Author Topic: Outpost Sequel/rpg Story  (Read 1240 times)

Offline dm-horus

  • Hero Member
  • *****
  • Posts: 1047
    • Division 32 Community
Outpost Sequel/rpg Story
« on: June 14, 2006, 03:38:08 AM »
Ive got several SDK's and IDE's for developing games of various types. I would like to develop an Outpost 2 RPG using these tools. I dont plan on taking years to make them either. Im thinking graphics somewhere between Zelda: Link to the Past and Fallout 2. I want simple graphics (easy and quick to make) with a gritty feel to them. Ive got an idea for a theme but the first step is to write the story or script. It is of primary importance since I could develop it into a PC game, a MUD (telnet text) game or develop it into a novella if I decide a game would be too much work. So no matter what happens, Im at least writing a story.

So if anyone has ideas for a story, just let me know. I would be happy to hear anything and if you like, work it into the story. Im a good analytical writer but creative writing is something I havent done since highschool. Any help you guys can offer would be great. If I decide to continue the goal of making the script into a game, the game will draw on aspects of the story within the capabilities of the engine and tools I choose to make it with. I will not sacrifice the story just to make it easier to put into a game.

All material related to the story/script will be kept in the following directory:

http://horus.opu.org.uk/outpost/

I think access to this directory will become more useful as time goes on and the project develops.

For now I am concentrating only on the story while I play with an learn the game tools. I dont plan on having a huge team or taking years to make this game. I want it out for use as soon as I can once begin work on it.

So let me know if anyone wants to work on the project with me or just contribute here and there. Everything will be open to the community so dont add anything you dont mind sharing with everyone else. Most of all, I want the experience making and playing the game to be a good one!
Always outnumbered. Never outgunned.

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6257
    • http://www.outpost2.net/~ck9
Outpost Sequel/rpg Story
« Reply #1 on: June 14, 2006, 08:14:40 AM »
If you're going to do it as an RPG, I'd say have it as a colonist from either plym or eden during an attack
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline dm-horus

  • Hero Member
  • *****
  • Posts: 1047
    • Division 32 Community
Outpost Sequel/rpg Story
« Reply #2 on: June 14, 2006, 10:05:01 PM »
You ment centered ONLY around an attack or beginning at an attack? If the story was just about a guy during an attack, the game wouldnt last very long. I doubt he could walk (or scavange and repair a vehicle) to the next colony, knock on the door and say "let me in" and continue from there. Plus that sounds a bit too much like Knights of the Old Republic for my taste. Id like something original. I wouldnt mind having it begin during an attack, but there would have to be some plot device so that either the colony survives or the character has a way out.

Any ideas?
Always outnumbered. Never outgunned.

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6257
    • http://www.outpost2.net/~ck9
Outpost Sequel/rpg Story
« Reply #3 on: June 15, 2006, 12:14:41 AM »
oky, you can always go with the same basic idea as the Outpost Mayhem thing was going...I don't think a copy survived here, though


AHA!  it DID survive!

http://forum.outpostuniverse.net/index.ph...l=outpostmayham
« Last Edit: June 15, 2006, 12:22:23 AM by CK9 »
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline dm-horus

  • Hero Member
  • *****
  • Posts: 1047
    • Division 32 Community
Outpost Sequel/rpg Story
« Reply #4 on: June 15, 2006, 12:30:11 AM »
This is excellent! I wanted the story/game to have community involvement and this looks like just the thing. No sense in making another when something already exists!

I hope people will want to play what gets made considering that they had a hand in making it. I want as many people as possible to have a part of it.
Always outnumbered. Never outgunned.

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6257
    • http://www.outpost2.net/~ck9
Outpost Sequel/rpg Story
« Reply #5 on: June 15, 2006, 01:52:43 PM »
We should try one of those again once there are more people actually posting again.
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names