Outpost Universe Forums

Projects & Development => Projects => OutpostHD => Topic started by: leeor_net on July 24, 2017, 04:16:13 PM

Title: Progress Update
Post by: leeor_net on July 24, 2017, 04:16:13 PM
Wanted to keep everybody in the loop and make it known that OutpostHD continues to be worked on!

What's the Status?
In development. ;) :D

In all seriousness, I took a break for awhile from OutpostHD so I could work on another project (https://github.com/ldicker83/rogue-arena). But most of my work is done on it... and I'm kind of sick of C and it's annoying limitations.

Beyond my work Goof (https://forum.outpost2.net/index.php?action=profile;u=2727) has been pushing forward on the Research GUI and implementation details. Hooman (https://forum.outpost2.net/index.php?action=profile;u=163) and lhark (https://forum.outpost2.net/index.php?action=profile;u=2783) have helped get NAS2D building and running properly on Linux and as a side effect OutpostHD now also runs on Linux (woot!).


Current Changes
v0.7.1 will include a lot of changes across the board. It's weird how it's only an incremental change but so much has been accomplished. See the Roadmap on Redmine (http://redmine.outpostuniverse.org/versions/22) for details.


Sneak Peek
Goof's got a lot of awesome stuff working under the hood. I don't now how visible it will be in the 0.7.1 release as research implementation is slated for 0.8.0 but I won't complain if we're a bit ahead of schedule! Check it out!

(https://forum.outpost2.net/index.php?action=dlattach;topic=5982.0;attach=836;image)
Title: Re: Progress Update
Post by: White Claw on July 24, 2017, 06:32:46 PM
That looks pretty nice, and looks like the incomplete tasks on the roadmap are starting to thin out. Nice work! (I need to find some motivation like that. :P )
Title: Re: Progress Update
Post by: leeor_net on July 24, 2017, 07:15:27 PM
Admittedly it's tough. When you get past the initial exhilaration of starting a new project and seeing apparent rapid development, it's easy to keep pushing. When you get to the harder parts that don't show a lot of visual differences on the surface it begins to feel tedious and the fun seems to get sucked out of it. It's been tough to keep pushing forward on this project so I can certainly relate. :-\