My little attempt at making Monopoly playable in Outpost 2. Outpost Monopoly is built around the rules of the monopoly board I own and official Monopoly rules.
Current stage: 2nd Beta
Map details: * Scouts are your pawns. To buy a lot, move the scout to the marker on the Scout's lane of that lot. You can obviously only buy a lot your scout/pawn it present at.
* To end a turn, the number of vehicles on the field must be equal to, or less than the total amount on the dice. That means that destroying the Robo-Miners that represent your dice
will end your turn.
* You can build houses (Residences) at your Structure Factory. Once the kit is built, the factory turns into an empty ConVec (I don't want people building residences all over the place). Move the ConVec to an accessible beacon that corresponds to the lot you want to build on.
You can only build on a lot if you own the whole "neighbourhood". The first two and the last two lots constitute neighbourhoods. Every other neighbourhood comes in groups of three lots. Another condition to build on a lot is to build evenly. That means that you cannot own a lot with three houses and one with just one house in the same neighbourhood.
I gave ConVecs (the house builders) a speed of 0 so the process of building a house goes faster.
They are not intended to enter the pens which house lots. Demolishing anything with the ConVec may break the game.
DO NOT DO IT! * To mortgage a lot, idle the main building on it. To un-mortgage it, activate that same building. You cannot mortgage a lot that has houses on it. It costs you 110% the mortgage value to reactivate a lot.
* To sell houses on your lot (for half the price you bought them for), simply idle them in the reverse order in which they were placed.
The houses get placed as such: lower left, top left, top right, lower right, central Advanced Residence.
You can only sell evenly. That means that you cannot own a lot with three houses and one with just one house in the same neighbourhood.
* High resources give 1500 Ore, Medium give 1000 and Low give 750.
* To leave jail before 3 jail turns are up, use the "/pay jail" command. You will be charged 50. If you own a GOoJF (Get Out of Jail Free) card, you will not be charged. A double roll will let you out of jail, but with no re-roll.
* To trade a lot, use the "/trade lot" command. The format is: "/trade lot <x> to <y>", where <x> is the lot number (GO is 0, count clockwise), and <y> is the player number (1, 2, 3 or 4).
You cannot trade upgraded lots.
* To trade ore, use the "/trade" command. The format is: "/trade <x> to <y>", where <x> is the amount you want to trade and <y> is the player number (1, 2, 3 or 4).
* To trade GOoJF (Get Out of Jail Free) cards, use the "/trade goojf" command. The format is :"/trade goojf to <x>", where <x> is the player number (1, 2, 3, 4).
* To quit the game, use the "/quit" command. This formally removes you from the game. you can continue to watch, but you can not interact with the game anymore.
* Hosts only: To kick a player use the "/kick" command. The format is "/kick <x>", where <x> is the player number (1, 2, 3, 4).
* When one one player is formally left, the game will end.
* The archive now contains an .xls file with complete information on prices, rents and mortgages.
* Hosts only: To modify the amount of starting money use the "/start" command. The format is "/start <x>", where <x> is 10 * the intended modifier. This also allows for reduction of starting money.
* Messages are forcibly accompanied by a source (internal restraint). However, the game seems to send players at (1,512), instead of the actual specified source (always a unit), in just about all cases.
This being beta stage, testing is what it's all about. Please test the map as best as you can, and PM me with problems.
Finally, a link to the download:
Get it here.