Author Topic: Has Colony Game difficulty changed?  (Read 133 times)

Offline Genedefect

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Has Colony Game difficulty changed?
« on: July 06, 2018, 06:33:25 AM »
Hi all, been browsing the forum for a while but only just got round to registering.
I've just started playing the Eden Starship Colony Game, because this was my favourite scenario from childhood. However, I'm getting absolutely spanked by the AI, & I don't remember them attacking me when I used to play. Has this been changed in later patches or is my selective memory playing tricks on me?

Offline leeor_net

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Re: Has Colony Game difficulty changed?
« Reply #1 on: July 06, 2018, 08:31:16 AM »
The built-in scenarios haven't been modified at all. It's just a really hard game.

From what I remember the AI doesn't start sending combat units until you start building them and after that sends tougher units based on the research you perform. Or something like that.
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Offline lordpalandus

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Re: Has Colony Game difficulty changed?
« Reply #2 on: July 06, 2018, 09:41:08 AM »
Uh, that is the Eden Colony Game, where if you research weapons, the enemy sends nasties at you.

The Eden Starship Game on the other hand, is all dependent on difficulty level chosen. On easy, the AI never sends enemies at you, unless you consider that 1-3 units/scouts moving in a specific route as an assault. On normal, they send attacks at you in regular intervals, but won't usually assault you with night-assaults. On hard, expect frequent attacks and night assaults.
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline leeor_net

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Re: Has Colony Game difficulty changed?
« Reply #3 on: July 06, 2018, 10:00:11 AM »
Thanks for clearing that up... I was indeed thinking of the colony games... but it's been something like 20 years since I really sat down and played Outpost 2. :-[ :-[
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Offline lordpalandus

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Re: Has Colony Game difficulty changed?
« Reply #4 on: July 06, 2018, 02:40:41 PM »
So you are more of an Outpost 1 guy, rather than Outpost 2, which is what initially attracted you to OPU?
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline Genedefect

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Re: Has Colony Game difficulty changed?
« Reply #5 on: July 09, 2018, 02:18:54 AM »
Ah, that explains it. Just loaded up the most recent save & noticed that Plymouth is sending units off the map, which is something I'd forgotten.
Conclusion: I only ever played this on easy because I got whooped all the time. Maybe one day, I'll be able to ramp up the difficulty...

Thanks for the replies!

Offline Hooman

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Re: Has Colony Game difficulty changed?
« Reply #6 on: July 10, 2018, 03:40:45 AM »
For some reason, I remember the computer being more aggressive after you researched weapons. Though I'm looking at the level in OllyDbg now, and I don't see anything obvious that would indicate that.

I usually tried to kill their expansion bases soon after or right as they were trying to expand. You have to be quick with weapons to do this. The level is much easier if you deny their chance to expand. After the two expansions are killed, I then went for the main base. It's a pretty easy level if you manage to kill or cripple the computer early on.

Offline lordpalandus

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Re: Has Colony Game difficulty changed?
« Reply #7 on: July 10, 2018, 10:34:54 AM »
Game difficulty for Colony missions are increased the moment you research weapons. Starship missions, it is consistently hard; if you refuse to research weapons, then when the enemy sends his first wave of 3 microwave lynxes, they'll go straight for your command center and kill you. But, if you delay researching weapons in Colony missions, then Plymouth doesn't come. However, I believe that there are a lot of technologies that are locked off until you research weapons (as they require researching Mobile Weapons Platform), so you can't exactly avoid Plymouth forever.

As for the Starship mission, I tend to rush making about 9 Laser Lynxes, and destroy the enemy's main base before they can even build the majority of their walls or turrets. Once the main base is gone, the player has a lot more breathing room, as the expansion bases will take some time to develop their armies, allowing the player to focus on colony matters and better weapons. Whereas the main base, always sends the bulk of the attacking forces, so getting rid of it first significantly reduces the missions difficulty; also as the volcanic eruption makes it very easy for the main base to funnel your forces down a narrow walled trench with turrets blasting at you, you really will want to kill the base before that happens, otherwise you will suffer insane attrition losses trying to break through it. Hence why I destroy the base before it has a chance to succeed. Simplest way I found was to blow up the common smelter or both it's tokamaks in the early game.
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html