Outpost Universe Forums

Projects & Development => OutpostHD => Projects => Graphics Update => Topic started by: White Claw on August 13, 2017, 09:38:57 PM

Title: Warehouse
Post by: White Claw on August 13, 2017, 09:38:57 PM
And a warehouse draft, in variety of colors. (Details are pretty washed out here.)
Title: Re: Warehouse
Post by: White Claw on August 14, 2017, 11:39:04 PM
Warehouse model without the framework, but with ribbed walls.
Title: Re: Warehouse
Post by: leeor_net on August 15, 2017, 04:16:55 AM
This version looks good in the red. The one with the ribbed structure looks better in the blue-grey.

Personally I prefer the one with the ribbed structure.

Also, a suggestion -- render something at 256x256 but in a perspective mode like OP1 BMP's 845 - 849b -- I'd like to get something similar for all structures (for the structure inspection panels) -- Doesn't need to be special, but I want to illustrate a point. The need for the added details will be needed for these closer views (if you could render both versions of the warehouse like this we could compare between them).
Title: Re: Warehouse
Post by: White Claw on August 15, 2017, 11:45:09 PM
Also, a suggestion -- render something at 256x256 but in a perspective mode like OP1 BMP's 845 - 849b -- I'd like to get something similar for all structures (for the structure inspection panels) -- Doesn't need to be special, but I want to illustrate a point. The need for the added details will be needed for these closer views (if you could render both versions of the warehouse like this we could compare between them).

How about these? I did not add any details for these pictures. The only difference is one version includes the edge lines and the other does not.

And here's the original that I used for the model perspective, from the wiki.

(http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_1:warehouse.png)
Title: Re: Warehouse
Post by: leeor_net on August 16, 2017, 08:52:51 AM
This is exactly perfect.

The one with lines is superior -- it's amazing how subtle the difference is but how much of a difference it really makes.
Title: Re: Warehouse
Post by: White Claw on August 17, 2017, 10:04:46 PM
I added a bit of detail and redid both types of graphics, just to get a sense of how the details translate between the library type picture and the terrain tile sprite.

(http://wiki.outpost2.net/lib/exe/fetch.php?media=outpost_1:warehouse.png)
Title: Re: Warehouse
Post by: Hooman on August 20, 2017, 07:58:47 AM
Very nice.

Your 3rd model in the first post looks a bit wintery. Perhaps add some elves walking about, and maybe a sleigh. Could be used for a "Santa Walking" easter egg. ... or not. :P

The perspective shots are pretty cool. Very close resemblance (minus the monorail), without being an exact copy. Certainly higher resolution than the originals.
Title: Re: Warehouse
Post by: White Claw on August 20, 2017, 01:49:39 PM
As requested, here is the warehouse without the terrain tile.
Title: Re: Warehouse
Post by: leeor_net on August 20, 2017, 05:04:26 PM
As much as I like version 3 of the Warehouse structure up-close, in-game with that middle part it starts to look like a big blue blob. (this is hard, huh?)

(https://snag.gy/Z1MkRF.jpg)

I have a feeling the version version will look the best in-game though you could add the orange details onto the rims.

Maybe make the structures connected along the long edge instead of showing the tube in the middle.
Title: Re: Warehouse
Post by: White Claw on August 20, 2017, 07:39:23 PM
I agree that the in-game view looks too blob-like with the middle portion. The white tube in the middle certainly breaks up the two warehouse structures. Ultimately, I think the close-up will look fine without the middle piece, provided I add a few other details.
Title: Re: Warehouse
Post by: JetMech1999 on October 14, 2017, 04:28:55 PM
I think I like the fourth one best.  Looks like a warehouse with good support.
Title: Re: Warehouse
Post by: White Claw on December 18, 2017, 11:05:29 PM
Uploading the most recent color scheme, but without the middle section.
Title: Re: Warehouse
Post by: JetMech1999 on January 04, 2018, 12:51:28 PM
After seeing the latest revision, version 03B is even better than the others.
Title: Re: Warehouse
Post by: leeor_net on January 07, 2018, 10:26:40 PM
Visuals updated.

Thanks! :D
Title: Re: Warehouse
Post by: JetMech1999 on May 20, 2018, 01:27:31 PM
Just for kicks, and to see if there was any input I could add, I went back into this thread and was looking at the warehouses.  While looking at the different versions, something struck me.  The whole icon looks like a pair of eyes looking at you.  ???  Or even like the cartoons where a character was looking through binoculars and their eyes were magnified on the front optics.  That's kind of how this looks.  This was for the medium sized pictures of the warehouses.  In the game-sized icons it wasn't quite as bad, and it won't likely be as noticeable with other structures around it.  The closeup gets even creepier as the end of each warehouse half looks like a face with an open mouth.  Just some of the things I notice while casually walking through the threads. :)
Title: Re: Warehouse
Post by: leeor_net on May 21, 2018, 10:10:58 PM
(https://snag.gy/wNJBxi.jpg)

Damnit. I hate you. :P
Title: Re: Warehouse
Post by: White Claw on June 03, 2018, 09:20:07 AM
I thought the old warehouse structure looked like the tube was a nose and the doors are eyes. I thought that was a log creepier. :P
Title: Re: Warehouse
Post by: JetMech1999 on June 24, 2018, 02:04:48 PM
The things we see when we look deep enough  :D