Outpost Universe Forums

Projects & Development => Projects => OutpostHD => Topic started by: leeor_net on September 18, 2018, 01:39:41 AM

Title: OutpostHD v0.7.9 Preview #3
Post by: leeor_net on September 18, 2018, 01:39:41 AM
I have the new factory UI pretty much finished and integrated into the main game view:


Very pleased with the outcome so far! There will be further tweaks in the future but the next phases will be to provide similar UI's for Mine's and Warehouses (the other two facilities available in-game that could use better management interfaces).
Title: Re: OutpostHD v0.7.9 Preview #3
Post by: leeor_net on September 19, 2018, 12:07:39 AM
Minor update to the UI with the MineOperationsWindow -- with the ambiguity of the toggle buttons (https://forum.outpost2.net/index.php/topic,6164.0.html) I opted to finally stop being lazy and just build a CheckBox control. I've since converted the MOW to use those instead of the buttons:

(https://snag.gy/e8c4Fp.jpg)

I know, not as huge as the full-screen UI's but it's something to work with. :D

Going to be working on some of the other tasks in the Roadmap (https://github.com/ldicker83/OPHD/milestone/4) and get to work on designing the full-screen UI's for Warehouse Storage and Mine Operations.
Title: Re: OutpostHD v0.7.9 Preview #3
Post by: leeor_net on October 06, 2018, 12:57:17 AM
Okay, finally fixed a massive design flaw in some of the handling of state logic in the main game view... so I can start making some progress and hopefully get a new release out soon! :D

Sorry to keep everybody waiting, just been super tired the last few weeks... prolly due to seasonal changes among other things.