Been a little over a month since my last post about progress, so thought I'd post another screenie! :D
(https://snag.gy/PQYJ8H.jpg)
Warehouse Report view is almost finished. Thre's a lot under the hood that changed since the last version including some workarounds to minor but annoying design flaws in the middleware powering OPHD.
I hope to finish polishing this over the next couple of days and get this new version of OPHD pushed out the door. Considering pulling the right-click windows out of the game. I like the idea of being able to make quick tweaks to an individual structure but with the addition of double-clicks bringing up the main report window and highlighting the structure double-clicked on plus the "Take Me There" buttons that make getting around the colony somewhat simpler these individual windows seem superfluous at best.
Working on a game while also seriously working on the middleware is a tough hurdle. I've been there before as well and progress seems to grinds to a halt.
Pretty much. Though in this case I came across a usability issue with the middle ware and had to decide how to deal with it -- rebuild that part of the middleware and harden it to make it, you know, work... or find a workaround in OPHD. I found the workaround to be a lot easier, it's just a challenge to the assumptions that I was making.
What is the factory icon supposed to be? A 3D printer?
.. a box? It's literally a shipping carton with arrows on the side to indicate "This side up" as in typical shipping container fashion. :)
(https://forum.outpost2.net/index.php?action=dlattach;topic=6204.0;attach=1581)