OutpostHD v0.6.0 is now officially ready for release!
(http://leeor.outpostuniverse.org/ophd/screenshots/0.6.0/ss_01_thumb.png) (http://leeor.outpostuniverse.org/ophd/screenshots/0.6.0/ss_01.png) (http://leeor.outpostuniverse.org/ophd/screenshots/0.6.0/ss_02_thumb.png) (http://leeor.outpostuniverse.org/ophd/screenshots/0.6.0/ss_02.png) (http://leeor.outpostuniverse.org/ophd/screenshots/0.6.0/ss_03_thumb.png) (http://leeor.outpostuniverse.org/ophd/screenshots/0.6.0/ss_03.png) (http://leeor.outpostuniverse.org/ophd/screenshots/0.6.0/ss_04_thumb.png) (http://leeor.outpostuniverse.org/ophd/screenshots/0.6.0/ss_04.png)
What's New
This release was mostly focused on saving and loading games but there are a few other additions too:
- Saving/Loading: Through the F2 (save) and F3 (load) buttons, but it works! UI is slated for the next version.
- Updated Debug Info: The Debug Info that's brought up via F10 has been thoroughly updated.
- Current Level: The current map view level is now displayed at the bottom right corner of the view window.
- Voice Notification: Invalid robot and structure placement is now indicated by an 'AI Voice'. These are computer generated so very bland atm but eventually I'll be leasing recording booth and contracting several voice talents for the part of the AI.
- Voice Gender Choice: Player can choose the gender of the AI's voice.
- Structure Inspector Window: A Structure Inspector window has been added. It shows all the important information.
- Sound Effects: Several sound effects were added to provide auditory feedback to the player.
Bugs Fixed
- Fixed a mistake in the way robots were handled in the UI when deployed. Robot selection UI will now properly update itself when any robot in the field completes its task instead of the original robots created when the SEED Lander is deployed.
- Fixed a dangling pointer bug when deserializing robots.
- Fixed a dangling pointer bug when deserializing structures.
- Fixed a mistake that would cause the FactoryProduction UI to not be properly updated when viewing a factory.
- Fixed a mistake that would cause some mouse clicks to be ignored until the TileInspector window has been pulled up at least once.
Gimme Gimme! Where do I get it?
Head over to the main thread (http://forum.outpost2.net/index.php/topic,5718.0.html) and look for the 'Current Build' section.