OutpostHD v0.6.5 is now officially ready for release!
(http://i.imgur.com/WiumlL7m.png) (http://imgur.com/WiumlL7) (http://i.imgur.com/OOXoGBam.png) (http://imgur.com/OOXoGBa) (http://i.imgur.com/L3ntsIHm.png) (http://imgur.com/L3ntsIH)
What's New
This is an interim release fixing a few mistakes in the code and adding a few minor features.
- Splash Screen: When the game first starts a few title/logo screens are displayed. This can be skipped with a mouse click or keyboard press and can be auto skipped after the config file is written.
- Starts in Fullscreen: Now starts in full screen mode with the native desktop resolution. This can be changed once the config file is written.
- Quit Button: Added a Quit button to the planet select state.
- Planet Descriptions:Planet selection screen now shows a description of the three available planets.
- Digging Depth: The different planets now have specified dig depths.
- Mine Counts: The different planets now have different mine counts.
Bugs Fixed
- Fixed a mistake in StructureManager which forgot to drop all of the structure lists whenever StructureManager::dropAllStructures() was called.
- Fixed a mistake in Structure's forced_state_change() that would leave a structure that had just reached its build age in a construction animation state.
- Fixed a mistake in Control that would not call onSizeChanged() when any of Control's size functions were called.
Gimme Gimme! Where do I get it?
Head over to the main thread (http://forum.outpost2.net/index.php/topic,5718.0.html) and look for the 'Current Build' section.