Outpost Universe Forums

Outpost Series Games => Outpost 2 Divided Destiny => Topic started by: gpgarrettboast on November 07, 2003, 07:03:22 AM

Title: Outpost 2 Interesting Facts
Post by: gpgarrettboast on November 07, 2003, 07:03:22 AM
Here is a place that you can post interesting facts about OP2...
I post a few.Post as many as we can, and no Duplicates!!!  :)  
Title: Outpost 2 Interesting Facts
Post by: it2000us on November 07, 2003, 12:49:25 PM
You can make a lynx shot it's self by teling it to go to some spot and right before he gets there tell him to shot that spot. That way he will move into the spot and start shoting it while hes on it.
Title: Outpost 2 Interesting Facts
Post by: OP2Patriot on November 07, 2003, 02:55:53 PM
Were you to put scouts on Plymouth's point of entry into the map in Eden Population, you can hold off Plymouth for longer than you would have with no scouts at the map's border.
Title: Outpost 2 Interesting Facts
Post by: BlackBox on November 09, 2003, 07:41:50 PM
LOL... I have quite a few: many of them are from the programming aspect of the game.

- There are a couple of unit codes in the game that were never used, for the ASE Extractor and Inter Colony Shuttle.

- The Dan's cheats were so well hidden in the game code by Dan, that no one else on the development team even knew they existed.

- Dan's name is embedded in the class name of the gray frame window (use an API-Spy if you don't believe me)
 
Title: Outpost 2 Interesting Facts
Post by: CK9 on November 10, 2003, 10:49:31 PM
3


On some maps, Lava-flow can be prevented with an ordinary wall.
Title: Outpost 2 Interesting Facts
Post by: Betaray on November 14, 2003, 07:53:42 PM
there is a savent voice file that says, "structure lost"

I dont know if that means destroyd, or if before they had spiders be able to capture buildings
Title: Outpost 2 Interesting Facts
Post by: cspeye on November 16, 2003, 12:32:18 PM
dunno if all of u already know this, but meteor defense can destroy emp missiles
Title: Outpost 2 Interesting Facts
Post by: Drakmar on November 16, 2003, 02:30:16 PM
My best friend discovered that there is a limit on the number of vecs in OP2 (or multi at least), which is about 150 at a time.
Title: Outpost 2 Interesting Facts
Post by: Betaray on November 16, 2003, 02:32:34 PM
there is also a limit to buildings, although it is more diffulcult to reach

that is the reason that it is impossible to get your population much over 2,000
Title: Outpost 2 Interesting Facts
Post by: Betaray on November 18, 2003, 07:01:57 PM
I go over the limit all the time, for every fact you have, you can go 1 over the limit, thats how ive got 300 vecs once, yes I was bord
Title: Outpost 2 Interesting Facts
Post by: Drakmar on December 11, 2003, 11:29:48 AM
Quote
what's the arachnid limit?
I think that it goes with the vehicle limit.



Sierra stopped supporting Outpost 2 BEFORE they stopped supporting Outpost 1.