Outpost Universe Forums

Projects & Development => Projects => OutpostHD => Topic started by: leeor_net on August 08, 2017, 02:17:36 AM

Title: OutpostHD v0.7.5 Preview #1
Post by: leeor_net on August 08, 2017, 02:17:36 AM
We've been rolling pretty fast with this one and a lot's been done under the hood. But there's also a lot of visual and functional changes too.

First and foremost, if you haven't already seen (http://forum.outpost2.net/index.php/topic,5976.0.html), White Claw has been developing new visuals for OutpostHD. They're in an early state now but the difference is remarkable! You can see them in the screenshot below -- tubes, command center and agridome. Yes I know the CC doesn't quite line up with the tubes but that's my fault (need to update the offsets).

(https://snag.gy/w8xgZs.jpg)

You can also see that communication range can now be expanded with Communications Towers. Robots can only be placed within comm range (later research will allow for a comm satellite that removes this restriction). Structures now must also be built withing the Command Center's Area of Influence. Later research may allow for this restriction to be lifted but that's up for debate (http://redmine.outpostuniverse.org/issues/18).

There are also some UI updates and the main window is now resizable (yay!). Key F11 is bound to switching between fullscreen and windowed mode too so no more config editing!

We've still got some work to do (http://redmine.outpostuniverse.org/versions/21), but you can check out the current changes in the most recent changelog (https://svn.outpostuniverse.org:8443/!/#outposthd/view/head/CHANGELOG.md).