Outpost Universe Forums

Outpost Series Games => Outpost 2 Multiplayer => Topic started by: CK9 on June 23, 2004, 02:01:25 PM

Title: Multiplayer terminology
Post by: CK9 on June 23, 2004, 02:01:25 PM
due to being asked countless times what I and others are talking about, here's the list:

LO (or LOS) = Last One Standing
LR = Land Rush
SR = Space race
RR = Resource Race
M = Midas
BM = Build Mark
AM = Attack Mark

-- Edit: added LOS
Title: Multiplayer terminology
Post by: Kramy on June 23, 2004, 06:43:55 PM
Peaceful = not building any attack units.

(You can still research weapons tech, but no attacking. Only fun on SR,RR, or M :P )
Title: Multiplayer terminology
Post by: CK9 on June 23, 2004, 07:17:51 PM
forgot my favorite:

Arena = attack units are the only things that can be targeted (normaly in a designated area that is sometimes walled off with 'pits' created that contain garages for vehicle repairs between rounds)
Title: Multiplayer terminology
Post by: Leviathan on June 24, 2004, 12:38:17 AM
Arena*
Arena battle, often used in a B&T (Build & Trade) game.
gg - good game.
re - rematch
Title: Multiplayer terminology
Post by: BlackBox on June 24, 2004, 07:08:00 AM
NR - no rush(ing)
BB - bye bye
RM - remake (if the game needs more player slots or connection probs)
Title: Multiplayer terminology
Post by: zhukant on September 03, 2004, 04:54:24 PM
What is Midas anyways?
Title: Multiplayer terminology
Post by: PlayingOutpost0-24 on September 04, 2004, 07:22:18 AM
have the most ore after 250 mark.
Title: Multiplayer terminology
Post by: BlackBox on September 07, 2004, 02:37:57 PM
Here's some more:

SF = structure factory
VF = veh. fac
TC = trade center
AF = arachnid fac
CC = command center (duh!)
tok = short for tokamak
GP = guard post
pie = Pie Chart. As we all know, a well played map.
D/N, D&N, ... = day and night mode
MK = op2 time mark
Title: Multiplayer terminology
Post by: EmperorKosh on September 16, 2004, 04:52:27 PM
Yeah and I usually use deviations from the National Standards of Oupost 2 Gaming (NSOG)'s abbreviations.  :P

An example is sometimes I abbreviate Outpost 2 as "O2" as opposed to NSOG's "op2/Op2". Really though since I'm a hellishly fast typer I usually just spell out all my crap so that it can be understood universally.  :rolleyes:  
Title: Multiplayer terminology
Post by: Leviathan on September 17, 2004, 04:10:08 AM
(http://www.outpostuniverse.net/images/PlymouthUniversity.gif)  (http://www.outpostuniverse.net/images/EdenUniversity.gif)
uni - University
Title: Multiplayer terminology
Post by: CK9 on September 17, 2004, 07:04:29 AM
okay... not exactally what I ment, but it works.

one that is very rare to see:

dbs: death by supers (asking opponent to finish you off with supernovas (sometimes used to buy time))
Title: Multiplayer terminology
Post by: Mez on November 05, 2004, 05:49:28 PM
gl = good luck
hf = have fun
mark =  the time show when u click the allies button
bm = build mark = the time whenu can build ur fist structure on land rush
mark <number> e.g. mark 800 = the attack mark
 
Title: Multiplayer terminology
Post by: Tellaris on November 06, 2004, 05:58:06 PM
Something I use:
Defaults! - Morale unsteady, Day and night on, Disasters on.   Sometimes might mean leave resoruces at medium.
Title: Multiplayer terminology
Post by: selfdestruct on December 15, 2004, 10:40:05 AM
considering i had lots of time to think and not play, i was all so thing of a new type of game type where in a specific lo standing map or lr a person will mimic the use of being an actual peace keeper
rules of engagement are the following
1. a peace keeper cannot attack direcly on another player (no teaming up)
2. you can go after vehicals out of your base as long as you can see detect them like a scout or a tank or a structure
3. no trading any units
4. unlimited bulding or max
5. use of the emp missle can be used to target any structure or unit that is hostile like another spaceport.
6. the limit to how far a peace keper can extend on the map is that it can only extend 40 spaces form the origanla base.( this can be modified)
7.once the peace keeper in disable you cannot destroy the cc or go after it direcly the peace keeper can allie and continue to watch the current match
8 you can have as many as 4 peace keepers in a 6 player game

this will be nicknamed PK for peace keeper

 
Title: Multiplayer terminology
Post by: Leviathan on July 01, 2005, 08:45:44 PM
Please add edits here - wiki.outpostuniverse.net/Multiplayer_Terminology (http://www.wiki.outpostuniverse.net/Multiplayer_Terminology)