Outpost Universe Forums

Community => News => Topic started by: Vagabond on April 30, 2018, 03:51:06 AM

Title: Outpost 2 version 1.3.7 Released
Post by: Vagabond on April 30, 2018, 03:51:06 AM
Outpost 2 version 1.3.7 has been released! You can download it from https://www.outpost2.net/outpost2.html.

The game should support any modern version of Windows and Wine on Linux. If you discover any bugs please post details in the forums so we can fix them! Also, if you use the OP2Mapper, this version includes some changes that require extra steps within the mapper to work which are outlined below the changelog.

Outpost 2 Version 1.3.7 Changelog:
New Multiplayer Scenarios

New Single Player Scenarios (Colony Games)

Updates to existing Scenarios

Core Outpost 2 Updates



OP2 Mapper Compatibility

When using the OP2Mapper with Outpost 2 version 1.3.7, you will notice the following two issues:

1. A fatal error is reporting on opening the mapper because the file OP2_ART cannot be read. Additionally maps cannot be opened without crashing the program. This is caused by relocating the file OP2_ART to art.vol. OP2Mapper can find the file properly using the steps below.

2. When opening maps, the 1 pixel per tile minimap will be readable, but the colors will be off. Saving the minimap to disk will suffer the same color problem. This problem is caused by updating the WELL files to use a standardized bitmap encoding instead of the Outpost 2 specific encoding. This problem is currently not fixable, but the mapper still functions with the visual artifact. I feel like the tradeoff is worth it, because now you can open and edit the WELL files with any image editor and change the in game tiles. Also, future programmers can access the WELL files without worrying about the custom bitmap implementation.

Make OP2Mapper.exe work with Outpost 2 version 1.3.7:

Thanks for everyone's help getting this version released!

-Brett
Title: Re: Outpost 2 version 1.3.7 Released
Post by: leeor_net on April 30, 2018, 07:45:49 PM
Vagabond,

Amazing work! Thanks for spearheading the development on this one!
Title: Re: Outpost 2 version 1.3.7 Released
Post by: Hooman on May 01, 2018, 12:31:41 AM
Indeed. You've put an incredible amount of effort into getting this release put together.
Title: Re: Outpost 2 version 1.3.7 Released
Post by: Vagabond on May 03, 2018, 04:10:53 AM
Thanks leeor_net and Hooman!

No complaints yet, so I guess that is a good sign...

-Brett
Title: Re: Outpost 2 version 1.3.7 Released
Post by: Vagabond on June 04, 2018, 12:49:42 AM
The following bugs have been identified in this release version (1.3.7). We are working on fixing them hopefully in the near future.

1. Outpost 2 will display an error message on startup when placed in a absolute path including a space. This error is caused by op2ext treating the space as a break in the path. It should not prevent normal gameplay unless you plan on using the console mod loader, which will not work. The workaround is placing Outpost 2 in a path that contains no spaces.

2. NetHelper is not showing the computer's external IP address on the TCP/IP screen. The extent of this bug is still being investigated. NetHelper's functionality may be improved by installing the Microsoft Visual C++ 2010 runtime redistributables. To report more info on this bug or details on the 2010 runtime redistributable, check this thread: http://forum.outpost2.net/index.php/topic,6043.msg86655/topicseen.html#new.

3. Colony Game scenario Evacuation Under Fire may cause Outpost 2 to crash when accessing a garage after saving/loading the scenario. This bug is intermittent and often does not manifest during playthrough. It may be more likely to manifest when playing Outpost 2 using Wine on Linux. Suggested workaround is to deal with the vehicles in the 2 garages before the initially saving the game. This way it shouldn't matter if the bug manifests itself, as the vehicles have already been removed from the garage. We are still working towards a solution. For more information or to contribute to this bug report, go to https://forum.outpost2.net/index.php/topic,5816.0.html.