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Projects & Development => OutpostHD => Projects => Graphics Update => Topic started by: White Claw on August 21, 2017, 11:00:31 AM

Title: Support Structures
Post by: White Claw on August 21, 2017, 11:00:31 AM
Updated versions of the white tubes, with slightly subdued bluish tones.
Title: Re: Support Structures
Post by: leeor_net on August 21, 2017, 05:56:47 PM
Very nice. Going to get these in the game now.

Could use an underground set as well to differentiate from the surface tubes. ;)
Title: Re: Support Structures
Post by: Goof on August 22, 2017, 07:24:58 AM
Should we also have the Surface Roads ?
It was made to allow trucks way between mines and colony.
(even if I've never payed with trucks in Outpost)
Title: Re: Support Structures
Post by: leeor_net on August 22, 2017, 08:14:48 AM
Definitely think we should include surface roads in there. Though that'll be a later addition -- actually it should be somewhere in the v0.8.x series of releases (mine facility updates, truck pathing and routing, etc.)
Title: Re: Support Structures
Post by: White Claw on August 22, 2017, 08:43:56 PM
Roads should be fairly simple, assuming they are just going to be pavement and maybe some lines.

I'll start work on the UG versions soon(tm).
Title: Re: Support Structures
Post by: White Claw on September 01, 2017, 04:00:58 PM
Well, I meant for these to be underground versions, but do with them what you will. Also open to feedback...

Title: Re: Support Structures
Post by: leeor_net on September 01, 2017, 07:19:01 PM
I'M A FAN!

EDIT:

(https://snag.gy/QbzscY.jpg)

And here it is in game.

Now just to replace those underground structures. :) :)
Title: Re: Support Structures
Post by: JetMech1999 on October 14, 2017, 04:30:14 PM
Gotta say that I really like these tubes.  Look like something constructed.  The originals looked like inflated balloons.
Title: Re: Support Structures
Post by: White Claw on June 10, 2018, 11:40:14 AM
Some adjustments to the tubes, with recent material changes and to match the new style.

These are the above ground tubes. I've included two variants here, which primarily differ in the support structure. I've also included variations with a dark and light end cap, and blue vs. yellow lighting. I'm partial to the lighter end cap myself, as I think it provides more/better contrast.
Title: Re: Support Structures
Post by: Hooman on June 10, 2018, 12:50:59 PM
I really like these. They're simply nice to look at.
Title: Re: Support Structures
Post by: White Claw on June 10, 2018, 02:22:29 PM
Thanks, Hooman. :D

All right, Leeor. How about this one?
Title: Re: Support Structures
Post by: White Claw on June 11, 2018, 12:33:24 AM
Here's the first attempt at the surface shaft. I patterned it after Goof's suggestion in one of the other threads. (http://forum.outpost2.net/index.php/topic,5976.msg86017.html#msg86017 (http://forum.outpost2.net/index.php/topic,5976.msg86017.html#msg86017))

Title: Re: Support Structures
Post by: leeor_net on June 11, 2018, 12:51:00 AM
Used the B variant:

(https://snag.gy/sx5riv.jpg)
Title: Re: Support Structures
Post by: Hooman on June 11, 2018, 01:47:14 PM
Wow, that looks really cool.

It all just fits so nicely. There's a very definite overall style to these graphics. None of it ever seems to look out of place with the others.
Title: Re: Support Structures
Post by: leeor_net on June 11, 2018, 02:32:31 PM
Took some tweaking and a bit of iterative trial and error but I think we're hitting that sweet spot where we've got them looking pretty good and popping off the terrain just enough to provide depth.

Really digging the updated graphics, it's exactly what I was hoping for when I started this project!
Title: Re: Support Structures
Post by: White Claw on June 11, 2018, 10:27:56 PM
First pass at a comm tower.
Title: Re: Support Structures
Post by: leeor_net on June 12, 2018, 08:12:05 AM
Looks good! A little monotone in terms of coloration.

It first occurs to me that it might be a bit short but when you compare it to the scale of the other new structures it's actually a pretty large tower. Definitely like it.
Title: Re: Support Structures
Post by: JetMech1999 on June 24, 2018, 01:24:04 PM
Shaft 01B definitely!  I like the yellow, and with it toned down a bit, kind of gives the look that surface dust has started to stick to the sides of the structure.  Enough color to distinguish it, but not overbearing.

Like the basic design of the Comm Tower, but gotta agree with Leeor that it does look fairly "meh".  Maybe a bit brighter with some small red flashing lights on the top and with each branch.  Maybe even add a bright color to make it stand out.
Title: Re: Support Structures
Post by: White Claw on July 21, 2018, 11:46:57 PM
Can't recall what this building is either, so I'm throwing it in the support structures. :P

Title: Re: Support Structures
Post by: White Claw on July 21, 2018, 11:51:56 PM
And a comm tower variant, with a slightly modified color scheme.

I've added one with a hint of green. That one may be good for continuity with the robot command center, which also has a small bit of green.
Title: Re: Support Structures
Post by: White Claw on July 22, 2018, 01:24:05 AM
Updated the underground tubes to the new materials and made them a little heavier.
Title: Re: Support Structures
Post by: Hooman on July 22, 2018, 05:04:46 AM
Heh, kind of looks like futuristic tents. I'm half expecting a Mongolian hoard of horsemen to come charging out.

As for the comm tower, maybe you could have a Christmas tree mast as an Easter egg, in case anyone plays the game on Christmas. It could fit the color scheme. It could also provide some continuity with the "Santa Walking" graphics found in Outpost 2.  :P
Title: Re: Support Structures
Post by: leeor_net on July 22, 2018, 11:18:54 AM
Can't recall what this building is either, so I'm throwing it in the support structures. :P

This is the SPEW mk2. Will continue that tradition with OPHD though it'll be a general waste processing and recycling structure (no MPG, just small amounts of other refined minerals... and also required to keep the colony structures from getting gross with biological waste).

And a comm tower variant, with a slightly modified color scheme.

I've added one with a hint of green. That one may be good for continuity with the robot command center, which also has a small bit of green.

Digging it! Going to use 02B... it has just enough color variant to keep it interesting.

Updated the underground tubes to the new materials and made them a little heavier.

Definitely digging these updates. Much more pronounced and they look armored to handle falling rocks/soil/whatever you might expect underground.
Title: Re: Support Structures
Post by: JetMech1999 on August 01, 2018, 06:42:01 PM
I like the new SPEW.  May I suggest tryin a different color? Maybe bright aluminum or even gunmetal.  Given its purpose, I think simple utilitarian would go well. At first glance, it looks like it will disappear into the terrain.  I like the updated underground tubes.  I agree that they look more armored.
Title: Re: Support Structures
Post by: leeor_net on August 01, 2018, 08:39:49 PM
Would be too much grey in an already very grey and white structure scheme.
Title: Re: Support Structures
Post by: JetMech1999 on August 02, 2018, 05:39:49 PM
Makes sense.
Title: Re: Support Structures
Post by: White Claw on September 23, 2018, 12:23:22 AM
And the first attempt at the underground air shaft.
Title: Re: Support Structures
Post by: Hooman on September 23, 2018, 01:11:57 AM
That looks so beautiful  :)
Title: Re: Support Structures
Post by: leeor_net on September 23, 2018, 01:27:20 AM
Looks even better in-game. :D

(https://snag.gy/iPYj9g.jpg)
Title: Re: Support Structures
Post by: White Claw on September 23, 2018, 09:32:55 AM
Yeah, that came out better than I thought. :D

Here's another version, with just some minor tweaks.
Title: Re: Support Structures
Post by: Hooman on September 24, 2018, 03:46:33 AM
These games of spot-the-difference are always so hard. :P

I see a pad was added to the bottom of the right column.
Title: Re: Support Structures
Post by: White Claw on September 24, 2018, 09:53:35 AM
 ;D

There's also an additional grey ring around the part where the dome meets the shaft. I added it to clean up the edge where they meet.
Title: Re: Support Structures
Post by: Hooman on September 24, 2018, 03:35:05 PM
Geeze, even with the instructions it's still hard to spot.

I like that you have an eye for detail.
Title: Re: Support Structures
Post by: White Claw on September 25, 2018, 07:53:25 PM
I guess this is a support structure? Surface and underground police stations.

Seems like every building I make has something unique about it. When I was looking at the original artwork, I noticed that the surface police station is basically a "telescoped" version of the underground police station. I thought that was kind of novel, so I gave it a try.

The above ground structure has an elevated observation deck. This is to allow the workers to see over the top of tubes and neighboring buildings, as well as further out on the horizon. Since the underground version doesn't need to see as far, it doesn't need an observation deck. So the top portion of the structure is mounted directly to the top of base.

On one hand, this makes sense from the standpoint that modular/similar buildings are more efficient to produce. On the other hand, it wouldn't make any sense to have an actual retracting observation deck. The only time that would make sense is if there were weather disasters (similar to OP2), where the building needed to hunker down into a more survivable state.
Title: Re: Support Structures
Post by: White Claw on September 25, 2018, 08:34:42 PM
I like that you have an eye for detail.

Not sure if it's an eye for detail or anal retentive behavior. :P
Title: Re: Support Structures
Post by: leeor_net on September 25, 2018, 09:02:55 PM
Is there a difference?
Title: Re: Support Structures
Post by: Hooman on September 26, 2018, 05:27:51 AM
Nothing wrong with having tight glutes ;)

I like the police stations, particularly the surface level version. Though I found myself half hoping to find an OCP logo on it. "Dead or alive, you're coming with me!" ;)
Title: Re: Support Structures
Post by: White Claw on July 21, 2019, 09:11:25 PM
It's been a while, and I spent like two days beating myself over the head with the new Blender version. I was dead on actually producing something though, so here's a draft of some Train/Monorail parts.

The unfortunate part is I'm not even sure if you're going to include the train/monorail. But I wanted to work on something and practice with the new Blender version at the same time. So I picked something rather non-critical.

Title: Re: Support Structures
Post by: White Claw on July 21, 2019, 09:12:16 PM
And some train variants...
Title: Re: Support Structures
Post by: White Claw on July 21, 2019, 09:13:29 PM
And more train color variants. I might have gotten carried away...
Title: Re: Support Structures
Post by: White Claw on July 21, 2019, 09:16:47 PM
So for the trains, I did some of the standard white/gray color blend but also included some more colored variants. I'm not sure how obtrusive those are though.

Some of the original OP artwork uses quite a bit of yellow for the monorail components (but not necessarily the train itself).
Title: Re: Support Structures
Post by: White Claw on July 21, 2019, 10:59:22 PM
And some roads.

I included three different variants for the intersection cross hatching. I think I prefer 392A as it's a bit more subtle, but 392C also looks good and will likely stand out more in game.
Title: Re: Support Structures
Post by: White Claw on July 21, 2019, 11:03:26 PM
And roads with a lighter edge. I think I actually prefer the ones with the slightly darker edge (390/391 A above), but I was concerned about how hard the road might be to see on the darker terrain. I think the brighter edges may help in that case. If either of these don't work, I can try a couple other things.
Title: Re: Support Structures
Post by: leeor_net on July 26, 2019, 11:23:49 PM
As always, looking good!

I do want to include the monorail at some point, though that feels like it should be for in-between colonies/settlements. I originally designed the game with the intention that there would only ever be one command center per site map with the potential for multiple settlements within different site maps on a single planet. Something to consider for the future.

The road pieces should be very useful though as I do intend to include that. Makes pathing for trucks a hell of a lot faster (at least in theory -- bulldozed tiles have a movement cost of 1, road tiles would have a movement cost of 0.5 with the possibility of research improving that to as low as 0.25 which would lead to very fast movement of trucks across the surface).

I'm thinking out loud again though... all for the future me thinks and would need to be play tested and balanced.
Title: Re: Support Structures
Post by: White Claw on July 27, 2019, 07:25:28 AM
Yeah, I figured it was no where near ready for the train yet. I actually spent way too much time on it. I was trying a different method for coloration. The learning process took a while and then, unfortunately, I did something wrong (I don't know what) and lost about half the work. So eventually I gave up on that process and went back to what I knew.

But I also wanted to make trains!

I'll add the roads to the pile of building revisions I'm currently working on. Finished products will be in that new set.
Title: Re: Support Structures
Post by: Hooman on September 18, 2019, 04:17:23 AM
I think we all like trains. It's something inherent in us, even as small children. Just check any kids toy store. :P

As a bonus, do you think you can make an Easter egg reference to the Simpson's monorail episode? ;)
Title: Re: Support Structures
Post by: White Claw on October 08, 2019, 09:08:24 PM
As a bonus, do you think you can make an Easter egg reference to the Simpson's monorail episode? ;)

I think we could put North Haverbrook on the map.

Monorail...monorail...monorail...
Title: Re: Support Structures
Post by: Hooman on October 13, 2019, 07:33:16 PM
Ahahaha. I totally had to look that up. That's good.


"Hmm, I left my keys in there. Get a rock."