost 2 Add On Missions / Re: 4P, RR, 'Yukon Trail'
« Last post by Hooman on February 16, 2019, 01:59:34 AM »
Yes indeed, nice to see a new mission, and with source up on GitHub. :)



I checked briefly into the SetEMPMissile code. I didn't see anything obvious that might cause that.

The unknown parameter 3 should be creatorIndex in:
Code: [Select]
static void __fastcall SetEMPMissile(int launchTileX, int launchTileY, int setToZero, int destTileX, int destTileY);	// Set third param to 0

Apparently the "setToZero" name is indicating player 0 should own the missile. Maybe try setting that parameter to the AI player number.
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Computers & Programming General / Re: A Game Boy game that emulates a more advanced CPU
« Last post by Hooman on February 15, 2019, 11:54:17 PM »
Toggle switches? Ohh, a magnetized needle and a steady hand! Or maybe just butterflies.

https://xkcd.com/378/


Hmm, as I've just learned, Emacs has received an update after that comic was published:

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Outpost 2 Add On Missions / Re: 4P, RR, 'Yukon Trail'
« Last post by leeor_net on February 15, 2019, 10:20:30 PM »
Woot! Always love seeing new maps and missions being made! :D
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