Outpost Universe Forums

Projects & Development => Projects => Other Projects => Topic started by: Zhall on August 26, 2010, 08:11:38 PM

Title: Outpost 3 Starcraft 2
Post by: Zhall on August 26, 2010, 08:11:38 PM
In order to tie these 2 posts together and to avoid the arguing, i figured i'd make a thread devoted to the game itself.

http://forum.outpost2.net/index.php?showtopic=5073 (http://forum.outpost2.net/index.php?showtopic=5073)
http://forum.outpost2.net/index.php?showtopic=5069 (http://forum.outpost2.net/index.php?showtopic=5069)

Theres still lots to do but heres a short preview of whats been done so far.

Alpha 6 (http://www.youtube.com/watch?v=wF5jUxi9G_o)
Alpha 14 (http://www.youtube.com/watch?v=HuIRm4C2V3s)


V.A.14
[size=8]Basic structures and units have their appropriate sounds
Custom load screen
Outpost 2 music
Kit loading/unloading (non-dock)
Structure building
Basic Tube support
Custom Icons
Structure Kit Manufactured - Savant Imported and functioning
Imported new load screen
Single tube builders
selection error fixed
Vehicle factory/kit/ability inclusion added[/size]
Editor is slowing me down abit, but ive solved all problems so far

Source map (http://clandice.webs.com/) now available for those who have starcraft 2.
Please save as Outpost 3 Alpha.14.(First 3 letters of your nickname).XX

And dont publish unfinished work.
[/font]

Making the kits work right was the biggest work around... I have to have an item, a specific convec, and the structure just to make it work.

To do list
Power
Advanced Tube support
Cargo support
Morale/Population engines
Resource management (Common ore, rare ore, food, power, citizens)
Building status
Too much to list

Will be working on....
Importing custom models (got black meshes to import)
Harvesting Common
Power generation/requirements
Food generation

If anyone wants to help that'd be great.

DO NOT SPAM ABOUT PERFORMANCE CRAP IN THIS THREAD.

 :'(  Hoomans gonna be gone for awhile.. That could severely derail my morale and population engines.. o well
Title: Outpost 3 Starcraft 2
Post by: Zhall on August 26, 2010, 08:12:07 PM
Reserved for future use.
Title: Outpost 3 Starcraft 2
Post by: Spikerocks101 on August 26, 2010, 09:48:56 PM
Very nice. May I ask what the name of it is going to be? I would think the first step is naming it. I was thinking something like "Outpostarcraft 2", or OPSC2 for short. Idk, just a suggestion. Should we possibly create a forum, wikia and source forged pages for it?
Title: Outpost 3 Starcraft 2
Post by: Sirbomber on August 26, 2010, 10:18:17 PM
1) That title sucks.
2) Don't get your hopes up Spike.
Title: Outpost 3 Starcraft 2
Post by: Spikerocks101 on August 26, 2010, 10:23:45 PM
1) The title was kinda a joke
2) Be quite >_>
Title: Outpost 3 Starcraft 2
Post by: Zhall on August 26, 2010, 10:34:28 PM
Quote
1) That title sucks.
2) Don't get your hopes up Spike.
Ya i need a better sub title... i spent all that time buffing out the old letters with clone tool :D

And no.. we dont need much more than this thread.. although i wish it wasnt outpot. Could a mod change it to what i really meant, Outpost

I wonder when flashy will relise that its his picture i stole o.O
Title: Outpost 3 Starcraft 2
Post by: Hooman on August 27, 2010, 12:21:13 AM
Quote
And no.. we dont need much more than this thread.. although i wish it wasnt outpot. Could a mod change it to what i really meant, Outpost
Fixed. As much as it pained me to comply.  ;)
 
Title: Outpost 3 Starcraft 2
Post by: Flashy on August 27, 2010, 04:25:28 AM
Quote
I wonder when flashy will relise that its his picture i stole o.O
Wut picture?
Title: Outpost 3 Starcraft 2
Post by: Freeza-CII on August 27, 2010, 07:40:21 AM
What is up with the name? IS this going to be a OP3 or a Op2 remake into a mod for sc2? If so why name it outpost 3 unless you are going to continue the story some how. If so I would love to see a out line of this story. I only say this because if the story is not feeling like it could have been writen by the op2 team people then it will feel weird.

Also I wonder if you have plans to change the avatars for the units themselves instead of being the sc2 ones.
Title: Outpost 3 Starcraft 2
Post by: Zhall on August 27, 2010, 12:49:58 PM
Quote
Also I wonder if you have plans to change the avatars for the units themselves instead of being the sc2 ones.
Ya as soon as i figure that out.

Btw, Unknown quantity is just a place holder, not a real name :D

Its going to be a Mod for Starcraft 2.
Title: Outpost 3 Starcraft 2
Post by: evecolonycamander on September 02, 2010, 11:24:37 PM
i just got an idea for this... after you make all of the op2 units for this why not start taking the units from the "dead" projects and use those...  
Title: Outpost 3 Starcraft 2
Post by: Sirbomber on September 02, 2010, 11:35:53 PM
You mean like the SNAIL UNIT!!11oneone11!eleven!11one?

Name one good suggestion from any of those projects.
Title: Outpost 3 Starcraft 2
Post by: evecolonycamander on September 03, 2010, 12:10:41 AM
mobile CC
mobile solar panel
colonize other planets
artillery units
air units
water units
new weapons
etc...
Title: Outpost 3 Starcraft 2
Post by: Spikerocks101 on September 03, 2010, 12:36:38 AM
Quote
mobile CC
mobile solar panel
colonize other planets
artillery units
air units
water units
new weapons
etc...
Sorry ECC, but really?
Mobile CC: Um, what? Convec + CC kit = mobile CC...
Mobile Solar Panel: Again what? Convec + solar panel, not like it requires tube to work or anything, so what is the point of the mobility?
Colonize other planets: Ok, this one I thought of 2. Expanded story line and adds more room and crap. I feel it would add some area to work with.
Artillery Units: Thor's Hammer, Acid Cloud, ESG... hell, even EMP Missile
Air Units: No atmosphere
Water Units: No bodies of water on a planet with no atmosphere
New Weapons: This is very very blunt.

Thou only unit I every wanted added was a train. It kinda seems more practical to use a train to transport goods (from the mine to smelter, or from 1 colony to another) then to get loads of cargo trucks going back and forth....
Title: Outpost 3 Starcraft 2
Post by: evecolonycamander on September 03, 2010, 01:20:14 AM
if your colonizing other planets then you have different atmospheres.
as for water i doesn't have to be water... just some sort of non corrosive liquid
Title: Outpost 3 Starcraft 2
Post by: CK9 on September 03, 2010, 01:34:21 AM
there's always the old cargo train idea from back when we were on WON, lol

For the time, people did some decent photo editing to make the cargo-train pictures.
Title: Outpost 3 Starcraft 2
Post by: TH300 on September 03, 2010, 04:35:05 AM
Quote
Quote
mobile CC
mobile solar panel
colonize other planets
artillery units
air units
water units
new weapons
etc...
Sorry ECC, but really?
Mobile CC: Um, what? Convec + CC kit = mobile CC...
Mobile Solar Panel: Again what? Convec + solar panel, not like it requires tube to work or anything, so what is the point of the mobility?
Colonize other planets: Ok, this one I thought of 2. Expanded story line and adds more room and crap. I feel it would add some area to work with.
Artillery Units: Thor's Hammer, Acid Cloud, ESG... hell, even EMP Missile
Its not as simple. Mobile units give an advantage when you have to relocate often. No weapon that is in op2 is an artillery weapon. Artillery means to outrange the enemy (among a few other aspects). Artillery does not fit in the game, because it is an inaccurate offensive weapon which can cause collateral damage in enemy bases (and unlike Thor's hammer it cannot be used defensively). Remember that the people on new Terra are mainly there for survival, not for blind warfare.

Also, trains are not in the original game, because they don't make sense in the hostile environment that New Terra is supposed to be (but admittedly rarely is in multiplayer games :D). If you get a disaster warning, you can simply move your trucks away, but not a railroad.
Title: Outpost 3 Starcraft 2
Post by: evecolonycamander on September 03, 2010, 05:45:43 AM
i think the reference was to the monorail in op1
oh here is some more units rising from the "dead"
storage truck(holds multiple structure kits)
bi-ped vehicles
Vehicles that can survive driving through Lava
Earthworkers that can build pavement
seed colony
new chassis class

yea im getting alot form your posts TH300
Title: Outpost 3 Starcraft 2
Post by: TH300 on September 03, 2010, 08:02:36 AM
Well, all the Genesis threads contain also the discussion about the ideas. If you are smart, you will know what is acceptable and what is not. We don't have to discuss everything again and again. At least I won't.

I should add, that an idea that is good for Genesis is not necessarily good for this sc2 mod, because the setting is probably different. Also, please don't mix things. Don't make a random game that has random units in it with no sensible explanation.
Title: Outpost 3 Starcraft 2
Post by: BlackBox on September 03, 2010, 06:53:19 PM
@Zhall: As for a name why not just use the "unknown quantity" like you used in your logo screen. I guess it doesn't make a ton of sense but it is better than "outpost 3 starcraft 2," IMO.

@ECC: Stay on topic please, I don't think anyone wants to see it turned into some game with a bunch of horrible ideas "just because someone wanted to."

As far as the cargo train idea goes, if I remember right it was less related to something that runs on tracks and more something that could be compared to the equivalent of a semi truck (3 cargo truck beds in a row being pulled by the cargo truck tractor).
Title: Outpost 3 Starcraft 2
Post by: Zhall on September 08, 2010, 01:06:23 AM
Updated to Alpha.14

New video link also posted.

Cant figure out how to post attachments...?
Title: Outpost 3 Starcraft 2
Post by: evecolonycamander on September 08, 2010, 04:21:54 AM
try the file forum
here's a link
http://forum.outpost2.net/index.php?showforum=10 (http://forum.outpost2.net/index.php?showforum=10)
just post here there then link this thread to that thread and your done! =)
Title: Outpost 3 Starcraft 2
Post by: Zhall on September 08, 2010, 09:15:17 AM
Having problems uploading .7z or .zip
Title: Outpost 3 Starcraft 2
Post by: Angellus Mortis on September 08, 2010, 12:29:09 PM
Use a RAR then. :P
Title: Outpost 3 Starcraft 2
Post by: Zhall on September 08, 2010, 05:25:35 PM
Come on the first file on there is a zip...
Title: Outpost 3 Starcraft 2
Post by: trentonx on September 12, 2010, 01:58:20 PM
hey mate, I'll just stop my thread this is looking strong : )

So like I said my post my laptop is being broken : (

but I got the wave effect pretty good before it craped out on me :P



Oh so here is my question, when you build the tubes, what happens when you want to build down? or if there is a crosssection?

I was thinking with triggers we could set it up so that it auto detects around itself, and just changes it model based on a number of truths.

I've got (had) an alpha version of this up but with pylons just changing into an untextured on if they were touching more than 2 other pylon but I have no idea where you found the pipes :P


could you help me find them?

well hopefully it gives you an idea.

great job with the kits man O.o I couldn't figured it out at all, it's freaking awesome!

I had it set up so all of the buildings were already there, but with building requirements, and when you got a kit the building which was the requirement would build itself in the top right corner. allowing you to build the building you bought the it for. Old school sc1 style workaround :P

Then when you built a building it would destroy the one in the top left.

god it was horrible lol

I think I'll focus on art then, since I don't think we'll ever get those models that were finished already : (

I got my own truck in the game with wheels : )

when it blows up it shows the tank model though :./

but I figured it out : )

Also I've been making custom ground texture maps, I think we can emulate the environment with just a little but of work!

painting ground textures in zbrush is fun : )
Title: Outpost 3 Starcraft 2
Post by: Zhall on September 15, 2010, 03:14:40 PM
Advanced tube building (cross sections, T sections and such is planned, but im having trouble implmenting it)

IN OTHER NEWS

http://clandice.webs.com/ (http://clandice.webs.com/)

The source file for Outpost 3 alpha.14 is posted there.
Title: Outpost 3 Starcraft 2
Post by: trentonx on October 24, 2010, 11:04:52 AM
I'm back! laptop is fixed, midterms are finished.

time to get back to work!

Quote
Importing custom models (got black meshes to import)

oh yeah it takes a bit of working around but it's not hard once you get the workflow down.
Title: Outpost 3 Starcraft 2
Post by: trentonx on October 24, 2010, 03:50:23 PM
1st model done
http://robotrebelion.blogspot.com/2010/10/...rs-of-work.html (http://robotrebelion.blogspot.com/2010/10/about-3-4-hours-of-work.html)
I made a few mistakes before bring it into zbrush.

and it took a hour to figure out how to get those 3ds files to work with max2011 in editable poly mode. but I got it working.

I'll be able to get these done a lot faster now that I've got a workflow in place.

speaking of workflow, I'm going to go to sc2 now and try to get a solid workflow for importing the models with the normal working.

I'll deal with animations (and trying to get them into sc2 >.<) once I've got 5 buildings and 5 vehicles done.
 
Title: Outpost 3 Starcraft 2
Post by: Flashy on October 31, 2010, 03:26:19 PM
Post 1)
Looks good. Looks like a convec
~~~~~~~~~
Post 2)
Quote
Quote
I wonder when flashy will relise that its his picture i stole o.O
picture?
Now I'm curious!
~~~~~~~~~
Post 3)
Now I see! But you can get a bigger picture at
http://gallery.outpostuniverse.net/albums/...cs/11587/MU.bmp (http://gallery.outpostuniverse.net/albums/userpics/11587/MU.bmp)
Title: Outpost 3 Starcraft 2
Post by: Zhall on November 22, 2010, 01:27:05 AM
So.. Ive  havent been active for while... thats because of school and im working on a C++ project.

I want to know... does that texture show up when you import it into sc2? Cause if it does then were golden, looks pretty f***in good

This project is not dead, and is opensource until i say it isnt. Feel free to make updates to the source if you wish.

I will return to this project probably after the first of the year.

contact me at kippurcat5@hotmail.com for urgent issues

Oh and i hope you know.. the meshes are done, they just need skins
Title: Outpost 3 Starcraft 2
Post by: trentonx on November 22, 2010, 11:22:37 AM
Quote
So.. Ive  havent been active for while... thats because of school and im working on a C++ project.

I want to know... does that texture show up when you import it into sc2? Cause if it does then were golden, looks pretty f***in good

This project is not dead, and is opensource until i say it isnt. Feel free to make updates to the source if you wish.

I will return to this project probably after the first of the year.

contact me at kippurcat5@hotmail.com for urgent issues

Oh and i hope you know.. the meshes are done, they just need skins
wait did you model the rest of the missing units? Can you post them? O.o

also you model fast my man :P

I've been busy too, but yeah the texture shows up in game, I'm working on figuring out how tanks get their turrets to rotate since all of the combat units have to do the same sort of thing.

I'll work on what I can o/ check my blog you'll see my current work.
Title: Outpost 3 Starcraft 2
Post by: Zhall on November 22, 2010, 01:43:13 PM
No, i actually model pretty slow...

I think you missed it, but there was a post in the Remaking starcraft 2 with... thread that had this link.

http://www.xdtech.net/op2/ (http://www.xdtech.net/op2/)

There are about 30 models there *if i recall right* which simply need textures, we can use these as temps for now, and make higher poly ones later.

Should give you quite a head start.

And like i said, just start importing the models into the game, just rename it as op3 alpha.15 or higher

I figured out how to get them in, but without textures
Title: Outpost 3 Starcraft 2
Post by: TH300 on November 23, 2010, 01:42:10 AM
Quote
we can use these as temps for now, and make higher poly ones later.
Excuse me, WHAT? Make the game require even more powerful hardware, so that less people can play it?
Title: Outpost 3 Starcraft 2
Post by: Zhall on November 23, 2010, 01:13:50 PM
well.. i just suggesting a slight poly increase.. but still being conservative and keep units below maybe 300 and structures below 500.

We could have a 20 poly advanced lab, but it wouldnt be nice to look at.

For sure we will take every measure to ensure the optimization of polygon use.
Title: Outpost 3 Starcraft 2
Post by: Fenrisul on November 23, 2010, 08:21:41 PM
Quote
We could have a 20 poly advanced lab, but it wouldnt be nice to look at.
20 poly!?  f*** you :P  lol  my models aren't 20 poly >_>

in 20 poly you'd be better off describing the shape of a building through interpretive dance.


PS:
TH300 - if you can't run SC2 you won't have to worry about the polycount :P
Title: Outpost 3 Starcraft 2
Post by: Arklon on November 23, 2010, 10:35:56 PM
Quote
in 20 poly you'd be better off describing the shape of a building through interpretive dance.
You can make a Genesis-style pentagonal tire using 15 polys! Or even 5, if you make it flat and one-sided.

Quote
well.. i just suggesting a slight poly increase.. but still being conservative and keep units below maybe 300 and structures below 500.

We could have a 20 poly advanced lab, but it wouldnt be nice to look at.

For sure we will take every measure to ensure the optimization of polygon use.
Even SC2 models aren't very high-poly... try zooming in on a, say, Zealot.
Title: Outpost 3 Starcraft 2
Post by: TH300 on November 24, 2010, 03:19:42 AM
Quote
PS:
TH300 - if you can't run SC2 you won't have to worry about the polycount :P
Maybe I care about the people who can run sc2. And even if their hardware is too slow for sc2, the game will be changed so drastically that performance implications won't necessarily be true for the mod (I mean, someone could purchase sc2 which won't run, and install the mod which could run).
 
Title: Outpost 3 Starcraft 2
Post by: Sirbomber on November 24, 2010, 10:21:21 AM
I, uh, don't think it works that way, TH300.  SC2 mods are kinda stupid.
Title: Outpost 3 Starcraft 2
Post by: Zhall on November 24, 2010, 09:36:32 PM
i said could tyvm and was not slamming your models which will work quite nice...

And please end the dicussion of performance in this thread, theres already another thread chalk full of it, which isnt doing much good.

This is a development thread ONLY.
Title: Outpost 3 Starcraft 2
Post by: Sirbomber on November 24, 2010, 09:51:52 PM
Quote
This is a development thread ONLY.
Not anymore it isn't.
Title: Outpost 3 Starcraft 2
Post by: Fenrisul on November 24, 2010, 10:37:24 PM
Quote
Quote
This is a development thread ONLY.
Not anymore it isn't.
Welcome to OPU.


Also - i was joking :P
Title: Outpost 3 Starcraft 2
Post by: Arklon on November 25, 2010, 12:17:34 AM
Quote
Quote
Quote
This is a development thread ONLY.
Not anymore it isn't.
Welcome to OPU.
Internets forum threads get derailed everywhere, just not as stylishly as at OPU.
Title: Outpost 3 Starcraft 2
Post by: Zardox Xheonov on March 14, 2011, 08:41:15 AM
Quote
Quote
Quote
Quote
This is a development thread ONLY.
Not anymore it isn't.
Welcome to OPU.
Internets forum threads get derailed everywhere, just not as stylishly as at OPU.
that is so true... though i must admit op2 has a unique way of showing it.

now i got scII and im woundering; are mods allowed by blizzard entertainment? or are they illegal? cuzz i know that when you mod halo on the xbox360 you can get sued.... just woundering if it works the saem way.

btw scII is fun, my name is "Cliviax" on there please add me to freinds if you play, thanks.
Title: Outpost 3 Starcraft 2
Post by: Angellus Mortis on March 14, 2011, 11:28:04 AM
Quote
now i got scII and im woundering; are mods allowed by blizzard entertainment? or are they illegal? cuzz i know that when you mod halo on the xbox360 you can get sued.... just woundering if it works the saem way.

btw scII is fun, my name is "Cliviax" on there please add me to freinds if you play, thanks.
It has been a while OPU. Lord of Pain , no mods are not illegal, Blizzard encourages them. After what happens with SC 1, Bliazzrd was like "Damn, people love to mod SC. Let's add better support for it in SC II."

And about your username, we need a character code also. It is a 3 digit code that you can find when you hover over your avatar in the top right hand corner or when you click "ADD FRIEND" in your friends list. For example,

Username: angellus
Character code: 481

Then just goto "ADD A CHARACTER FRIEND" under Add friend and enter that information.


Blizzard did this so many players can have the same name with out having to use numbers or extra letters.
Title: Outpost 3 Starcraft 2
Post by: Zardox Xheonov on March 15, 2011, 07:46:37 AM
that sounds cool angellus. I will be sure to look at my char code soon... when i get home tonight. i hope we may all become a party of freinds on scII XD
Title: Outpost 3 Starcraft 2
Post by: Angellus Mortis on March 15, 2011, 03:03:34 PM
I already have 5 people from OPU on my friends list.
Title: Outpost 3 Starcraft 2
Post by: Sirbomber on March 15, 2011, 10:42:08 PM
SC2 has chat channels, right?  Why don't people set one up?

...Well, since I had nothing better to do, I just did that.  Couldn't think of a better name, so the channel is OPU.net.  See some of you there, maybe?
Title: Outpost 3 Starcraft 2
Post by: Angellus Mortis on March 15, 2011, 11:27:27 PM
I know this is WAY off topic, but it is about StarCraft II and I just saw it as I logged into Battle.net.

Enjoy.

http://us.battle.net/sc2/en/forum/topic/2046734684 (http://us.battle.net/sc2/en/forum/topic/2046734684)
Title: Outpost 3 Starcraft 2
Post by: Zardox Xheonov on March 16, 2011, 07:49:58 AM
Quote
Name = Cliviax
Char Code = 759

yes good idea sirbomber, i hope to join the chat and see if anyone else joins with me. hey lets make a team or league or somthing to be togeather a group of somesort for opu people like us who play SCII.
Title: Outpost 3 Starcraft 2
Post by: Angellus Mortis on March 16, 2011, 09:40:51 AM
The only problem with that is Sirbomber is too good for you to play with. He would slaughter me with his eyes closed.
Title: Outpost 3 Starcraft 2
Post by: Sirbomber on March 16, 2011, 12:51:50 PM
Haha, how is that different from usual though? ;)  
Title: Outpost 3 Starcraft 2
Post by: Angellus Mortis on March 16, 2011, 03:06:00 PM
Very true. I do not have the time or patience to get my ass out of Bronze. I could easily get into Sliver maybe even Gold, but that would require more work then I care to do.
Title: Outpost 3 Starcraft 2
Post by: RipperKhan on March 17, 2011, 10:57:28 AM
well if u guys would like to hook up on bnet here is my info RipperKhan #694 hopfully see u guys on some time
Title: Outpost 3 Starcraft 2
Post by: Zardox Xheonov on March 18, 2011, 07:45:46 AM
that or just join the opu.net channel in starcraft 2.
It's a common meeting place for our people who play, without the distractions of other players.

But anyways, hows the project going? is it playable yet?
Title: Outpost 3 Starcraft 2
Post by: evecolonycamander on March 18, 2011, 09:34:59 AM
common? it was just made this week!
Title: Outpost 3 Starcraft 2
Post by: jcj94 on March 19, 2011, 08:16:46 PM
Noone plays SC1 anymore?

Comeawn I map for that...
Risk II
Clonewars
and a version of OP2 La Corrida
a Capture the flag..

NYOOOOOOOOOO

I can't buy SC2 because I don't have moneyz


Newb, give free monyz <-- lol hooman link ref
Title: Outpost 3 Starcraft 2
Post by: RipperKhan on March 19, 2011, 08:45:39 PM
i play sc1 off and on some times, cuz i still kinda like it better than sc2
Title: Outpost 3 Starcraft 2
Post by: trentonx on March 20, 2011, 02:29:45 PM
gah I'm back!

*pose*

sorry I've been hard at work at school,and the lead programer sorta quit on me :(, f*** that I'm making more high poly outpost 3d art!

I've just shove it all in the half made sc2 map and let people play with it untill I'm out of school and have time to learn more sc2 programing.

I'll be working at idtech camp this summer, and we happen to teach a sc2 mod class! so I can get that teacher to help me I hope. : P


also I was one of those kids that played outpost2 when he was 8, so I really want to see it come back, I just have to push on even if I'm alone!
Title: Outpost 3 Starcraft 2
Post by: Spikerocks101 on March 20, 2011, 02:58:41 PM
*off topic* hey trentonx! wb!
Title: Outpost 3 Starcraft 2
Post by: jcj94 on March 21, 2011, 10:36:50 AM
(OT) doesn't really apply here, It's a welcome back for pete's sake.


And YAY someone else who codes for games... but I do mapping for Starcraft 1, and I have insane triggers... Like Castle Wars 3.4.5  That took FOREVER
Title: Outpost 3 Starcraft 2
Post by: Sirbomber on March 24, 2011, 09:14:04 AM
Quote
(OT) doesn't really apply here, It's a welcome back for pete's sake.
1) He's working on one of these projects you moron.  Maybe do some research first.
2) Who the heck are you to complain about an off-topic post when 90% of your own posts are off-topic and/or completely pointless?
Title: Outpost 3 Starcraft 2
Post by: Zhall on April 06, 2011, 06:27:59 PM
So... If anyone knows how to get textured models into sc2... that would be helpful :D

I did sorta abandon this project until that gets done, on top of school getting in the way.

Also i saw little interest back when i was checking in january, but i see theres been a spike lately..

If you think you can continue this project ill send you everything i have.

Otherwise ill come back to it eventually
Title: Outpost 3 Starcraft 2
Post by: RipperKhan on April 19, 2011, 12:21:36 AM
getting models into sc2 isnt hard its getting the animation and stuff can be a pain got setup actors and wut not.
Title: Outpost 3 Starcraft 2
Post by: trentonx on June 17, 2011, 02:24:33 AM
haha bleh I finished my junior projects.

anyways I have gotten animations and textures and everything into the engine. I'll make a video soon of it working.

I've been spending a lot of time learning the editor as I figured you were gone for good : P I'm actually teaching the sc2 editor as a class this summer : )

Thanks for the welcome back lol even if I didn't post for another 2 months lolol.


I've got 4 models done. But right now I'm focusing on building because I'm stilling working with the sc2mapster community to figure out how the hell the tank works >.<

because every single unit in outpost works just like the tank does :P

On the other hand my weekly goal is to make a custom tank that can fire while moving as has the attacks/debuffs of the units in outpost2. I mean they will all look the same, but I can slap the models I've been working on them once someone figures out how to make them work : )


plus I can throw a doodad on them to make it so you can tell them apart.



also I just wanted to state that at least for now, until I know the other guy has time to work on it, I'm not going to aim for a 100% remake of outpost2 right away. I'm going to focus on what makes the muliplayer pvp fun. So there won't be 1000 science things to research.   I will focus on having muliple buildings, the outpost 2 mining system, and other fun things.


I'm really sorry i had not been posting more I had been pretty busy with school >.<

But I'm going to try to throw all of my free time at this sucker for the next 3 months to at least get a basically outpost inspired rts finished and playable : )


But the way if anyone one else out there wants to work on art, by god please tell me O.o


ok so I WILL POST EVERY WEEK no matter what, I promise. I have to kick myself into gear on this :P
Title: Outpost 3 Starcraft 2
Post by: trentonx on June 17, 2011, 02:25:12 AM
Quote
So... If anyone knows how to get textured models into sc2... that would be helpful :D

I did sorta abandon this project until that gets done, on top of school getting in the way.

Also i saw little interest back when i was checking in january, but i see theres been a spike lately..

If you think you can continue this project ill send you everything i have.

Otherwise ill come back to it eventually
yeah send everything you got at me : D
Title: Outpost 3 Starcraft 2
Post by: Zhall on July 26, 2011, 02:07:29 PM
Yeah school can be a b****. Lol.

edit - removed leetspeak, don't evade the word filters
Title: Outpost 3 Starcraft 2
Post by: lordpalandus on October 03, 2012, 01:41:32 AM
Is this another dead project or are ya still working on it? Looks really good btw and ya I'm necroing. hehe.
Title: Outpost 3 Starcraft 2
Post by: Spikerocks101 on October 03, 2012, 03:36:30 AM
Rule 6742 of the internet, all projects to recreate Outpost 2 on this forum are dead.
Title: Outpost 3 Starcraft 2
Post by: Hooman on October 04, 2012, 03:16:43 AM
Rule 34! :P

Ahh c'mon, someone was going to say it.  :blush:


And if not rule 34, perhaps rule 35 provides some degree of hope. ;)

Hmm...  <_<
Hmm...  :unsure:
Hmm...  :blink:
 
Title: Outpost 3 Starcraft 2
Post by: Spikerocks101 on October 04, 2012, 04:24:24 AM
Maybe one way to attract some people to OPU is to have some weird Thor Tiger on Thor Tiger action?
Title: Outpost 3 Starcraft 2
Post by: Savant_Ace on October 09, 2012, 12:22:36 PM
Why does it have to be wierd? I'm turned on by the concept perfectly naturally.
Title: Outpost 3 Starcraft 2
Post by: Flashy on October 09, 2012, 07:04:31 PM
I always thought spiders are much more flexible, do you want to see my sketches?
Title: Outpost 3 Starcraft 2
Post by: Hooman on October 10, 2012, 01:35:40 AM
Quote
Why does it have to be wierd? I'm turned on by the concept perfectly naturally.
:o

That's kind of like:
A: "Are you troubled by sick thoughts?"
B: "No, actually, I rather enjoy them!".


Quote
I always thought spiders are much more flexible, do you want to see my sketches?
I'm not sure this is wise, but... rule 32?
 
Title: Outpost 3 Starcraft 2
Post by: Savant_Ace on October 11, 2012, 09:59:55 AM
If you cannot enjoy the gift of insanity then you may as well commit yourself.