Outpost Universe Forums

Projects & Development => Projects => Other Projects => Topic started by: HaXtOr on April 11, 2006, 01:20:26 PM

Title: Outpost 2 Asm Sdk
Post by: HaXtOr on April 11, 2006, 01:20:26 PM
Well as many of you know I have been takeing classes in college on asm.


would it be possible to create a asm sdk for op2 levels?

templates etc..

would we have more power over the levels we make then?

I have noticed that most of the command packet code is written in asm.
Title: Outpost 2 Asm Sdk
Post by: Eddy-B on April 23, 2006, 08:02:26 AM
A lot of advanced code already makes use of asm calls and memory hacks. Without them things like repairing & researching would not be possible to code.

Some code has already been published on the coding pages here on this forum, and on the wiki
Title: Outpost 2 Asm Sdk
Post by: Hooman on May 01, 2006, 01:53:51 AM
Any good C++ compiler allows for inline assembly. It'd be better to just use a C++ compiler and anything you need assembly for, just do it inline. It'd be much easier. A C++ compiler can take care of a lot of mundane details that would be a pain to deal with in assembly.

Besides, could you imagine dealing with those decorated exported names in their raw form?  :ph34r: