Outpost Universe Forums
Projects & Development => Projects => Topic started by: Sirbomber on November 11, 2008, 08:14:15 AM
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Hey everyone.
I haven't had time to do any coding lately, and I wasted this weekend playing Doom 3 with Betaray (and occasionally Arklon). Oh well, that's the way it goes. :P
Anyways, stuff will be done... Eventually.
Actually, I do have 3 levels "ready" for testing but they need maps. Right now they use old maps. Additionally, a fourth mission is in development.
When I'm ready to release you'll all be the first to know.
Look forward to it!
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We will, Sirbomber!
I've had the privilege to (beta)test the 4 missions, and they look promising :)
Although the missions themselves are quite simple, the new techtree certainly makes them worth to play.
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Oh, crap. I just remembered I still have to fix that bug that causes Robo-Miners to mysteriously require rare ore to build...
I can't remember if anybody ever found the tech(s) that can cause it, though...
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...how the hell did you do that? Then never require rare in the orignal game...
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It's a bug. I don't know why it happens, and nothing I've done intentionally sets it.
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Well, I told you where I found it happened. I can test it again, but I suspect the same result.
There is a workaround I thought of, if you are up to a suggestion. Simply spam the tech tree with a setting to change the rare ore to 0 on miners with every technology. Then the rare ore requirement will only be there until the next tech is researched.